fuzzyworld

nordic-skating / local-littlejs / files / src / input.ts

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input.ts

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8b9467ca 2026-10-09 Pavel Safronov1/** How far a finger has to be dragged sideways for full steering, CSS pixels. */
2const FULL_DRAG = 70
3
8876a48d 2026-10-10 Pavel Safronov4/**
5 * Tilting the phone to steer: how far over, in degrees, counts as nothing, since nobody
6 * holds a phone dead level, and how far is full steering.
7 */
8const TILT_REST = 4
9const TILT_FULL = 28
10
11/**
12 * Steering from how a phone is held: -1 (hard left) to 1 (hard right), 0 when it is
13 * level from side to side. The phone is turned like a wheel, about the line the skater
14 * looks along.
15 *
16 * `beta` and `gamma` are what the phone reports, in degrees: how far it is tipped top
17 * edge up, and how far it is rolled right edge down, both as if it were held upright.
18 * `turned` is how the screen is turned from upright, in degrees, as `screen.orientation`
19 * has it: held on its side, the roll that steers is what the phone calls its tip.
20 */
21export function tiltSteer(beta: number, gamma: number, turned: number): number {
22 const roll = turned === 90 ? beta : turned === 270 ? -beta : turned === 180 ? -gamma : gamma
23 const past = Math.abs(roll) - TILT_REST
24 return past <= 0 ? 0 : Math.sign(roll) * Math.min(1, past / (TILT_FULL - TILT_REST))
25}
26
8bb08e4a 2026-10-10 Pavel Safronov27/** How far a controller's stick is from its middle before it counts: a stick at rest is never quite at it. */
28const PAD_REST = 0.15
29
30/** Steering from a controller's stick, pushed `lean` of the way over, -1 to 1: nothing near its middle, and easing in from there. */
31export function padSteer(lean: number): number {
32 const past = Math.abs(lean) - PAD_REST
33 return past <= 0 ? 0 : Math.sign(lean) * Math.min(1, past / (1 - PAD_REST))
34}
35
8876a48d 2026-10-10 Pavel Safronov36/** What iPhones add to the event: steering by tilt has to be asked for, and at a touch. */
37type Asking = typeof DeviceOrientationEvent & { requestPermission?: () => Promise<'granted' | 'denied'> }
38
8b9467ca 2026-10-09 Pavel Safronov39/**
40 * Steering, from whatever is to hand: a finger or mouse dragged sideways from where it
8bb08e4a 2026-10-10 Pavel Safronov41 * went down, the arrow keys or A and D, a game controller's stick or direction buttons,
42 * or, if it has been turned on, the tilt of a phone.
8b9467ca 2026-10-09 Pavel Safronov43 */
44export class Input {
45 private pointer: number | null = null
46 private startX = 0
47 private drag = 0
8876a48d 2026-10-10 Pavel Safronov48 private tilt = 0
8bb08e4a 2026-10-10 Pavel Safronov49 private pad = 0
50 /** The controller buttons that were down the last time they were read. */
51 private padDown = new Set<number>()
8b9467ca 2026-10-09 Pavel Safronov52 private readonly keys = new Set<string>()
8876a48d 2026-10-10 Pavel Safronov53 private readonly tilted = (e: DeviceOrientationEvent): void => {
54 if (e.beta === null || e.gamma === null) return
55 // Eased a little: a hand is never still, and the reports come many times a second.
56 this.tilt += 0.3 * (tiltSteer(e.beta, e.gamma, screen.orientation?.angle ?? 0) - this.tilt)
57 }
58
59 /** Whether this is a device that can be steered by tilting it: a phone or a tablet. */
60 static get canTilt(): boolean {
61 return 'DeviceOrientationEvent' in window && matchMedia('(pointer: coarse)').matches
62 }
63
64 /** Whether turning tilt on has to wait for a touch, as it does on an iPhone. */
65 static get tiltNeedsTouch(): boolean {
66 return typeof (window.DeviceOrientationEvent as Asking | undefined)?.requestPermission === 'function'
67 }
68
69 /**
70 * Start steering by tilt. On an iPhone this asks the skater's leave, which the browser
71 * allows only from within a touch. Answers whether it was given.
72 */
73 async tiltOn(): Promise<boolean> {
74 try {
75 const ask = (window.DeviceOrientationEvent as Asking | undefined)?.requestPermission
76 if (ask && (await ask()) !== 'granted') return false
77 } catch {
78 return false
79 }
80 window.addEventListener('deviceorientation', this.tilted)
81 return true
82 }
83
84 tiltOff(): void {
85 window.removeEventListener('deviceorientation', this.tilted)
86 this.tilt = 0
87 }
8b9467ca 2026-10-09 Pavel Safronov88
89 constructor(target: HTMLElement) {
90 target.addEventListener('pointerdown', (e) => {
91 if (this.pointer !== null) return
92 this.pointer = e.pointerId
93 this.startX = e.clientX
94 this.drag = 0
95 target.setPointerCapture(e.pointerId)
96 })
97 target.addEventListener('pointermove', (e) => {
98 if (e.pointerId === this.pointer) this.drag = (e.clientX - this.startX) / FULL_DRAG
99 })
100 const release = (e: PointerEvent): void => {
101 if (e.pointerId !== this.pointer) return
102 this.pointer = null
103 this.drag = 0
104 }
105 target.addEventListener('pointerup', release)
106 target.addEventListener('pointercancel', release)
107 window.addEventListener('keydown', (e) => this.keys.add(e.code))
108 window.addEventListener('keyup', (e) => this.keys.delete(e.code))
109 // A key held while the window loses focus never sends its keyup.
110 window.addEventListener('blur', () => this.keys.clear())
111 }
112
113 /** -1 (hard left) to 1 (hard right); 0 when nothing is being pressed. */
114 steer(): number {
115 const held = (...codes: string[]): number => (codes.some((c) => this.keys.has(c)) ? 1 : 0)
116 const keys = held('ArrowRight', 'KeyD') - held('ArrowLeft', 'KeyA')
8bb08e4a 2026-10-10 Pavel Safronov117 return Math.max(-1, Math.min(1, keys + this.drag + this.tilt + this.pad))
118 }
119
120 /**
121 * Read the game controllers, which have to be asked: they send nothing of their own
122 * accord. Called once a frame. Answers which of their buttons have just been pressed,
123 * by the numbers of the standard layout: 2 is X or square, 3 is Y or triangle.
124 */
125 pollPads(): number[] {
126 const pressed: number[] = []
127 const down = new Set<number>()
128 this.pad = 0
129 for (const pad of navigator.getGamepads?.() ?? []) {
130 if (!pad) continue
131 // Either stick, or the direction buttons, whichever is pushed furthest.
132 const left = pad.buttons[14]?.pressed ? -1 : 0
133 const right = pad.buttons[15]?.pressed ? 1 : 0
134 for (const lean of [pad.axes[0] ?? 0, pad.axes[2] ?? 0, left + right]) {
135 const steer = padSteer(lean)
136 if (Math.abs(steer) > Math.abs(this.pad)) this.pad = steer
137 }
138 pad.buttons.forEach((button, n) => {
139 if (!button.pressed) return
140 down.add(n)
141 if (!this.padDown.has(n)) pressed.push(n)
142 })
143 }
144 this.padDown = down
145 return pressed
8b9467ca 2026-10-09 Pavel Safronov146 }
147}