nuts / files / src / renderer.ts
renderer.ts
| 1 | import type { NutBody } from './physics' |
| 2 | import type Matter from 'matter-js' |
| 3 | import { CONFIG } from './config' |
| 4 | import QRCode from 'qrcode' |
| 5 | import { ROCK_TEMPLATES } from './rockTemplates' |
| 6 | |
| 7 | // ── Nut palette – warm tones ─────────────────────────────────────────────── |
| 8 | interface NutColor { hi: string; mid: string; shadow: string; rim: string } |
| 9 | const PALETTE: NutColor[] = [ |
| 10 | { hi: '#E8C86A', mid: '#C8993A', shadow: '#7A5810', rim: '#5A3C08' }, // golden |
| 11 | { hi: '#D4956A', mid: '#AA6030', shadow: '#6A3410', rim: '#4A2008' }, // copper-tan |
| 12 | { hi: '#C8B478', mid: '#A08840', shadow: '#6A5418', rim: '#4A3808' }, // hazel |
| 13 | { hi: '#B87850', mid: '#8C4E20', shadow: '#5A2C0A', rim: '#3A1C04' }, // dark walnut |
| 14 | { hi: '#DDB860', mid: '#B88E30', shadow: '#785808', rim: '#503A04' }, // light chestnut |
| 15 | ] |
| 16 | |
| 17 | const METAL_PALETTE: NutColor[] = [ |
| 18 | { hi: '#FFFFFF', mid: '#B8C0CC', shadow: '#505868', rim: '#303848' }, // chrome |
| 19 | { hi: '#E0E8F0', mid: '#8898AC', shadow: '#404E5E', rim: '#283040' }, // steel |
| 20 | { hi: '#D0D8E0', mid: '#707880', shadow: '#3A4048', rim: '#22282E' }, // gunmetal |
| 21 | { hi: '#E8E4D8', mid: '#A0A090', shadow: '#585850', rim: '#383830' }, // pewter |
| 22 | { hi: '#F4F0E8', mid: '#C8C0A8', shadow: '#706858', rim: '#504840' }, // silver-warm |
| 23 | ] |
| 24 | |
| 25 | // ── Cache pre-rendered sprites ───────────────────────────────────────────── |
| 26 | const spriteCache = new Map<string, HTMLCanvasElement>() |
| 27 | |
| 28 | function roundToNearest4(n: number): number { |
| 29 | return Math.round(n / 4) * 4 |
| 30 | } |
| 31 | |
| 32 | // ── Gem palette ──────────────────────────────────────────────────────────── |
| 33 | type GemPts = Array<[number, number]> |
| 34 | |
| 35 | interface GemDef { |
| 36 | hi: string; mid: string; shadow: string; rim: string |
| 37 | facetHi: string; facetLo: string |
| 38 | outline: (cx: number, cy: number, r: number) => GemPts |
| 39 | /** Custom facet drawing; omit to use default alternating triangles from centre. */ |
| 40 | drawFacets?: (ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number, pts: GemPts, g: GemDef) => void |
| 41 | } |
| 42 | |
| 43 | function polygonOutline(sides: number, rot: number): (cx: number, cy: number, r: number) => GemPts { |
| 44 | return (cx, cy, r) => { |
| 45 | const pts: GemPts = [] |
| 46 | for (let i = 0; i < sides; i++) { |
| 47 | const a = rot + (i / sides) * Math.PI * 2 |
| 48 | pts.push([cx + Math.cos(a) * r, cy + Math.sin(a) * r]) |
| 49 | } |
| 50 | return pts |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | const GEM_TYPES: GemDef[] = [ |
| 55 | // 0 — Diamond: icy white-blue |
| 56 | // Crown = trapezoid (narrow table at top, wide girdle below) |
| 57 | // Pavilion = equilateral triangle hanging from girdle |
| 58 | // Girdle at cy − 0.3r → triangle height = 1.5r·(√3/2) = 1.3r → tip at cy + r ✓ |
| 59 | { |
| 60 | hi: '#F4FBFF', mid: '#B8D8F0', shadow: '#5880A8', rim: '#C8E4F4', |
| 61 | facetHi: 'rgba(255,255,255,0.55)', facetLo: 'rgba(70,120,170,0.35)', |
| 62 | outline: (cx, cy, r) => [ |
| 63 | [cx - r * 0.30, cy - r], // TL (table left) |
| 64 | [cx + r * 0.30, cy - r], // TR (table right) |
| 65 | [cx + r * 0.75, cy - r * 0.3], // GR (girdle right) |
| 66 | [cx, cy + r], // Tip (culet) |
| 67 | [cx - r * 0.75, cy - r * 0.3], // GL (girdle left) |
| 68 | ], |
| 69 | drawFacets: (ctx, cx, cy, r, pts, g) => { |
| 70 | const [tl, tr, gr, tip, gl] = pts |
| 71 | const mid: GemPts[0] = [cx, cy - r * 0.3] // girdle midpoint |
| 72 | const fill = (a: GemPts[0], b: GemPts[0], c: GemPts[0], style: string) => { |
| 73 | ctx.beginPath() |
| 74 | ctx.moveTo(a[0], a[1]); ctx.lineTo(b[0], b[1]); ctx.lineTo(c[0], c[1]) |
| 75 | ctx.closePath(); ctx.fillStyle = style; ctx.fill() |
| 76 | } |
| 77 | // Crown facets |
| 78 | fill(tl, tr, mid, g.facetHi) |
| 79 | fill(tl, gl, mid, g.facetLo) |
| 80 | fill(tr, gr, mid, g.facetLo) |
| 81 | // Pavilion facets |
| 82 | fill(gl, mid, tip, g.facetHi) |
| 83 | fill(gr, mid, tip, g.facetLo) |
| 84 | // Thin girdle line |
| 85 | ctx.strokeStyle = 'rgba(255,255,255,0.35)'; ctx.lineWidth = 0.8 |
| 86 | ctx.beginPath(); ctx.moveTo(gl[0], gl[1]); ctx.lineTo(gr[0], gr[1]); ctx.stroke() |
| 87 | }, |
| 88 | }, |
| 89 | |
| 90 | // 1 — Ruby: deep red, hexagon outside + hexagon inside, edge-to-edge spokes |
| 91 | { |
| 92 | hi: '#FF7090', mid: '#C01030', shadow: '#580010', rim: '#FF2040', |
| 93 | facetHi: 'rgba(255,130,150,0.55)', facetLo: 'rgba(55,0,10,0.45)', |
| 94 | outline: polygonOutline(6, 0), |
| 95 | drawFacets: (ctx, cx, cy, r, pts, g) => { |
| 96 | const inner: GemPts = pts.map(([x, y]) => [cx + (x - cx) * 0.50, cy + (y - cy) * 0.50]) |
| 97 | // Six trapezoid bands between outer and inner hex |
| 98 | for (let i = 0; i < 6; i++) { |
| 99 | const [ox1, oy1] = pts[i], [ox2, oy2] = pts[(i + 1) % 6] |
| 100 | const [ix1, iy1] = inner[i], [ix2, iy2] = inner[(i + 1) % 6] |
| 101 | ctx.beginPath() |
| 102 | ctx.moveTo(ox1, oy1); ctx.lineTo(ox2, oy2); ctx.lineTo(ix2, iy2); ctx.lineTo(ix1, iy1) |
| 103 | ctx.closePath() |
| 104 | ctx.fillStyle = i % 2 === 0 ? g.facetHi : g.facetLo; ctx.fill() |
| 105 | } |
| 106 | // Inner hexagon rim |
| 107 | tracePoly(ctx, inner); ctx.strokeStyle = g.rim; ctx.lineWidth = 1.0; ctx.stroke() |
| 108 | // Spokes: outer vertex → inner vertex |
| 109 | ctx.strokeStyle = 'rgba(255,255,255,0.35)'; ctx.lineWidth = 0.8 |
| 110 | for (let i = 0; i < 6; i++) { |
| 111 | ctx.beginPath(); ctx.moveTo(pts[i][0], pts[i][1]); ctx.lineTo(inner[i][0], inner[i][1]); ctx.stroke() |
| 112 | } |
| 113 | }, |
| 114 | }, |
| 115 | |
| 116 | // 2 — Sapphire: deep blue, hexagon rotated (default facets) |
| 117 | { |
| 118 | hi: '#80A8FF', mid: '#1838C8', shadow: '#060848', rim: '#3058F0', |
| 119 | facetHi: 'rgba(130,170,255,0.55)', facetLo: 'rgba(4,8,55,0.45)', |
| 120 | outline: polygonOutline(6, Math.PI / 6), |
| 121 | }, |
| 122 | |
| 123 | // 3 — Emerald: deep green, emerald cut — octagonal outline, rectangle table inside |
| 124 | { |
| 125 | hi: '#70E090', mid: '#108040', shadow: '#022810', rim: '#28B060', |
| 126 | facetHi: 'rgba(100,230,140,0.55)', facetLo: 'rgba(2,24,8,0.45)', |
| 127 | outline: (cx, cy, r) => { |
| 128 | const hw = r * 0.62, hh = r * 0.88, cut = r * 0.18 |
| 129 | return [ |
| 130 | [cx - hw + cut, cy - hh], // top edge: left |
| 131 | [cx + hw - cut, cy - hh], // top edge: right |
| 132 | [cx + hw, cy - hh + cut], // right edge: top |
| 133 | [cx + hw, cy + hh - cut], // right edge: bottom |
| 134 | [cx + hw - cut, cy + hh], // bottom edge: right |
| 135 | [cx - hw + cut, cy + hh], // bottom edge: left |
