nuts / goo / files / src / main.ts
Branch goo · default branch · all branches
main.ts
| 1 | import { CONFIG } from './config' |
| 2 | import { createPhysicsWorld } from './physics' |
| 3 | import { createRenderer } from './renderer' |
| 4 | import { requestMotionPermission, initMotion } from './motion' |
| 5 | import { initUI, removeStartOverlay, type ItemKind, type GravityMode } from './ui' |
| 6 | import { unlockVibration, setVibrateEnabled, setVibrateItems, setVibrateEdges } from './vibration' |
| 7 | import { dbg, dbgError } from './debug' |
| 8 | import { checkCompat, showUnsupportedWall } from './compat' |
| 9 | import { |
| 10 | loadSettings, saveSettings, |
| 11 | loadSnapshot, saveSnapshot, clearSnapshot, |
| 12 | } from './persistence' |
| 13 | import { buildShareURL, parseShareFromURL, placeSharedNuts } from './share' |
| 14 | |
| 15 | // ── Bootstrap ────────────────────────────────────────────────────────────── |
| 16 | |
| 17 | async function main(): Promise<void> { |
| 18 | const compat = checkCompat() |
| 19 | if (!compat.ok) { |
| 20 | showUnsupportedWall(compat.reason) |
| 21 | return |
| 22 | } |
| 23 | |
| 24 | const canvas = document.getElementById('canvas') as HTMLCanvasElement |
| 25 | |
| 26 | // Match canvas to the physical pixel dimensions for crisp rendering on HiDPI |
| 27 | const dpr = window.devicePixelRatio || 1 |
| 28 | let cssWidth = window.innerWidth |
| 29 | let cssHeight = window.innerHeight |
| 30 | |
| 31 | function getPixelWidth(): number { return Math.round(cssWidth * dpr) } |
| 32 | function getPixelHeight(): number { return Math.round(cssHeight * dpr) } |
| 33 | |
| 34 | canvas.width = getPixelWidth() |
| 35 | canvas.height = getPixelHeight() |
| 36 | canvas.style.width = `${cssWidth}px` |
| 37 | canvas.style.height = `${cssHeight}px` |
| 38 | |
| 39 | // Scale the canvas context so all drawing coordinates are in CSS pixels |
| 40 | const ctx = canvas.getContext('2d')! |
| 41 | ctx.scale(dpr, dpr) |
| 42 | |
| 43 | // Physics world operates in CSS pixel space |
| 44 | const physics = createPhysicsWorld(cssWidth, cssHeight) |
| 45 | const renderer = createRenderer(canvas) |
| 46 | |
| 47 | // Correct for the DPR scale we already applied to the context |
| 48 | // The renderer draws at CSS px resolution; canvas is scaled by dpr above |
| 49 | renderer.resize(getPixelWidth() / dpr, getPixelHeight() / dpr) |
| 50 | |
| 51 | let currentNutRadius: number = CONFIG.nutBaseRadius |
| 52 | let tapsLocked = false |
| 53 | let gravityMode: GravityMode = 'device' |
| 54 | let vibrateEnabled = true |
| 55 | let vibrateItemsEnabled = true |
| 56 | let vibrateEdgesEnabled = true |
| 57 | let currentKind: ItemKind = 'random' |
| 58 | const DEFAULT_RANDOM_POOL: ItemKind[] = ['nut', 'gem', 'balloon', 'metalnut', 'rock'] |
| 59 | let randomPool: ItemKind[] = [...DEFAULT_RANDOM_POOL] |
| 60 | |
| 61 | // ── Restore persisted settings ──────────────────────────────────────── |
| 62 | const savedSettings = loadSettings() |
| 63 | if (savedSettings) { |
| 64 | currentNutRadius = savedSettings.nutRadius |
| 65 | if (savedSettings.gravityMode === 'tumbler' || savedSettings.gravityMode === 'rock') { |
| 66 | gravityMode = savedSettings.gravityMode |
| 67 | } |
| 68 | if (savedSettings.vibrateEnabled === false) { |
| 69 | vibrateEnabled = false |
| 70 | setVibrateEnabled(false) |
| 71 | } |
| 72 | if (savedSettings.vibrateItems === false) { |
| 73 | vibrateItemsEnabled = false |
| 74 | setVibrateItems(false) |
| 75 | } |
| 76 | if (savedSettings.vibrateEdges === false) { |
| 77 | vibrateEdgesEnabled = false |
| 78 | setVibrateEdges(false) |
| 79 | } |
| 80 | const validKinds: ItemKind[] = ['random', 'nut', 'gem', 'balloon', 'metalnut', 'rock'] |
| 81 | if (savedSettings.kind && (validKinds as string[]).includes(savedSettings.kind)) { |
| 82 | currentKind = savedSettings.kind as ItemKind |
| 83 | } |
