herd / commit
Change winThreshold to integer sheep count, surface it in HUD
src/levels/LevelConfig.ts | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/levels/LevelConfig.ts b/src/levels/LevelConfig.ts index 7a95ea2..d12ac01 100644 --- a/src/levels/LevelConfig.ts +++ b/src/levels/LevelConfig.ts @@ -29,7 +29,7 @@ export interface LevelConfig { penRect: { x: number; y: number; w: number; h: number } // fractions of canvas penGateSide: GateSide timeLimitSeconds: number | null - winThreshold: number + winThreshold: number // integer count of sheep that must enter the pen (≤ sheepCount) spawnClusters: SpawnCluster[] obstacles: ObstacleDef[] @@ -54,7 +54,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.68, y: 0.05, w: 0.25, h: 0.25 }, penGateSide: 'bottom', timeLimitSeconds: 120, - winThreshold: 0.8, + winThreshold: 5, spawnClusters: [{ cx: 0.5, cy: 0.55, r: 0.08, count: 6 }], obstacles: [], dynamicObstacles: [], @@ -72,7 +72,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.38, y: 0.78, w: 0.22, h: 0.18 }, penGateSide: 'top', timeLimitSeconds: 150, - winThreshold: 1.0, + winThreshold: 12, spawnClusters: [ { cx: 0.08, cy: 0.1, r: 0.04, count: 3 }, { cx: 0.92, cy: 0.1, r: 0.04, count: 3 }, @@ -95,7 +95,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.05, y: 0.35, w: 0.22, h: 0.28 }, penGateSide: 'right', timeLimitSeconds: 180, - winThreshold: 1.0, + winThreshold: 15, spawnClusters: [ { cx: 0.55, cy: 0.5, r: 0.12, count: 12 }, { cx: 0.88, cy: 0.12, r: 0.03, count: 1 }, @@ -122,7 +122,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.37, y: 0.35, w: 0.26, h: 0.28 }, penGateSide: 'left', timeLimitSeconds: 180, - winThreshold: 1.0, + winThreshold: 20, spawnClusters: [ { cx: 0.12, cy: 0.5, r: 0.08, count: 10 }, { cx: 0.88, cy: 0.5, r: 0.08, count: 10 }, @@ -146,7 +146,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.05, y: 0.05, w: 0.22, h: 0.22 }, penGateSide: 'right', timeLimitSeconds: 210, - winThreshold: 0.85, + winThreshold: 13, spawnClusters: [{ cx: 0.55, cy: 0.55, r: 0.15, count: 15 }], obstacles: [ { x: 0.88, y: 0.3, r: 0.04 }, @@ -175,7 +175,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.7, y: 0.7, w: 0.26, h: 0.24 }, penGateSide: 'top', timeLimitSeconds: 240, - winThreshold: 0.8, + winThreshold: 15, spawnClusters: [ { cx: 0.15, cy: 0.2, r: 0.05, count: 3 }, { cx: 0.5, cy: 0.15, r: 0.05, count: 3 }, @@ -200,7 +200,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.7, y: 0.3, w: 0.24, h: 0.38 }, penGateSide: 'left', timeLimitSeconds: 180, - winThreshold: 0.9, + winThreshold: 20, spawnClusters: [{ cx: 0.25, cy: 0.5, r: 0.18, count: 22 }], obstacles: [ { x: 0.5, y: 0.25, r: 0.04 }, @@ -226,7 +226,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.38, y: 0.05, w: 0.24, h: 0.3 }, penGateSide: 'bottom', timeLimitSeconds: 75, - winThreshold: 0.8, + winThreshold: 24, spawnClusters: [ { cx: 0.2, cy: 0.65, r: 0.12, count: 15 }, { cx: 0.8, cy: 0.65, r: 0.12, count: 15 }, @@ -247,7 +247,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.38, y: 0.38, w: 0.24, h: 0.24 }, penGateSide: 'bottom', timeLimitSeconds: 270, - winThreshold: 1.0, + winThreshold: 16, spawnClusters: [ { cx: 0.1, cy: 0.1, r: 0.06, count: 2 }, { cx: 0.5, cy: 0.05, r: 0.06, count: 2 }, @@ -277,7 +277,7 @@ export const LEVELS: LevelConfig[] = [ penRect: { x: 0.65, y: 0.05, w: 0.3, h: 0.35 }, penGateSide: 'bottom', timeLimitSeconds: null, - winThreshold: 1.0, + winThreshold: 25, spawnClusters: [ { cx: 0.2, cy: 0.45, r: 0.12, count: 13 }, { cx: 0.45, cy: 0.8, r: 0.12, count: 12 },