| 136 | [cx - hw, cy + hh - cut], // left edge: bottom |
| 137 | [cx - hw, cy - hh + cut], // left edge: top |
| 138 | ] |
| 139 | }, |
| 140 | drawFacets: (ctx, cx, cy, r, pts, g) => { |
| 141 | // Inner rectangle (the "table") |
| 142 | const hw = r * 0.35, hh = r * 0.52 |
| 143 | const tbl: GemPts = [ |
| 144 | [cx - hw, cy - hh], [cx + hw, cy - hh], |
| 145 | [cx + hw, cy + hh], [cx - hw, cy + hh], |
| 146 | ] |
| 147 | // Four side trapezoids |
| 148 | const sides: Array<[GemPts[0], GemPts[0], GemPts[0], GemPts[0], string]> = [ |
| 149 | [pts[0], pts[1], tbl[1], tbl[0], g.facetHi], // top |
| 150 | [pts[2], pts[3], tbl[2], tbl[1], g.facetLo], // right |
| 151 | [pts[4], pts[5], tbl[3], tbl[2], g.facetHi], // bottom |
| 152 | [pts[6], pts[7], tbl[0], tbl[3], g.facetLo], // left |
| 153 | ] |
| 154 | for (const [a, b, c, d, col] of sides) { |
| 155 | ctx.beginPath() |
| 156 | ctx.moveTo(a[0], a[1]); ctx.lineTo(b[0], b[1]); ctx.lineTo(c[0], c[1]); ctx.lineTo(d[0], d[1]) |
| 157 | ctx.closePath(); ctx.fillStyle = col; ctx.fill() |
| 158 | } |
| 159 | // Four corner triangles (the cut corners) |
| 160 | const corners: Array<[GemPts[0], GemPts[0], GemPts[0]]> = [ |
| 161 | [pts[1], pts[2], tbl[1]], |
| 162 | [pts[3], pts[4], tbl[2]], |
| 163 | [pts[5], pts[6], tbl[3]], |
| 164 | [pts[7], pts[0], tbl[0]], |
| 165 | ] |
| 166 | for (const [a, b, ic] of corners) { |
| 167 | ctx.beginPath() |
| 168 | ctx.moveTo(a[0], a[1]); ctx.lineTo(b[0], b[1]); ctx.lineTo(ic[0], ic[1]) |
| 169 | ctx.closePath(); ctx.fillStyle = g.facetLo; ctx.fill() |
| 170 | } |
| 171 | // Inner rectangle outline |
| 172 | tracePoly(ctx, tbl); ctx.strokeStyle = g.rim; ctx.lineWidth = 1.0; ctx.stroke() |
| 173 | // Lines from outer cut-corner points to inner rect corners |
| 174 | ctx.strokeStyle = 'rgba(255,255,255,0.30)'; ctx.lineWidth = 0.8 |
| 175 | const outerCornerPts = [pts[1], pts[3], pts[5], pts[7]] |
| 176 | for (let i = 0; i < 4; i++) { |
| 177 | ctx.beginPath() |
| 178 | ctx.moveTo(outerCornerPts[i][0], outerCornerPts[i][1]) |
| 179 | ctx.lineTo(tbl[i][0], tbl[i][1]); ctx.stroke() |
| 180 | } |
| 181 | }, |
| 182 | }, |
| 183 | |
| 184 | // 4 — Amethyst: purple, hexagon (default facets) |
| 185 | { |
| 186 | hi: '#D080FF', mid: '#7020C0', shadow: '#280040', rim: '#A030E0', |
| 187 | facetHi: 'rgba(205,105,255,0.55)', facetLo: 'rgba(28,0,50,0.45)', |
| 188 | outline: polygonOutline(6, Math.PI / 12), |
| 189 | }, |
| 190 | ] |
| 191 | |
| 192 | function tracePoly(ctx: CanvasRenderingContext2D, pts: Array<[number, number]>): void { |
| 193 | ctx.beginPath() |
| 194 | ctx.moveTo(pts[0][0], pts[0][1]) |
| 195 | for (let i = 1; i < pts.length; i++) ctx.lineTo(pts[i][0], pts[i][1]) |
| 196 | ctx.closePath() |
| 197 | } |
| 198 | |
| 199 | function buildGemSprite(radius: number, gemVariant: number): HTMLCanvasElement { |
| 200 | const g = GEM_TYPES[gemVariant % GEM_TYPES.length] |
| 201 | const pad = Math.ceil(radius * 0.35) |
| 202 | const size = Math.ceil(radius * 2 + pad * 2) |
| 203 | const oc = document.createElement('canvas') |
| 204 | oc.width = size |
| 205 | oc.height = size |
| 206 | const ctx = oc.getContext('2d')! |
| 207 | const cx = size / 2 |
| 208 | const cy = size / 2 |
| 209 | |
| 210 | // Shadow |
| 211 | ctx.save() |
| 212 | ctx.filter = `blur(${Math.ceil(pad * 0.55)}px)` |
| 213 | ctx.globalAlpha = 0.5 |
| 214 | ctx.fillStyle = '#000' |
| 215 | tracePoly(ctx, g.outline(cx + pad * 0.15, cy + pad * 0.35, radius * 0.9)) |
| 216 | ctx.fill() |
| 217 | ctx.restore() |
| 218 | |
| 219 | const pts = g.outline(cx, cy, radius) |
| 220 | |
| 221 | // Base radial gradient fill |
| 222 | const grad = ctx.createRadialGradient(cx - radius * 0.3, cy - radius * 0.35, radius * 0.05, cx, cy, radius) |
| 223 | grad.addColorStop(0, g.hi) |
| 224 | grad.addColorStop(0.55, g.mid) |
| 225 | grad.addColorStop(1, g.shadow) |
| 226 | tracePoly(ctx, pts) |
| 227 | ctx.fillStyle = grad |
| 228 | ctx.fill() |
| 229 | |
| 230 | // Facets (clipped to outline) |
| 231 | ctx.save() |
| 232 | tracePoly(ctx, pts) |
| 233 | ctx.clip() |
| 234 | if (g.drawFacets) { |
| 235 | g.drawFacets(ctx, cx, cy, radius, pts, g) |
| 236 | } else { |
| 237 | // Default: alternating triangles from centre to each edge |
| 238 | for (let i = 0; i < pts.length; i++) { |
| 239 | const [ax, ay] = pts[i] |
| 240 | const [bx, by] = pts[(i + 1) % pts.length] |
| 241 | ctx.beginPath() |
| 242 | ctx.moveTo(cx, cy) |
| 243 | ctx.lineTo(ax, ay) |
| 244 | ctx.lineTo(bx, by) |
| 245 | ctx.closePath() |
| 246 | ctx.fillStyle = i % 2 === 0 ? g.facetHi : g.facetLo |
| 247 | ctx.fill() |
| 248 | } |
| 249 | } |
| 250 | ctx.restore() |
| 251 | |
| 252 | // Bright rim |
| 253 | tracePoly(ctx, pts) |
| 254 | ctx.strokeStyle = g.rim |
| 255 | ctx.lineWidth = Math.max(1.5, radius * 0.04) |
| 256 | ctx.stroke() |
| 257 | |
| 258 | // Centre-to-vertex lines (only for default facet gems — custom ones handle their own) |
| 259 | if (!g.drawFacets) { |
| 260 | ctx.strokeStyle = 'rgba(255,255,255,0.22)' |
| 261 | ctx.lineWidth = 1 |
| 262 | for (const [px, py] of pts) { |
| 263 | ctx.beginPath(); ctx.moveTo(cx, cy); ctx.lineTo(px, py); ctx.stroke() |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | // Specular highlight — top-left soft glow |
| 268 | ctx.save() |
| 269 | tracePoly(ctx, pts) |
| 270 | ctx.clip() |
| 271 | const hiGrad = ctx.createRadialGradient(cx - radius * 0.25, cy - radius * 0.3, 0, cx, cy, radius * 0.7) |
| 272 | hiGrad.addColorStop(0, 'rgba(255,255,255,0.55)') |
| 273 | hiGrad.addColorStop(0.4, 'rgba(255,255,255,0.14)') |
| 274 | hiGrad.addColorStop(1, 'rgba(255,255,255,0)') |
| 275 | ctx.fillStyle = hiGrad |
| 276 | ctx.fillRect(0, 0, size, size) |
| 277 | ctx.restore() |
| 278 | |
| 279 | return oc |
| 280 | } |
| 281 | |
| 282 | function buildSprite(radius: number, colorIndex: number): HTMLCanvasElement { |
| 283 | const c = PALETTE[colorIndex % PALETTE.length] |
| 284 | const rx = radius |
| 285 | const ry = Math.round(radius / CONFIG.nutAspectRatio) |
| 286 | const pad = Math.ceil(rx * 0.35) |
| 287 | const sizeW = Math.ceil(rx * 2 + pad * 2) |
| 288 | const sizeH = Math.ceil(ry * 2 + pad * 2) |
| 289 | const oc = document.createElement('canvas') |
| 290 | oc.width = sizeW |
| 291 | oc.height = sizeH |
| 292 | const ctx = oc.getContext('2d')! |
| 293 | const cx = sizeW / 2 |
| 294 | const cy = sizeH / 2 |
| 295 | |
| 296 | // Contained drop shadow – blurred offset ellipse drawn before the nut |
| 297 | ctx.save() |
| 298 | ctx.filter = `blur(${Math.ceil(pad * 0.55)}px)` |
| 299 | ctx.globalAlpha = 0.55 |
| 300 | ctx.fillStyle = '#000' |
| 301 | ctx.beginPath() |
| 302 | ctx.ellipse(cx + pad * 0.15, cy + pad * 0.35, rx * 0.88, ry * 0.88, 0, 0, Math.PI * 2) |
| 303 | ctx.fill() |
| 304 | ctx.restore() |
| 305 | |
| 306 | // Ellipse fill – off-centre radial gradient for 3-D sheen |