| 84 | if (Array.isArray(savedSettings.randomPool)) { |
| 85 | const valid = savedSettings.randomPool.filter(k => |
| 86 | (validKinds as string[]).includes(k) && k !== 'random' |
| 87 | ) as ItemKind[] |
| 88 | if (valid.length > 0) randomPool = valid |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | // ── Restore nut positions (share URL takes priority over snapshot) ──────── |
| 93 | const parsedShare = parseShareFromURL() |
| 94 | if (parsedShare && (parsedShare.nuts.length > 0 || parsedShare.nutRadius !== null)) { |
| 95 | clearSnapshot() |
| 96 | if (parsedShare.nutRadius !== null) currentNutRadius = parsedShare.nutRadius |
| 97 | const sharedNuts = parsedShare.nuts |
| 98 | // hasSpace not available yet — define inline for initial placement |
| 99 | const placed: Array<{ x: number; y: number; r: number }> = [] |
| 100 | function initialHasSpace(x: number, y: number, r: number): boolean { |
| 101 | for (const p of placed) { |
| 102 | const dx = p.x - x; const dy = p.y - y |
| 103 | if (dx * dx + dy * dy < (p.r + r) ** 2) return false |
| 104 | } |
| 105 | return true |
| 106 | } |
| 107 | placeSharedNuts(sharedNuts, cssWidth, cssHeight, |
| 108 | (x, y, r, kind, gv) => { |
| 109 | placed.push({ x, y, r }) |
| 110 | if (kind === 'gem') physics.addGem(x, y, r, gv) |
| 111 | else if (kind === 'balloon') physics.addBalloon(x, y, r, gv) |
| 112 | else if (kind === 'metalnut') physics.addMetalNut(x, y, r) |
| 113 | else if (kind === 'rock') physics.addRock(x, y, r) |
| 114 | else if (kind === 'stressball') physics.addStressBall(x, y, r, gv) |
| 115 | else physics.addNut(x, y, r) |
| 116 | }, |
| 117 | initialHasSpace, |
| 118 | ) |
| 119 | } else { |
| 120 | const snapshot = loadSnapshot() |
| 121 | if (snapshot) { |
| 122 | for (const n of snapshot.nuts) { |
| 123 | const x = n.x * cssWidth |
| 124 | const y = n.y * cssHeight |
| 125 | if (n.kind === 'gem') physics.addGem(x, y, n.radius, n.gemVariant) |
| 126 | else if (n.kind === 'balloon') physics.addBalloon(x, y, n.radius, n.colorIndex) |
| 127 | else if (n.kind === 'metalnut') physics.addMetalNut(x, y, n.radius) |
| 128 | else if (n.kind === 'rock') physics.addRock(x, y, n.radius) |
| 129 | else if (n.kind === 'stressball') physics.addStressBall(x, y, n.radius, n.colorIndex) |
| 130 | else physics.addNut(x, y, n.radius) |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | // ── UI ─────────────────────────────────────────────────────────────────── |
| 136 | initUI({ |
| 137 | initialRadius: currentNutRadius, |
| 138 | initialLocked: tapsLocked, |
| 139 | initialGravityMode: gravityMode, |
| 140 | initialVibrateEnabled: vibrateEnabled, |
| 141 | initialVibrateItems: vibrateItemsEnabled, |
| 142 | initialVibrateEdges: vibrateEdgesEnabled, |
| 143 | initialKind: currentKind, |
| 144 | initialRandomPool: randomPool, |
| 145 | onSizeChange: (radius) => { |
| 146 | currentNutRadius = radius |
| 147 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 148 | }, |
| 149 | onClear: () => { |
| 150 | physics.clearNuts() |
| 151 | clearSnapshot() |
| 152 | }, |
| 153 | onLockChange: (locked) => { |
| 154 | tapsLocked = locked |
| 155 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 156 | }, |
| 157 | onKindChange: (kind) => { |
| 158 | currentKind = kind |
| 159 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 160 | }, |
| 161 | onGravityModeChange: (mode) => { |
| 162 | gravityMode = mode |
| 163 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 164 | }, |
| 165 | onVibrateChange: (enabled) => { |
| 166 | vibrateEnabled = enabled |
| 167 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 168 | }, |
| 169 | onVibrateItemsChange: (enabled) => { |
| 170 | vibrateItemsEnabled = enabled |
| 171 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 172 | }, |
| 173 | onVibrateEdgesChange: (enabled) => { |
| 174 | vibrateEdgesEnabled = enabled |
