nordic-skating / local-littlejs / files / src / adapters / three-to-littlejs.ts
Branch local-littlejs · default branch · all branches
three-to-littlejs.ts
| 1 | /** |
| 2 | * Adapter utilities for converting Three.js concepts to LittleJS |
| 3 | */ |
| 4 | |
| 5 | import * as THREE from 'three' |
| 6 | |
| 7 | export class ThreeToLittleJSAdapter { |
| 8 | /** |
| 9 | * Convert a Three.js Color to a number suitable for LittleJS |
| 10 | */ |
| 11 | static convertColor(threeColor: THREE.Color): number { |
| 12 | const r = Math.round(threeColor.r * 255) |
| 13 | const g = Math.round(threeColor.g * 255) |
| 14 | const b = Math.round(threeColor.b * 255) |
| 15 | return (r << 16) | (g << 8) | b |
| 16 | } |
| 17 | |
| 18 | /** |
| 19 | * Convert a Three.js Vector3 to a LittleJS position array |
| 20 | */ |
| 21 | static convertVector3(vec: THREE.Vector3): [number, number, number] { |
| 22 | return [vec.x, vec.y, vec.z] |
| 23 | } |
| 24 | |
| 25 | /** |
| 26 | * Convert a Three.js Vector4 to a LittleJS array |
| 27 | */ |
| 28 | static convertVector4(vec: THREE.Vector4): [number, number, number, number] { |
| 29 | return [vec.x, vec.y, vec.z, vec.w] |
| 30 | } |
| 31 | |
| 32 | /** |
| 33 | * Create a basic LittleJS material equivalent from Three.js material properties |
| 34 | */ |
| 35 | static createBasicMaterial(options: { |
| 36 | color?: THREE.Color, |
| 37 | transparent?: boolean, |
| 38 | opacity?: number, |
| 39 | emissive?: THREE.Color, |
| 40 | emissiveIntensity?: number |
| 41 | }): any { |
| 42 | const result: any = {} |
| 43 | |
| 44 | if (options.color) { |
| 45 | result.color = this.convertColor(options.color) |
| 46 | } |
| 47 | |
| 48 | if (options.transparent !== undefined) { |
| 49 | result.transparent = options.transparent |
| 50 | } |
| 51 | |
| 52 | if (options.opacity !== undefined) { |
| 53 | result.opacity = options.opacity |
| 54 | } |
| 55 | |
| 56 | if (options.emissive) { |
| 57 | result.emissive = this.convertColor(options.emissive) |
| 58 | result.emissiveIntensity = options.emissiveIntensity || 1.0 |
| 59 | } |
| 60 | |
| 61 | return result |
| 62 | } |
| 63 | |
| 64 | /** |
| 65 | * Adapt a Three.js shader uniform object to LittleJS format |
| 66 | */ |
| 67 | static adaptUniforms(threeUniforms: Record<string, any>): Record<string, any> { |
| 68 | const adapted: Record<string, any> = {} |
| 69 | |
| 70 | for (const [name, uniform] of Object.entries(threeUniforms)) { |
| 71 | if (uniform.value instanceof THREE.Color) { |
| 72 | adapted[name] = this.convertColor(uniform.value) |
| 73 | } else if (uniform.value instanceof THREE.Vector3) { |
| 74 | adapted[name] = this.convertVector3(uniform.value) |
| 75 | } else if (uniform.value instanceof THREE.Vector4) { |
| 76 | adapted[name] = this.convertVector4(uniform.value) |
| 77 | } else if (typeof uniform.value === 'number') { |
| 78 | adapted[name] = uniform.value |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | return adapted |
| 83 | } |
| 84 | } |