| 307 | const grad = ctx.createRadialGradient( |
| 308 | cx - rx * 0.28, cy - ry * 0.32, rx * 0.04, |
| 309 | cx, cy, rx |
| 310 | ) |
| 311 | grad.addColorStop(0, c.hi) |
| 312 | grad.addColorStop(0.5, c.mid) |
| 313 | grad.addColorStop(1, c.shadow) |
| 314 | ctx.beginPath() |
| 315 | ctx.ellipse(cx, cy, rx, ry, 0, 0, Math.PI * 2) |
| 316 | ctx.fillStyle = grad |
| 317 | ctx.fill() |
| 318 | |
| 319 | // Rim stroke |
| 320 | ctx.lineWidth = Math.max(1.5, rx * 0.035) |
| 321 | ctx.strokeStyle = c.rim |
| 322 | ctx.stroke() |
| 323 | |
| 324 | // Specular highlight – small bright arc top-left |
| 325 | ctx.beginPath() |
| 326 | ctx.ellipse(cx - rx * 0.22, cy - ry * 0.28, rx * 0.28, ry * 0.18, -0.5, 0, Math.PI * 2) |
| 327 | ctx.fillStyle = 'rgba(255,255,255,0.12)' |
| 328 | ctx.fill() |
| 329 | |
| 330 | return oc |
| 331 | } |
| 332 | |
| 333 | function buildMetalSprite(radius: number, colorIndex: number): HTMLCanvasElement { |
| 334 | const c = METAL_PALETTE[colorIndex % METAL_PALETTE.length] |
| 335 | const pad = Math.ceil(radius * 0.35) |
| 336 | const size = Math.ceil(radius * 2 + pad * 2) |
| 337 | const oc = document.createElement('canvas') |
| 338 | oc.width = size |
| 339 | oc.height = size |
| 340 | const ctx = oc.getContext('2d')! |
| 341 | const cx = size / 2 |
| 342 | const cy = size / 2 |
| 343 | const holeR = radius * 0.38 // bolt hole radius |
| 344 | |
| 345 | // Helper: hexagon path (pointy-top, 6 sides) |
| 346 | function hexPath(r: number, ox = 0, oy = 0) { |
| 347 | ctx.beginPath() |
| 348 | for (let i = 0; i < 6; i++) { |
| 349 | const a = (i / 6) * Math.PI * 2 |
| 350 | i === 0 |
| 351 | ? ctx.moveTo(ox + Math.cos(a) * r, oy + Math.sin(a) * r) |
| 352 | : ctx.lineTo(ox + Math.cos(a) * r, oy + Math.sin(a) * r) |
| 353 | } |
| 354 | ctx.closePath() |
| 355 | } |
| 356 | |
| 357 | // Drop shadow – hex minus hole via evenodd winding |
| 358 | ctx.save() |
| 359 | ctx.filter = `blur(${Math.ceil(pad * 0.55)}px)` |
| 360 | ctx.globalAlpha = 0.6 |
| 361 | ctx.fillStyle = '#000' |
| 362 | ctx.beginPath() |
| 363 | const sox = cx + pad * 0.08, soy = cy + pad * 0.28 |
| 364 | for (let i = 0; i < 6; i++) { |
| 365 | const a = (i / 6) * Math.PI * 2 |
| 366 | i === 0 ? ctx.moveTo(sox + Math.cos(a) * radius * 0.88, soy + Math.sin(a) * radius * 0.88) |
| 367 | : ctx.lineTo(sox + Math.cos(a) * radius * 0.88, soy + Math.sin(a) * radius * 0.88) |
| 368 | } |
| 369 | ctx.closePath() |
| 370 | ctx.arc(sox, soy, holeR * 0.85, 0, Math.PI * 2, true) |
| 371 | ctx.fill('evenodd') |
| 372 | ctx.restore() |
| 373 | |
| 374 | // Base metallic radial gradient |
| 375 | const grad = ctx.createRadialGradient( |
| 376 | cx - radius * 0.3, cy - radius * 0.35, radius * 0.02, |
| 377 | cx, cy, radius |
| 378 | ) |
| 379 | grad.addColorStop(0, c.hi) |
| 380 | grad.addColorStop(0.25, c.mid) |
| 381 | grad.addColorStop(0.6, c.shadow) |
| 382 | grad.addColorStop(0.85, c.mid) |
| 383 | grad.addColorStop(1, c.rim) |
| 384 | // Hex + hole (evenodd = hole is empty) |
| 385 | ctx.beginPath() |
| 386 | for (let i = 0; i < 6; i++) { |
| 387 | const a = (i / 6) * Math.PI * 2 |
| 388 | i === 0 ? ctx.moveTo(cx + Math.cos(a) * radius, cy + Math.sin(a) * radius) |
| 389 | : ctx.lineTo(cx + Math.cos(a) * radius, cy + Math.sin(a) * radius) |
| 390 | } |
| 391 | ctx.closePath() |
| 392 | ctx.arc(cx, cy, holeR, 0, Math.PI * 2, true) |
| 393 | ctx.fillStyle = grad |
| 394 | ctx.fill('evenodd') |
| 395 | |
| 396 | // Outer rim stroke |
| 397 | hexPath(radius, cx, cy) |
| 398 | ctx.lineWidth = Math.max(1.5, radius * 0.045) |
| 399 | ctx.strokeStyle = c.rim |
| 400 | ctx.stroke() |
| 401 | |
| 402 | // Broad specular band (clipped to hex, not over hole) |
| 403 | ctx.save() |
| 404 | ctx.beginPath() |
| 405 | for (let i = 0; i < 6; i++) { |
| 406 | const a = (i / 6) * Math.PI * 2 |
| 407 | i === 0 ? ctx.moveTo(cx + Math.cos(a) * radius, cy + Math.sin(a) * radius) |
| 408 | : ctx.lineTo(cx + Math.cos(a) * radius, cy + Math.sin(a) * radius) |
| 409 | } |
| 410 | ctx.closePath() |
| 411 | ctx.arc(cx, cy, holeR, 0, Math.PI * 2, true) |
| 412 | ctx.clip('evenodd') |
| 413 | const specGrad = ctx.createLinearGradient(cx - radius * 0.5, cy - radius * 0.6, cx + radius * 0.1, cy + radius * 0.1) |
| 414 | specGrad.addColorStop(0, 'rgba(255,255,255,0.0)') |
| 415 | specGrad.addColorStop(0.3, 'rgba(255,255,255,0.45)') |
| 416 | specGrad.addColorStop(0.6, 'rgba(255,255,255,0.22)') |
| 417 | specGrad.addColorStop(1, 'rgba(255,255,255,0.0)') |
| 418 | ctx.fillStyle = specGrad |
| 419 | ctx.fillRect(0, 0, size, size) |
| 420 | ctx.restore() |
| 421 | |
| 422 | // Hole inner bevel — dark outer ring + lighter inner ring |
| 423 | ctx.beginPath() |
| 424 | ctx.arc(cx, cy, holeR, 0, Math.PI * 2) |
| 425 | ctx.lineWidth = Math.max(1.5, radius * 0.06) |
| 426 | ctx.strokeStyle = c.rim |
| 427 | ctx.stroke() |
| 428 | ctx.beginPath() |
| 429 | ctx.arc(cx, cy, holeR - ctx.lineWidth * 0.6, 0, Math.PI * 2) |
| 430 | ctx.lineWidth = Math.max(1, radius * 0.03) |
| 431 | ctx.strokeStyle = 'rgba(255,255,255,0.25)' |
| 432 | ctx.stroke() |
| 433 | |
| 434 | // Sharp bright specular dot (on upper-left face) |
| 435 | ctx.beginPath() |
| 436 | ctx.ellipse(cx - radius * 0.28, cy - radius * 0.3, radius * 0.16, radius * 0.10, -0.4, 0, Math.PI * 2) |
| 437 | ctx.fillStyle = 'rgba(255,255,255,0.72)' |
| 438 | ctx.fill() |
| 439 | |
| 440 | return oc |
| 441 | } |
| 442 | |
| 443 | // ── Rock (drawn directly from world-space body vertices) ─────────────────── |
| 444 | |
| 445 | const ROCK_PALETTE = [ |
| 446 | { fill: '#7A5A38', hi: '#A07A52', dark: '#4A3218', stroke: '#2E1C08' }, |
| 447 | { fill: '#6A5028', hi: '#8E7045', dark: '#3C2A0E', stroke: '#221608' }, |
| 448 | { fill: '#887060', hi: '#A89080', dark: '#604840', stroke: '#3A2820' }, |
| 449 | { fill: '#705540', hi: '#987860', dark: '#483020', stroke: '#2C1810' }, |
| 450 | ] |
| 451 | |
| 452 | function drawRock(ctx: CanvasRenderingContext2D, body: Matter.Body, radius: number, colorIndex: number, hitCount: number, templateIdx: number): void { |
| 453 | const c = ROCK_PALETTE[colorIndex % ROCK_PALETTE.length] |
| 454 | const verts = body.vertices |
| 455 | const cx = body.position.x |
| 456 | const cy = body.position.y |
| 457 | const blurR = Math.ceil(radius * 0.15) |
| 458 | |
| 459 | function rockPath(ox = 0, oy = 0) { |
| 460 | ctx.beginPath() |
| 461 | ctx.moveTo(verts[0].x + ox, verts[0].y + oy) |
| 462 | for (let i = 1; i < verts.length; i++) ctx.lineTo(verts[i].x + ox, verts[i].y + oy) |
| 463 | ctx.closePath() |
| 464 | } |
| 465 | |
| 466 | // Drop shadow |
| 467 | ctx.save() |
| 468 | ctx.filter = `blur(${blurR}px)` |
| 469 | ctx.globalAlpha = 0.35 |
| 470 | ctx.fillStyle = '#000' |
| 471 | rockPath(radius * 0.07, radius * 0.1) |
| 472 | ctx.fill() |
| 473 | ctx.restore() |