| 175 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 176 | }, |
| 177 | onRandomPoolChange: (pool) => { |
| 178 | randomPool = pool |
| 179 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 180 | }, |
| 181 | onSettingsOpen: () => { settingsPaused = true }, |
| 182 | onSettingsClose: () => { settingsPaused = false }, |
| 183 | getShareURL: () => buildShareURL(physics.nuts, currentNutRadius), |
| 184 | }) |
| 185 | |
| 186 | // ── Helpers ─────────────────────────────────────────────────────────────── |
| 187 | |
| 188 | function hasSpace(x: number, y: number, r: number): boolean { |
| 189 | for (const { body, radius } of physics.nuts) { |
| 190 | const dx = body.position.x - x |
| 191 | const dy = body.position.y - y |
| 192 | const minDist = radius + r |
| 193 | if (dx * dx + dy * dy < minDist * minDist) return false |
| 194 | } |
| 195 | return true |
| 196 | } |
| 197 | |
| 198 | function tryAddNut(cx: number, cy: number): void { |
| 199 | if (tapsLocked) return |
| 200 | if (hasSpace(cx, cy, currentNutRadius)) { |
| 201 | let kind = currentKind |
| 202 | if (kind === 'random') { |
| 203 | const pool = randomPool.length > 0 ? randomPool : ['nut', 'gem', 'balloon', 'metalnut', 'rock', 'stressball'] as ItemKind[] |
| 204 | kind = pool[Math.floor(Math.random() * pool.length)] |
| 205 | } |
| 206 | if (kind === 'balloon') physics.addBalloon(cx, cy, currentNutRadius) |
| 207 | else if (kind === 'gem') physics.addGem(cx, cy, currentNutRadius) |
| 208 | else if (kind === 'metalnut') physics.addMetalNut(cx, cy, currentNutRadius) |
| 209 | else if (kind === 'rock') physics.addRock(cx, cy, currentNutRadius) |
| 210 | else if (kind === 'stressball') physics.addStressBall(cx, cy, currentNutRadius) |
| 211 | else physics.addNut(cx, cy, currentNutRadius) |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | |
| 216 | // ── Pointer: tap/drag to add; tap/drag-through to erase ───────────────── |
| 217 | // Mode is decided on pointerdown: if we hit an existing item we erase, |
| 218 | // otherwise we add. The mode persists until pointerup. |
| 219 | let pointerDown = false |
| 220 | let eraseMode = false |
| 221 | |
| 222 | canvas.addEventListener('pointerdown', (e: PointerEvent) => { |
| 223 | if (tapsLocked) return |
| 224 | pointerDown = true |
| 225 | try { canvas.setPointerCapture(e.pointerId) } catch { /* ignore */ } |
| 226 | const rect = canvas.getBoundingClientRect() |
| 227 | const x = e.clientX - rect.left |
| 228 | const y = e.clientY - rect.top |
| 229 | eraseMode = physics.removeAt(x, y) |
| 230 | if (!eraseMode) tryAddNut(x, y) |
| 231 | }) |
| 232 | |
| 233 | canvas.addEventListener('pointermove', (e: PointerEvent) => { |
| 234 | if (!pointerDown) return |
| 235 | const rect = canvas.getBoundingClientRect() |
| 236 | const x = e.clientX - rect.left |
| 237 | const y = e.clientY - rect.top |
| 238 | if (eraseMode) physics.removeAt(x, y) |
| 239 | else tryAddNut(x, y) |
| 240 | }) |
| 241 | |
| 242 | canvas.addEventListener('pointerup', () => { pointerDown = false; eraseMode = false }) |
| 243 | canvas.addEventListener('pointercancel', () => { pointerDown = false; eraseMode = false }) |
| 244 | |
| 245 | // ── Resize ─────────────────────────────────────────────────────────────── |
| 246 | window.addEventListener('resize', () => { |
| 247 | cssWidth = window.innerWidth |
| 248 | cssHeight = window.innerHeight |
| 249 | canvas.width = getPixelWidth() |
| 250 | canvas.height = getPixelHeight() |
| 251 | canvas.style.width = `${cssWidth}px` |
| 252 | canvas.style.height = `${cssHeight}px` |
| 253 | const c = canvas.getContext('2d')! |
| 254 | c.scale(dpr, dpr) |
| 255 | renderer.resize(cssWidth, cssHeight) |
| 256 | physics.resize(cssWidth, cssHeight) |
| 257 | }) |
| 258 | |
| 259 | // ── Motion (shake + tilt gravity) ──────────────────────────────────────── |
| 260 | let motionEnabled = false |
| 261 | |
