nordic-skating / commit
docs(plan): the third-person idea in full, as something still to be decided
PLAN.md | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/PLAN.md b/PLAN.md index 641e27d..c617973 100644 --- a/PLAN.md +++ b/PLAN.md @@ -283,7 +283,7 @@ spent on singing ice, distance without falling, a set course against the clock. ### A figure, and a view from behind them Asked about by Pavel on 2026-10-10: what would it take to add a figure and make this a -third-person game? Not started. In short: the lake needs nothing, the skater already +third-person game? **Not started, and not decided: Pavel is thinking it over.** In short: the lake needs nothing, the skater already knows everything a figure would act out, and the work is the figure itself. **What is there already.** The skater has a place, a direction, a speed, a rate of turn, @@ -311,6 +311,19 @@ from the eyes should stay, as a choice. **It is also most of multiplayer.** Other players have to be drawn as something, and this is the something. +**How it would be done, if it is**: in four passes, each something to look at. +1. The camera that follows, a stand-in shape for the figure, and the choice of view. +2. The figure, and its stride. +3. Its shadow, its reflection, and tracks from each skate. +4. Tuning, which for the figure's movement will take some going back and forth. + +About as much work as the long islands and the tracks on the ice together. + +**To decide first.** +- Made here of simple shapes (recommended), or a model brought in? +- Which view the app opens in, and how the other is chosen: a button, a setting, both? +- One figure, or a choice of them, which multiplayer would want anyway? + ### Game controller — built, not tried with one Either stick or the direction buttons steer; Y or triangle goes to another lake; X or