| 474 | |
| 475 | // Base metallic-earthy radial gradient |
| 476 | const grad = ctx.createRadialGradient( |
| 477 | cx - radius * 0.2, cy - radius * 0.25, radius * 0.05, |
| 478 | cx, cy, radius * 0.95 |
| 479 | ) |
| 480 | grad.addColorStop(0, c.hi) |
| 481 | grad.addColorStop(0.5, c.fill) |
| 482 | grad.addColorStop(1, c.dark) |
| 483 | rockPath() |
| 484 | ctx.fillStyle = grad |
| 485 | ctx.fill() |
| 486 | |
| 487 | // Rim stroke |
| 488 | ctx.lineWidth = Math.max(1.5, radius * 0.05) |
| 489 | ctx.strokeStyle = c.stroke |
| 490 | ctx.stroke() |
| 491 | |
| 492 | // Specular highlight clipped to rock shape |
| 493 | ctx.save() |
| 494 | rockPath() |
| 495 | ctx.clip() |
| 496 | ctx.beginPath() |
| 497 | ctx.ellipse(cx - radius * 0.2, cy - radius * 0.22, radius * 0.3, radius * 0.18, -0.5, 0, Math.PI * 2) |
| 498 | ctx.fillStyle = 'rgba(255,255,255,0.14)' |
| 499 | ctx.fill() |
| 500 | ctx.restore() |
| 501 | |
| 502 | // Cracks — template-based, vertex-to-vertex through shared fracture point |
| 503 | const HITS_TO_SPLIT = 10 |
| 504 | const progress = hitCount / HITS_TO_SPLIT |
| 505 | if (progress >= 0.1) { |
| 506 | const template = ROCK_TEMPLATES[templateIdx % ROCK_TEMPLATES.length] |
| 507 | const numCracks = Math.min(Math.floor(progress * template.cracks.length) + 1, template.cracks.length) |
| 508 | |
| 509 | const cos = Math.cos(body.angle), sin = Math.sin(body.angle) |
| 510 | const tw = (lx: number, ly: number) => ({ |
| 511 | x: cx + (lx * radius) * cos - (ly * radius) * sin, |
| 512 | y: cy + (lx * radius) * sin + (ly * radius) * cos, |
| 513 | }) |
| 514 | const fw = tw(template.fracture.x, template.fracture.y) |
| 515 | |
| 516 | ctx.save() |
| 517 | rockPath() |
| 518 | ctx.clip() |
| 519 | ctx.lineCap = 'round' |
| 520 | |
| 521 | for (let i = 0; i < numCracks; i++) { |
| 522 | const [v0l, v1l] = template.cracks[i] |
| 523 | const v0 = tw(v0l.x, v0l.y) |
| 524 | const v1 = tw(v1l.x, v1l.y) |
| 525 | |
| 526 | const lw = Math.max(0.8, radius * 0.035 * (0.4 + progress)) |
| 527 | ctx.lineWidth = lw |
| 528 | ctx.strokeStyle = `rgba(0,0,0,${0.5 + progress * 0.35})` |
| 529 | ctx.beginPath() |
| 530 | ctx.moveTo(v0.x, v0.y) |
| 531 | ctx.lineTo(fw.x, fw.y) |
| 532 | ctx.lineTo(v1.x, v1.y) |
| 533 | ctx.stroke() |
| 534 | ctx.lineWidth = Math.max(0.4, lw * 0.35) |
| 535 | ctx.strokeStyle = `rgba(255,255,255,${0.1 + progress * 0.1})` |
| 536 | ctx.stroke() |
| 537 | } |
| 538 | ctx.restore() |
| 539 | } |
| 540 | } |
| 541 | |
| 542 | function getSprite(radius: number, colorIndex: number, kind: 'nut' | 'gem' | 'metalnut', gemVariant: number): HTMLCanvasElement { |
| 543 | const r = roundToNearest4(radius) |
| 544 | const key = kind === 'gem' |
| 545 | ? `gem_${r}_${gemVariant % GEM_TYPES.length}` |
| 546 | : kind === 'metalnut' |
| 547 | ? `metalnut_${r}_${colorIndex % METAL_PALETTE.length}` |
| 548 | : `nut_${r}_${colorIndex % PALETTE.length}` |
| 549 | let sprite = spriteCache.get(key) |
| 550 | if (!sprite) { |
| 551 | sprite = kind === 'gem' ? buildGemSprite(r, gemVariant) |
| 552 | : kind === 'metalnut' ? buildMetalSprite(r, colorIndex) |
| 553 | : buildSprite(r, colorIndex) |
| 554 | spriteCache.set(key, sprite) |
| 555 | } |
| 556 | return sprite |
| 557 | } |
| 558 | |
| 559 | function getBalloonBodySprite(radius: number, colorIndex: number): HTMLCanvasElement { |
| 560 | const r = roundToNearest4(radius) |
| 561 | const key = `balloon_${r}_${colorIndex % BALLOON_COLORS.length}` |
| 562 | let sprite = spriteCache.get(key) |
| 563 | if (!sprite) { |
| 564 | sprite = buildBalloonBodySprite(r, colorIndex) |
| 565 | spriteCache.set(key, sprite) |
| 566 | } |
| 567 | return sprite |
| 568 | } |
| 569 | |
| 570 | function getStressBallSprite(radius: number, colorIndex: number): HTMLCanvasElement { |
| 571 | const r = roundToNearest4(radius) |
| 572 | const key = `stressball_${r}_${colorIndex % STRESSBALL_COLORS.length}` |
| 573 | let sprite = spriteCache.get(key) |
| 574 | if (!sprite) { |
| 575 | sprite = buildStressBallBodySprite(r, colorIndex) |
| 576 | spriteCache.set(key, sprite) |
| 577 | } |
| 578 | return sprite |
| 579 | } |
| 580 | |
| 581 | // ── Coin palette & content ──────────────────────────────────────────────── |
| 582 | interface CoinMaterial { hi: string; mid: string; shadow: string; rim: string; edge: string; text: string } |
| 583 | const COIN_PALETTE: CoinMaterial[] = [ |
| 584 | { hi: '#FFF4A8', mid: '#D49820', shadow: '#7A5000', rim: '#B87C10', edge: '#604000', text: '#4A2E00' }, // gold |
| 585 | { hi: '#FFFFFF', mid: '#C0C8D8', shadow: '#606878', rim: '#8898A8', edge: '#405060', text: '#283848' }, // silver |
| 586 | { hi: '#FFB080', mid: '#C85428', shadow: '#6A2010', rim: '#9C3C18', edge: '#4A1408', text: '#3A0E04' }, // copper |
| 587 | { hi: '#E0B868', mid: '#8C6220', shadow: '#4A3008', rim: '#705018', edge: '#3A2008', text: '#281400' }, // bronze |
| 588 | { hi: '#F0F0E8', mid: '#A8A898', shadow: '#585850', rim: '#787870', edge: '#404038', text: '#303028' }, // nickel |
| 589 | { hi: '#EEF4FF', mid: '#9AAEC4', shadow: '#486070', rim: '#6888A4', edge: '#385060', text: '#1E3A4E' }, // platinum |
| 590 | ] |
| 591 | |
| 592 | // Value shown on heads side — one per material |
| 593 | const COIN_VALUES = ['$20', '$1', '1¢', '5¢', '10¢', '$50'] |
| 594 | |
| 595 | // Animals shown on tails side |
| 596 | const COIN_ANIMALS = ['🦁', '🐘', '🦅', '🦋', '🐬', '🦊', '🐉', '🦄', '🐢', '🦎'] |
| 597 | |
| 598 | function _drawCoinBase(ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number, m: CoinMaterial, shadow: boolean): void { |
| 599 | if (shadow) { |
| 600 | ctx.save() |
| 601 | ctx.filter = `blur(${Math.ceil(r * 0.11)}px)` |
| 602 | ctx.globalAlpha = 0.42 |
| 603 | ctx.fillStyle = '#000' |
| 604 | ctx.beginPath() |
| 605 | ctx.arc(cx + r * 0.09, cy + r * 0.11, r * 0.90, 0, Math.PI * 2) |
| 606 | ctx.fill() |
| 607 | ctx.restore() |
| 608 | } |
| 609 | |
| 610 | // Main body |
| 611 | const grad = ctx.createRadialGradient(cx - r * 0.30, cy - r * 0.32, r * 0.03, cx, cy, r) |
| 612 | grad.addColorStop(0, m.hi) |
| 613 | grad.addColorStop(0.45, m.mid) |
| 614 | grad.addColorStop(0.88, m.shadow) |
| 615 | grad.addColorStop(1, m.edge) |
| 616 | ctx.beginPath() |
| 617 | ctx.arc(cx, cy, r, 0, Math.PI * 2) |
| 618 | ctx.fillStyle = grad |
| 619 | ctx.fill() |
| 620 | |
| 621 | // Outer rim |
| 622 | ctx.lineWidth = Math.max(1.5, r * 0.05) |
| 623 | ctx.strokeStyle = m.rim |
| 624 | ctx.stroke() |
| 625 | |
| 626 | // Milled edge notches |
| 627 | const notches = Math.max(16, Math.floor(r * 1.1)) |
| 628 | ctx.save() |
| 629 | ctx.beginPath() |
| 630 | ctx.arc(cx, cy, r, 0, Math.PI * 2) |
| 631 | ctx.clip() |
| 632 | ctx.strokeStyle = 'rgba(0,0,0,0.18)' |
| 633 | ctx.lineWidth = Math.max(0.6, r * 0.018) |
| 634 | for (let i = 0; i < notches; i++) { |
| 635 | const a = (i / notches) * Math.PI * 2 |
| 636 | const ir = r * 0.92, or = r |
| 637 | ctx.beginPath() |
| 638 | ctx.moveTo(cx + Math.cos(a) * ir, cy + Math.sin(a) * ir) |
| 639 | ctx.lineTo(cx + Math.cos(a) * or, cy + Math.sin(a) * or) |
| 640 | ctx.stroke() |
| 641 | } |
| 642 | ctx.restore() |
| 643 | |
| 644 | // Inner border groove |
| 645 | ctx.beginPath() |
| 646 | ctx.arc(cx, cy, r * 0.87, 0, Math.PI * 2) |
| 647 | ctx.lineWidth = Math.max(0.7, r * 0.022) |
| 648 | ctx.strokeStyle = 'rgba(0,0,0,0.22)' |
| 649 | ctx.stroke() |
| 650 | |
| 651 | // Specular highlight |
| 652 | ctx.save() |
| 653 | ctx.beginPath() |
| 654 | ctx.arc(cx, cy, r, 0, Math.PI * 2) |
| 655 | ctx.clip() |
| 656 | const hiGrad = ctx.createRadialGradient(cx - r * 0.30, cy - r * 0.34, 0, cx - r * 0.10, cy - r * 0.12, r * 0.70) |
| 657 | hiGrad.addColorStop(0, 'rgba(255,255,255,0.70)') |
| 658 | hiGrad.addColorStop(0.35, 'rgba(255,255,255,0.18)') |
| 659 | hiGrad.addColorStop(1, 'rgba(255,255,255,0)') |
| 660 | ctx.fillStyle = hiGrad |
| 661 | ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height) |
| 662 | ctx.restore() |
| 663 | } |
| 664 | |
| 665 | function buildCoinHeadsSprite(radius: number, materialIdx: number): HTMLCanvasElement { |
| 666 | const m = COIN_PALETTE[materialIdx % COIN_PALETTE.length] |
| 667 | const value = COIN_VALUES[materialIdx % COIN_VALUES.length] |
| 668 | const pad = Math.ceil(radius * 0.28) |
| 669 | const size = Math.ceil(radius * 2 + pad * 2) |
| 670 | const oc = document.createElement('canvas') |
| 671 | oc.width = size; oc.height = size |
| 672 | const ctx = oc.getContext('2d')! |
| 673 | const cx = size / 2, cy = size / 2 |
| 674 | const r = radius |
| 675 | |
| 676 | _drawCoinBase(ctx, cx, cy, r, m, true) |
| 677 | |
| 678 | // Value text — centred, bold |
| 679 | ctx.save() |
| 680 | ctx.beginPath() |
| 681 | ctx.arc(cx, cy, r * 0.84, 0, Math.PI * 2) |
| 682 | ctx.clip() |
| 683 | const fontSize = Math.max(8, Math.round(r * 0.52)) |
| 684 | ctx.font = `bold ${fontSize}px sans-serif` |
| 685 | ctx.textAlign = 'center' |
| 686 | ctx.textBaseline = 'middle' |
| 687 | // Embossed shadow |
| 688 | ctx.fillStyle = 'rgba(0,0,0,0.30)' |
| 689 | ctx.fillText(value, cx + 1, cy + 1) |
| 690 | ctx.fillStyle = m.text |
| 691 | ctx.fillText(value, cx, cy) |
| 692 | // "LIBERTY" arc above (small) |
| 693 | if (r >= 20) { |
| 694 | const arcFontSize = Math.max(5, Math.round(r * 0.14)) |
| 695 | ctx.font = `${arcFontSize}px sans-serif` |
| 696 | ctx.fillStyle = m.text |
| 697 | ctx.globalAlpha = 0.75 |
| 698 | const label = 'LIBERTY' |
| 699 | const arcR = r * 0.70 |
| 700 | const totalArc = Math.PI * 0.6 |
| 701 | const startAngle = -Math.PI / 2 - totalArc / 2 |
| 702 | for (let i = 0; i < label.length; i++) { |
| 703 | const a = startAngle + (i / (label.length - 1)) * totalArc |
| 704 | ctx.save() |
| 705 | ctx.translate(cx + Math.cos(a) * arcR, cy + Math.sin(a) * arcR) |
| 706 | ctx.rotate(a + Math.PI / 2) |
| 707 | ctx.fillText(label[i], 0, 0) |
| 708 | ctx.restore() |
| 709 | } |
| 710 | } |
| 711 | ctx.restore() |
| 712 | |
| 713 | return oc |
| 714 | } |
| 715 | |
| 716 | |
| 717 | function getCoinHeadsSprite(radius: number, materialIdx: number): HTMLCanvasElement { |
| 718 | const r = roundToNearest4(radius) |
| 719 | const key = `coin_${r}_${materialIdx % COIN_PALETTE.length}` |
| 720 | let sprite = spriteCache.get(key) |
| 721 | if (!sprite) { |
| 722 | sprite = buildCoinHeadsSprite(r, materialIdx) |
| 723 | spriteCache.set(key, sprite) |
| 724 | } |
| 725 | return sprite |
| 726 | } |
| 727 | |
| 728 | // ── Stress ball palette ─────────────────────────────────────────────────── |
| 729 | const STRESSBALL_COLORS = [ |
| 730 | { body: '#d94040', shadow: '#8a1515', hi: '#f08080' }, // red |
| 731 | { body: '#d97030', shadow: '#8a3800', hi: '#f0a878' }, // orange |
| 732 | { body: '#c8be18', shadow: '#807600', hi: '#e8e070' }, // yellow |
| 733 | { body: '#3aaa3a', shadow: '#1a6a1a', hi: '#78d878' }, // green |
| 734 | { body: '#3878cc', shadow: '#183a88', hi: '#80aae8' }, // blue |
| 735 | { body: '#8850c0', shadow: '#441878', hi: '#c094e8' }, // purple |
| 736 | ] |
| 737 | |
| 738 | function buildStressBallBodySprite(radius: number, colorIndex: number): HTMLCanvasElement { |
| 739 | const r = radius |
| 740 | const pad = Math.ceil(r * 0.26) |
| 741 | const size = Math.ceil(r * 2 + pad * 2) |
| 742 | const oc = document.createElement('canvas') |
| 743 | oc.width = size |
| 744 | oc.height = size |
| 745 | drawStressBall(oc.getContext('2d')!, size / 2, size / 2, r, colorIndex, 0) |
| 746 | return oc |
| 747 | } |
| 748 | |
| 749 | function drawStressBall( |
| 750 | ctx: CanvasRenderingContext2D, |
| 751 | x: number, y: number, |
| 752 | radius: number, |
| 753 | colorIndex: number, |
| 754 | squish: number, |
| 755 | ): void { |
| 756 | const c = STRESSBALL_COLORS[colorIndex % STRESSBALL_COLORS.length] |
| 757 | const r = radius |
| 758 | |
| 759 | // Shadow |
| 760 | ctx.save() |
| 761 | ctx.filter = `blur(${Math.ceil(r * 0.12)}px)` |
| 762 | ctx.globalAlpha = 0.28 |
| 763 | ctx.fillStyle = '#000' |
| 764 | ctx.beginPath() |
| 765 | ctx.arc(x + r * 0.1, y + r * 0.12, r * 0.85, 0, Math.PI * 2) |
| 766 | ctx.fill() |
| 767 | ctx.restore() |
| 768 | |
| 769 | // Body (slightly flattened at bottom — rubber resting shape) |
| 770 | const grad = ctx.createRadialGradient(x - r * 0.28, y - r * 0.28, r * 0.05, x, y, r) |
| 771 | grad.addColorStop(0, c.hi) |
| 772 | grad.addColorStop(0.5, c.body) |
| 773 | grad.addColorStop(1, c.shadow) |
| 774 | ctx.beginPath() |
| 775 | ctx.arc(x, y, r, 0, Math.PI * 2) |
| 776 | ctx.fillStyle = grad |
| 777 | ctx.fill() |
| 778 | |
| 779 | // Subtle matte rim (no stroke, just darkened outer band) |
| 780 | const rimGrad = ctx.createRadialGradient(x, y, r * 0.7, x, y, r) |
| 781 | rimGrad.addColorStop(0, 'rgba(0,0,0,0)') |
| 782 | rimGrad.addColorStop(1, 'rgba(0,0,0,0.28)') |
| 783 | ctx.beginPath() |
| 784 | ctx.arc(x, y, r, 0, Math.PI * 2) |
| 785 | ctx.fillStyle = rimGrad |
| 786 | ctx.fill() |
| 787 | |
| 788 | // Dimples — small indents scattered over surface |
| 789 | const dimpleCount = Math.max(3, Math.floor(r / 12)) |
| 790 | const angleStep = (Math.PI * 2) / dimpleCount |
| 791 | ctx.save() |
| 792 | ctx.globalAlpha = 0.22 |
| 793 | ctx.fillStyle = c.shadow |
| 794 | for (let i = 0; i < dimpleCount; i++) { |
| 795 | const a = i * angleStep |
| 796 | const dr = r * 0.55 |
| 797 | const dx = x + Math.cos(a) * dr |
| 798 | const dy = y + Math.sin(a) * dr |
| 799 | const dimR = Math.max(2, r * 0.065) |
| 800 | ctx.beginPath() |
| 801 | ctx.arc(dx, dy, dimR, 0, Math.PI * 2) |
| 802 | ctx.fill() |
| 803 | } |
| 804 | ctx.restore() |
| 805 | |
| 806 | // Soft specular highlight |
| 807 | ctx.save() |
| 808 | ctx.beginPath() |
| 809 | ctx.arc(x, y, r, 0, Math.PI * 2) |
| 810 | ctx.clip() |
| 811 | const hiGrad = ctx.createRadialGradient(x - r * 0.28, y - r * 0.32, 0, x - r * 0.1, y - r * 0.1, r * 0.7) |
| 812 | hiGrad.addColorStop(0, 'rgba(255,255,255,0.45)') |
| 813 | hiGrad.addColorStop(0.5, 'rgba(255,255,255,0.08)') |
| 814 | hiGrad.addColorStop(1, 'rgba(255,255,255,0)') |
| 815 | ctx.fillStyle = hiGrad |
| 816 | ctx.fillRect(x - r, y - r, r * 2, r * 2) |
| 817 | ctx.restore() |
| 818 | |
| 819 | // Squish stress lines — faint concentric rings when compressed |
| 820 | if (squish > 0.05) { |
| 821 | ctx.save() |
| 822 | ctx.beginPath() |
| 823 | ctx.arc(x, y, r, 0, Math.PI * 2) |
| 824 | ctx.clip() |
| 825 | ctx.globalAlpha = squish * 0.35 |
| 826 | ctx.strokeStyle = c.shadow |
| 827 | ctx.lineWidth = Math.max(1, r * 0.04) |
| 828 | ctx.beginPath() |
| 829 | ctx.arc(x, y, r * 0.6, 0, Math.PI * 2) |
| 830 | ctx.stroke() |
| 831 | ctx.globalAlpha = squish * 0.20 |
| 832 | ctx.beginPath() |
| 833 | ctx.arc(x, y, r * 0.35, 0, Math.PI * 2) |
| 834 | ctx.stroke() |
| 835 | ctx.restore() |
| 836 | } |
| 837 | } |
| 838 | |
| 839 | // ── Balloon palette ───────────────────────────────────────────────────── |
| 840 | interface BalloonColor { body: string; hi: string; shadow: string; rim: string; string: string } |
| 841 | const BALLOON_COLORS: BalloonColor[] = [ |
| 842 | { body: '#FF4466', hi: '#FF99AA', shadow: '#AA0022', rim: '#FF2244', string: '#CC1133' }, // red |
| 843 | { body: '#FF8800', hi: '#FFCC66', shadow: '#AA4400', rim: '#FF6600', string: '#CC5500' }, // orange |
| 844 | { body: '#FFE000', hi: '#FFF599', shadow: '#AA8800', rim: '#FFCC00', string: '#BB9900' }, // yellow |
| 845 | { body: '#33CC55', hi: '#88EE99', shadow: '#116622', rim: '#22AA44', string: '#228833' }, // green |
| 846 | { body: '#4488FF', hi: '#99BBFF', shadow: '#1133CC', rim: '#2255EE', string: '#1144CC' }, // blue |
| 847 | { body: '#EE44CC', hi: '#FF99EE', shadow: '#991188', rim: '#DD22BB', string: '#BB0099' }, // pink |
| 848 | { body: '#22DDEE', hi: '#88EEFF', shadow: '#117788', rim: '#11CCDD', string: '#0099AA' }, // cyan |
| 849 | ] |
| 850 | |
| 851 | function buildBalloonBodySprite(radius: number, colorIndex: number): HTMLCanvasElement { |
| 852 | const c = BALLOON_COLORS[colorIndex % BALLOON_COLORS.length] |
| 853 | const r = radius |
| 854 | const pad = Math.ceil(r * 0.28) |
| 855 | const size = Math.ceil(r * 2 + pad * 2) |
| 856 | const oc = document.createElement('canvas') |
| 857 | oc.width = size |
| 858 | oc.height = size |
| 859 | const bctx = oc.getContext('2d')! |
| 860 | const cx = size / 2, cy = size / 2 |
| 861 | // Shadow (blur done once, cached) |
| 862 | bctx.save() |
| 863 | bctx.filter = `blur(${Math.ceil(r * 0.14)}px)` |
| 864 | bctx.globalAlpha = 0.32 |
| 865 | bctx.fillStyle = '#000' |
| 866 | bctx.beginPath() |
| 867 | bctx.arc(cx + r * 0.12, cy + r * 0.15, r * 0.88, 0, Math.PI * 2) |
| 868 | bctx.fill() |
| 869 | bctx.restore() |
| 870 | // Body |
| 871 | const grad = bctx.createRadialGradient(cx - r * 0.3, cy - r * 0.35, r * 0.04, cx, cy, r) |
| 872 | grad.addColorStop(0, c.hi) |
| 873 | grad.addColorStop(0.55, c.body) |
| 874 | grad.addColorStop(1, c.shadow) |
| 875 | bctx.beginPath() |
| 876 | bctx.arc(cx, cy, r, 0, Math.PI * 2) |
| 877 | bctx.fillStyle = grad |
| 878 | bctx.fill() |
| 879 | bctx.strokeStyle = c.rim |
| 880 | bctx.lineWidth = Math.max(1.5, r * 0.03) |
| 881 | bctx.stroke() |
| 882 | // Specular highlight |
| 883 | bctx.save() |
| 884 | bctx.beginPath() |
| 885 | bctx.arc(cx, cy, r, 0, Math.PI * 2) |
| 886 | bctx.clip() |
| 887 | const hiGrad = bctx.createRadialGradient(cx - r * 0.3, cy - r * 0.38, 0, cx - r * 0.1, cy - r * 0.1, r * 0.65) |
| 888 | hiGrad.addColorStop(0, 'rgba(255,255,255,0.78)') |
| 889 | hiGrad.addColorStop(0.4, 'rgba(255,255,255,0.18)') |
| 890 | hiGrad.addColorStop(1, 'rgba(255,255,255,0)') |
| 891 | bctx.fillStyle = hiGrad |
| 892 | bctx.fillRect(0, 0, size, size) |
| 893 | bctx.restore() |
| 894 | return oc |
| 895 | } |
| 896 | |
| 897 | function drawBalloon( |
| 898 | ctx: CanvasRenderingContext2D, |
| 899 | x: number, y: number, |
| 900 | radius: number, |
| 901 | colorIndex: number, |
| 902 | ): void { |
| 903 | const c = BALLOON_COLORS[colorIndex % BALLOON_COLORS.length] |
| 904 | const r = radius |
| 905 | |
| 906 | // Shadow |
| 907 | ctx.save() |
| 908 | ctx.filter = `blur(${Math.ceil(r * 0.14)}px)` |
| 909 | ctx.globalAlpha = 0.32 |
| 910 | ctx.fillStyle = '#000' |
| 911 | ctx.beginPath() |
| 912 | ctx.arc(x + r * 0.12, y + r * 0.15, r * 0.88, 0, Math.PI * 2) |
| 913 | ctx.fill() |
| 914 | ctx.restore() |
| 915 | |
| 916 | // Body |
| 917 | const grad = ctx.createRadialGradient(x - r * 0.3, y - r * 0.35, r * 0.04, x, y, r) |
| 918 | grad.addColorStop(0, c.hi) |
| 919 | grad.addColorStop(0.55, c.body) |
| 920 | grad.addColorStop(1, c.shadow) |
| 921 | ctx.beginPath() |
| 922 | ctx.arc(x, y, r, 0, Math.PI * 2) |
| 923 | ctx.fillStyle = grad |
| 924 | ctx.fill() |
| 925 | ctx.strokeStyle = c.rim |
| 926 | ctx.lineWidth = Math.max(1.5, r * 0.03) |
| 927 | ctx.stroke() |
| 928 | |
| 929 | // Specular highlight |
| 930 | ctx.save() |
| 931 | ctx.beginPath() |
| 932 | ctx.arc(x, y, r, 0, Math.PI * 2) |
| 933 | ctx.clip() |
| 934 | const hiGrad = ctx.createRadialGradient(x - r * 0.3, y - r * 0.38, 0, x - r * 0.1, y - r * 0.1, r * 0.65) |
| 935 | hiGrad.addColorStop(0, 'rgba(255,255,255,0.78)') |
| 936 | hiGrad.addColorStop(0.4, 'rgba(255,255,255,0.18)') |
| 937 | hiGrad.addColorStop(1, 'rgba(255,255,255,0)') |
| 938 | ctx.fillStyle = hiGrad |
| 939 | ctx.fillRect(x - r, y - r, r * 2, r * 2) |
| 940 | ctx.restore() |
| 941 | |
| 942 | // Knot |
| 943 | const knotH = Math.max(4, r * 0.13) |
| 944 | ctx.beginPath() |
| 945 | ctx.moveTo(x, y + r + knotH * 1.6) |
| 946 | ctx.lineTo(x - knotH * 0.55, y + r) |
| 947 | ctx.lineTo(x + knotH * 0.55, y + r) |
| 948 | ctx.closePath() |
| 949 | ctx.fillStyle = c.rim |
| 950 | ctx.fill() |
| 951 | |
| 952 | // String |
| 953 | const stringLen = r * 0.9 |
| 954 | ctx.beginPath() |
| 955 | ctx.moveTo(x, y + r + knotH * 1.6) |
| 956 | ctx.quadraticCurveTo( |
| 957 | x + r * 0.18, y + r + stringLen * 0.5, |
| 958 | x + r * 0.06, y + r + stringLen + knotH * 1.6, |
| 959 | ) |
| 960 | ctx.strokeStyle = c.string |
| 961 | ctx.lineWidth = Math.max(1, r * 0.025) |
| 962 | ctx.save() |
| 963 | ctx.globalAlpha *= 0.75 |
| 964 | ctx.stroke() |
| 965 | ctx.restore() |
| 966 | } |
| 967 | |
| 968 | // ── Renderer ─────────────────────────────────────────────────────────────── |
| 969 | |
| 970 | export interface Renderer { |
| 971 | render: (nuts: NutBody[], gravityAngle: number, showArrow?: boolean) => void |
| 972 | setShareURL: (url: string) => void |
| 973 | resize: (width: number, height: number) => void |
| 974 | } |
| 975 | |
| 976 | export function createRenderer(canvas: HTMLCanvasElement): Renderer { |
| 977 | const ctx = canvas.getContext('2d')! |
| 978 | let qrBitmap: HTMLCanvasElement | null = null |
| 979 | let qrPending = false |
| 980 | let lastURL = '' |
| 981 | |
| 982 | async function regenerateQR(url: string): Promise<void> { |
| 983 | const size = Math.min(canvas.width, canvas.height) |
| 984 | const qrCanvas = document.createElement('canvas') |
| 985 | await QRCode.toCanvas(qrCanvas, url, { |
| 986 | width: size, |
| 987 | margin: 2, |
| 988 | color: { dark: '#ffffff', light: '#00000000' }, |
| 989 | }) |
| 990 | qrBitmap = qrCanvas |
| 991 | qrPending = false |
| 992 | } |
| 993 | |
| 994 | function setShareURL(url: string): void { |
| 995 | if (url === lastURL) return |
| 996 | lastURL = url |
| 997 | if (!url) { |
| 998 | qrBitmap = null |
| 999 | qrPending = false |
| 1000 | return |
| 1001 | } |
| 1002 | if (!qrPending) { |
| 1003 | qrPending = true |
| 1004 | regenerateQR(url) |
| 1005 | } |
| 1006 | } |
| 1007 | |
| 1008 | function render(nuts: NutBody[], gravityAngle: number, showArrow = false): void { |
| 1009 | const w = canvas.width |
| 1010 | const h = canvas.height |
| 1011 | |
| 1012 | // Background |
| 1013 | ctx.fillStyle = '#111111' |
| 1014 | ctx.fillRect(0, 0, w, h) |
| 1015 | |
| 1016 | // Nuts, gems & balloons |
| 1017 | for (const { body, radius, colorIndex, kind, gemVariant, state: hitCount, templateIdx } of nuts) { |
| 1018 | const { position, angle } = body |
| 1019 | |
| 1020 | if (kind === 'balloon') { |
| 1021 | ctx.save() |
| 1022 | ctx.translate(position.x, position.y) |
| 1023 | ctx.rotate(gravityAngle) |
| 1024 | // Squish deformation: compress along velocity, expand perpendicular |
| 1025 | const squish = Math.min(hitCount, 0.85) |
| 1026 | if (squish > 0.02) { |
| 1027 | const vx = body.velocity.x, vy = body.velocity.y |
| 1028 | const spd = Math.hypot(vx, vy) |
| 1029 | if (spd > 0.5) { |
| 1030 | const velAngle = Math.atan2(vy, vx) - gravityAngle |
| 1031 | ctx.rotate(velAngle) |
| 1032 | ctx.scale(1 - squish * 0.38, 1 + squish * 0.30) |
| 1033 | ctx.rotate(-velAngle) |
| 1034 | } |
| 1035 | } |
| 1036 | // Cached body sphere (blur shadow pre-rendered once) |
| 1037 | const balloonSprite = getBalloonBodySprite(radius, colorIndex) |
| 1038 | ctx.drawImage(balloonSprite, -balloonSprite.width / 2, -balloonSprite.height / 2) |
| 1039 | // Inline knot + string (fast, no filter) |
| 1040 | const bknotH = Math.max(4, radius * 0.13) |
| 1041 | const bstringLen = radius * 0.9 |
| 1042 | const bc = BALLOON_COLORS[colorIndex % BALLOON_COLORS.length] |
| 1043 | ctx.beginPath() |
| 1044 | ctx.moveTo(0, radius + bknotH * 1.6) |
| 1045 | ctx.lineTo(-bknotH * 0.55, radius) |
| 1046 | ctx.lineTo(bknotH * 0.55, radius) |
| 1047 | ctx.closePath() |
| 1048 | ctx.fillStyle = bc.rim |
| 1049 | ctx.fill() |
| 1050 | ctx.beginPath() |
| 1051 | ctx.moveTo(0, radius + bknotH * 1.6) |
| 1052 | ctx.quadraticCurveTo(radius * 0.18, radius + bstringLen * 0.5, radius * 0.06, radius + bstringLen + bknotH * 1.6) |
| 1053 | ctx.strokeStyle = bc.string |
| 1054 | ctx.lineWidth = Math.max(1, radius * 0.025) |
| 1055 | ctx.save() |
| 1056 | ctx.globalAlpha *= 0.75 |
| 1057 | ctx.stroke() |
| 1058 | ctx.restore() |
| 1059 | ctx.restore() |
| 1060 | } else if (kind === 'stressball') { |
| 1061 | ctx.save() |
| 1062 | ctx.translate(position.x, position.y) |
| 1063 | const squish = Math.min(hitCount, 1.0) |
| 1064 | if (squish > 0.02) { |
| 1065 | const vx = body.velocity.x, vy = body.velocity.y |
| 1066 | const spd = Math.hypot(vx, vy) |
| 1067 | if (spd > 0.5) { |
| 1068 | const velAngle = Math.atan2(vy, vx) |
| 1069 | ctx.rotate(velAngle) |
| 1070 | ctx.scale(1 - squish * 0.32, 1 + squish * 0.26) |
| 1071 | ctx.rotate(-velAngle) |
| 1072 | } |
| 1073 | } |
| 1074 | // Cached body sprite (blur shadow pre-rendered once) |
| 1075 | const sbSprite = getStressBallSprite(radius, colorIndex) |
| 1076 | ctx.drawImage(sbSprite, -sbSprite.width / 2, -sbSprite.height / 2) |
| 1077 | // Inline squish stress rings (fast, no filter) |
| 1078 | if (squish > 0.05) { |
| 1079 | const sc = STRESSBALL_COLORS[colorIndex % STRESSBALL_COLORS.length] |
| 1080 | ctx.save() |
| 1081 | ctx.beginPath() |
| 1082 | ctx.arc(0, 0, radius, 0, Math.PI * 2) |
| 1083 | ctx.clip() |
| 1084 | ctx.globalAlpha = squish * 0.35 |
| 1085 | ctx.strokeStyle = sc.shadow |
| 1086 | ctx.lineWidth = Math.max(1, radius * 0.04) |
| 1087 | ctx.beginPath() |
| 1088 | ctx.arc(0, 0, radius * 0.6, 0, Math.PI * 2) |
| 1089 | ctx.stroke() |
| 1090 | ctx.globalAlpha = squish * 0.20 |
| 1091 | ctx.beginPath() |
| 1092 | ctx.arc(0, 0, radius * 0.35, 0, Math.PI * 2) |
| 1093 | ctx.stroke() |
| 1094 | ctx.restore() |
| 1095 | } |
| 1096 | ctx.restore() |
| 1097 | } else if (kind === 'rock') { |
| 1098 | drawRock(ctx, body, radius, colorIndex, hitCount, templateIdx) |
| 1099 | } else if (kind === 'coin') { |
| 1100 | const sprite = getCoinHeadsSprite(radius, gemVariant) |
| 1101 | ctx.save() |
| 1102 | ctx.translate(position.x, position.y) |
| 1103 | ctx.rotate(angle) |
| 1104 | ctx.drawImage(sprite, -sprite.width / 2, -sprite.height / 2) |
| 1105 | ctx.restore() |
| 1106 | } else { |
| 1107 | const sprite = getSprite(radius, colorIndex, kind as 'nut' | 'gem' | 'metalnut', gemVariant) |
| 1108 | ctx.save() |
| 1109 | ctx.translate(position.x, position.y) |
| 1110 | ctx.rotate(angle) |
| 1111 | ctx.drawImage(sprite, -sprite.width / 2, -sprite.height / 2, sprite.width, sprite.height) |
| 1112 | ctx.restore() |
| 1113 | } |
| 1114 | } |
| 1115 | |
| 1116 | // Gravity direction arrow (shown in auto-gravity modes) |
| 1117 | if (showArrow) { |
| 1118 | const arrowAlpha = 0.55 |
| 1119 | const margin = 28 |
| 1120 | const len = 22 |
| 1121 | const headLen = 9 |
| 1122 | const headAngle = 0.42 |
| 1123 | // Arrow is placed bottom-centre, pointing "down" (current gravity direction) |
| 1124 | const ax = w / 2 |
| 1125 | const ay = h - margin |
| 1126 | const dx = Math.sin(gravityAngle) // gravityAngle is atan2(gy,gx) - π/2 |
| 1127 | const dy = -Math.cos(gravityAngle) // so sin/cos maps to screen x/y gravity |
| 1128 | |
| 1129 | ctx.save() |
| 1130 | ctx.globalAlpha = arrowAlpha |
| 1131 | ctx.strokeStyle = '#ffffff' |
| 1132 | ctx.fillStyle = '#ffffff' |
| 1133 | ctx.lineWidth = 2.5 |
| 1134 | ctx.lineCap = 'round' |
| 1135 | ctx.lineJoin = 'round' |
| 1136 | |
| 1137 | const tx = ax + dx * len |
| 1138 | const ty = ay + dy * len |
| 1139 | const bx = ax - dx * (len * 0.3) |
| 1140 | const by = ay - dy * (len * 0.3) |
| 1141 | |
| 1142 | // Shaft |
| 1143 | ctx.beginPath() |
| 1144 | ctx.moveTo(bx, by) |
| 1145 | ctx.lineTo(tx, ty) |
| 1146 | ctx.stroke() |
| 1147 | |
| 1148 | // Arrowhead |
| 1149 | const angle = Math.atan2(dy, dx) |
| 1150 | ctx.beginPath() |
| 1151 | ctx.moveTo(tx, ty) |
| 1152 | ctx.lineTo(tx - headLen * Math.cos(angle - headAngle), ty - headLen * Math.sin(angle - headAngle)) |
| 1153 | ctx.lineTo(tx - headLen * Math.cos(angle + headAngle), ty - headLen * Math.sin(angle + headAngle)) |
| 1154 | ctx.closePath() |
| 1155 | ctx.fill() |
| 1156 | |
| 1157 | ctx.restore() |
| 1158 | } |
| 1159 | } |
| 1160 | |
| 1161 | function resize(width: number, height: number): void { |
| 1162 | canvas.width = width |
| 1163 | canvas.height = height |
| 1164 | } |
| 1165 | |
| 1166 | return { render, setShareURL, resize } |
| 1167 | } |
| 1168 | |
| 1169 | // ── Gallery renderer ─────────────────────────────────────────────────────── |
| 1170 | // Draws a static grid of every item/variant onto a <canvas> with labels. |
| 1171 | // Called by gallery.ts when ?gallery is in the URL. |
| 1172 | |
| 1173 | import { |
| 1174 | GEM_VARIANT_COUNT, BALLOON_COLOR_COUNT, STRESSBALL_COLOR_COUNT, |
| 1175 | COIN_MATERIAL_COUNT, |
| 1176 | } from './physics' |
| 1177 | |
| 1178 | const GALLERY_RADIUS = 52 |
| 1179 | const GALLERY_CELL = GALLERY_RADIUS * 2 + 32 // padding around each cell |
| 1180 | const GALLERY_LABEL_H = 18 |
| 1181 | const GALLERY_ROW_H = GALLERY_CELL + GALLERY_LABEL_H + 8 |
| 1182 | const GALLERY_BG = '#1a1a1a' |
| 1183 | const GALLERY_FG = '#e0e0e0' |
| 1184 | |
| 1185 | interface GalleryRow { |
| 1186 | kind: string |
| 1187 | label: string |
| 1188 | count: number |
| 1189 | /** Draw variant i at centre (cx,cy) on ctx. */ |
| 1190 | draw: (ctx: CanvasRenderingContext2D, cx: number, cy: number, variant: number) => void |
| 1191 | } |
| 1192 | |
| 1193 | function galleryRows(): GalleryRow[] { |
| 1194 | const r = GALLERY_RADIUS |
| 1195 | return [ |
| 1196 | { |
| 1197 | kind: 'nut', label: 'Nut', count: PALETTE.length, |
| 1198 | draw: (ctx, cx, cy, i) => { |
| 1199 | const sp = getSprite(r, i, 'nut', 0) |
| 1200 | ctx.drawImage(sp, cx - sp.width / 2, cy - sp.height / 2) |
| 1201 | }, |
| 1202 | }, |
| 1203 | { |
| 1204 | kind: 'gem', label: 'Gem', count: GEM_VARIANT_COUNT, |
| 1205 | draw: (ctx, cx, cy, i) => { |
| 1206 | const sp = getSprite(r, 0, 'gem', i) |
| 1207 | ctx.drawImage(sp, cx - sp.width / 2, cy - sp.height / 2) |
| 1208 | }, |
| 1209 | }, |
| 1210 | { |
| 1211 | kind: 'metalnut', label: 'Metal Nut', count: METAL_PALETTE.length, |
| 1212 | draw: (ctx, cx, cy, i) => { |
| 1213 | const sp = getSprite(r, i, 'metalnut', 0) |
| 1214 | ctx.drawImage(sp, cx - sp.width / 2, cy - sp.height / 2) |
| 1215 | }, |
| 1216 | }, |
| 1217 | { |
| 1218 | kind: 'balloon', label: 'Balloon', count: BALLOON_COLOR_COUNT, |
| 1219 | draw: (ctx, cx, cy, i) => { |
| 1220 | const sp = getBalloonBodySprite(r, i) |
| 1221 | ctx.drawImage(sp, cx - sp.width / 2, cy - sp.height / 2) |
| 1222 | // knot + string |
| 1223 | const bc = BALLOON_COLORS[i % BALLOON_COLORS.length] |
| 1224 | const bknotH = Math.max(4, r * 0.13) |
| 1225 | const bstringLen = r * 0.9 |
| 1226 | ctx.save() |
| 1227 | ctx.translate(cx, cy) |
| 1228 | ctx.beginPath() |
| 1229 | ctx.moveTo(0, r + bknotH * 1.6) |
| 1230 | ctx.lineTo(-bknotH * 0.55, r) |
| 1231 | ctx.lineTo(bknotH * 0.55, r) |
| 1232 | ctx.closePath() |
| 1233 | ctx.fillStyle = bc.rim; ctx.fill() |
| 1234 | ctx.beginPath() |
| 1235 | ctx.moveTo(0, r + bknotH * 1.6) |
| 1236 | ctx.quadraticCurveTo(r * 0.18, r + bstringLen * 0.5, r * 0.06, r + bstringLen + bknotH * 1.6) |
| 1237 | ctx.strokeStyle = bc.string; ctx.lineWidth = Math.max(1, r * 0.025) |
| 1238 | ctx.globalAlpha *= 0.75; ctx.stroke() |
| 1239 | ctx.restore() |
| 1240 | }, |
| 1241 | }, |
| 1242 | { |
| 1243 | kind: 'stressball', label: 'Stress Ball', count: STRESSBALL_COLOR_COUNT, |
| 1244 | draw: (ctx, cx, cy, i) => { |
| 1245 | const sp = getStressBallSprite(r, i) |
| 1246 | ctx.drawImage(sp, cx - sp.width / 2, cy - sp.height / 2) |
| 1247 | }, |
| 1248 | }, |
| 1249 | { |
| 1250 | kind: 'rock', label: 'Rock', count: ROCK_TEMPLATES.length, |
| 1251 | draw: (ctx, cx, cy, i) => { |
| 1252 | const tmpl = ROCK_TEMPLATES[i % ROCK_TEMPLATES.length] |
| 1253 | // Build a fake Matter.Body from normVerts scaled to radius |
| 1254 | const verts = tmpl.normVerts.map(v => ({ x: cx + v.x * r, y: cy + v.y * r })) |
| 1255 | const fakeBody = { |
| 1256 | position: { x: cx, y: cy }, |
| 1257 | angle: 0, |
| 1258 | vertices: verts, |
| 1259 | speed: 0, |
| 1260 | } as unknown as Matter.Body |
| 1261 | drawRock(ctx, fakeBody, r, i % 6, 0, i % ROCK_TEMPLATES.length) |
| 1262 | }, |
| 1263 | }, |
| 1264 | { |
| 1265 | kind: 'coin', label: 'Coin', count: COIN_MATERIAL_COUNT, |
| 1266 | draw: (ctx, cx, cy, i) => { |
| 1267 | const sp = getCoinHeadsSprite(r, i) |
| 1268 | ctx.drawImage(sp, cx - sp.width / 2, cy - sp.height / 2) |
| 1269 | }, |
| 1270 | }, |
| 1271 | ] |
| 1272 | } |
| 1273 | |
| 1274 | export function renderGallery(canvas: HTMLCanvasElement): void { |
| 1275 | const rows = galleryRows() |
| 1276 | const maxCount = Math.max(...rows.map(r => r.count)) |
| 1277 | const cols = maxCount |
| 1278 | |
| 1279 | const SECTION_LABEL_H = 28 |
| 1280 | const PAD_LEFT = 110 // space for row labels on the left |
| 1281 | |
| 1282 | const totalW = PAD_LEFT + cols * GALLERY_CELL + 16 |
| 1283 | const totalH = rows.length * (GALLERY_ROW_H + SECTION_LABEL_H) + 32 |
| 1284 | |
| 1285 | canvas.width = totalW |
| 1286 | canvas.height = totalH |
| 1287 | const ctx = canvas.getContext('2d')! |
| 1288 | |
| 1289 | ctx.fillStyle = GALLERY_BG |
| 1290 | ctx.fillRect(0, 0, totalW, totalH) |
| 1291 | |
| 1292 | let y = 16 |
| 1293 | |
| 1294 | for (const row of rows) { |
| 1295 | // Section divider |
| 1296 | ctx.fillStyle = '#ffffff18' |
| 1297 | ctx.fillRect(0, y - 4, totalW, 1) |
| 1298 | |
| 1299 | // Row label (left column) |
| 1300 | ctx.fillStyle = GALLERY_FG |
| 1301 | ctx.font = 'bold 14px system-ui, sans-serif' |
| 1302 | ctx.textAlign = 'left' |
| 1303 | ctx.textBaseline = 'middle' |
| 1304 | ctx.fillText(row.label, 8, y + GALLERY_ROW_H / 2) |
| 1305 | |
| 1306 | // Variants |
| 1307 | for (let i = 0; i < row.count; i++) { |
| 1308 | const cx = PAD_LEFT + i * GALLERY_CELL + GALLERY_CELL / 2 |
| 1309 | const cy = y + GALLERY_ROW_H / 2 - GALLERY_LABEL_H / 2 |
| 1310 | |
| 1311 | // Cell background |
| 1312 | ctx.fillStyle = '#ffffff08' |
| 1313 | ctx.beginPath() |
| 1314 | ctx.roundRect(PAD_LEFT + i * GALLERY_CELL + 4, y + 4, GALLERY_CELL - 8, GALLERY_ROW_H - 8, 6) |
| 1315 | ctx.fill() |
| 1316 | |
| 1317 | row.draw(ctx, cx, cy, i) |
| 1318 | |
| 1319 | // Variant index label below item |
| 1320 | ctx.fillStyle = '#888' |
| 1321 | ctx.font = '11px system-ui, sans-serif' |
| 1322 | ctx.textAlign = 'center' |
| 1323 | ctx.textBaseline = 'alphabetic' |
| 1324 | ctx.fillText(String(i), cx, y + GALLERY_ROW_H - 6) |
| 1325 | } |
| 1326 | |
| 1327 | y += GALLERY_ROW_H + SECTION_LABEL_H |
| 1328 | } |
| 1329 | } |