| 262 | function startMotion(): void { |
| 263 | if (motionEnabled) return |
| 264 | motionEnabled = true |
| 265 | dbg('startMotion, vibrate?', 'vibrate' in navigator, 'protocol:', location.protocol) |
| 266 | let lastGx = 0, lastGy = 0 |
| 267 | initMotion({ |
| 268 | onShake: (intensity) => { |
| 269 | physics.applyShakeForce(intensity) |
| 270 | }, |
| 271 | onOrientation: (gx, gy) => { |
| 272 | if (gravityMode === 'device') { |
| 273 | physics.setGravity(gx, gy) |
| 274 | lastGx = gx; lastGy = gy |
| 275 | } |
| 276 | }, |
| 277 | }) |
| 278 | } |
| 279 | |
| 280 | // ── Fullscreen + orientation lock ────────────────────────────────────── |
| 281 | async function enterFullscreen(): Promise<void> { |
| 282 | try { |
| 283 | await document.documentElement.requestFullscreen({ navigationUI: 'hide' }) |
| 284 | } catch { |
| 285 | // Not supported or denied – ignore |
| 286 | } |
| 287 | try { |
| 288 | const orientation = screen.orientation as ScreenOrientation & { lock?: (o: string) => Promise<void> } |
| 289 | await orientation.lock?.('portrait') |
| 290 | } catch { |
| 291 | // Not supported (desktop, or browser restriction) – ignore |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | // ── Fullscreen guard ────────────────────────────────────────────────────── |
| 296 | const fullscreenOverlay = document.getElementById('fullscreen-overlay')! |
| 297 | document.addEventListener('fullscreenchange', () => { |
| 298 | const isFullscreen = !!document.fullscreenElement |
| 299 | fullscreenOverlay.hidden = isFullscreen |
| 300 | }) |
| 301 | fullscreenOverlay.addEventListener('click', async () => { |
| 302 | await enterFullscreen() |
| 303 | }) |
| 304 | |
| 305 | // ── Start overlay / permission ──────────────────────────────────────────── |
| 306 | const startOverlay = document.getElementById('start-overlay')! |
| 307 | startOverlay.addEventListener( |
| 308 | 'click', |
| 309 | async () => { |
| 310 | try { |
| 311 | await requestMotionPermission() |
| 312 | } catch (e) { |
| 313 | dbgError('requestMotionPermission failed', e) |
| 314 | } |
| 315 | unlockVibration() // must be called from gesture handler |
| 316 | await enterFullscreen() |
| 317 | startMotion() |
| 318 | removeStartOverlay() |
| 319 | startLoop() |
| 320 | }, |
| 321 | { once: true } |
| 322 | ) |
| 323 | |
| 324 | // On non-iOS desktop, start automatically without waiting for tap |
| 325 | if (!('ontouchstart' in window)) { |
| 326 | // Small delay so the UI paints before we start the loop |
| 327 | setTimeout(() => { |
| 328 | startMotion() |
| 329 | removeStartOverlay() |
| 330 | startLoop() |
| 331 | }, 400) |
| 332 | } |
| 333 | |
| 334 | // ── Slow-frame recovery ─────────────────────────────────────────────── |
| 335 | const perfOverlay = document.getElementById('perf-overlay')! |
| 336 | const perfResetBtn = document.getElementById('perf-reset-btn')! |
| 337 | const perfContinueBtn = document.getElementById('perf-continue-btn')! |
| 338 | let perfPaused = false |
| 339 | const SLOW_FRAME_MS = 5000 |
| 340 | |
| 341 | perfResetBtn.addEventListener('click', () => { |
| 342 | physics.clearNuts() |
| 343 | clearSnapshot() |
| 344 | perfOverlay.hidden = true |
| 345 | perfPaused = false |
| 346 | lastTimestamp = 0 |
| 347 | requestAnimationFrame(loop) |
| 348 | }) |
| 349 | |
| 350 | perfContinueBtn.addEventListener('click', () => { |
| 351 | perfOverlay.hidden = true |
| 352 | perfPaused = false |
| 353 | lastTimestamp = 0 |
| 354 | requestAnimationFrame(loop) |
| 355 | }) |
| 356 | |
| 357 | // ── Game loop ───────────────────────────────────────────────────────────── |
| 358 | let lastTimestamp = 0 |
| 359 | let loopRunning = false |
| 360 | let settingsPaused = false |
| 361 | |
| 362 | function startLoop(): void { |
| 363 | if (loopRunning) return |
| 364 | loopRunning = true |
| 365 | requestAnimationFrame(loop) |
| 366 | } |
| 367 | |
| 368 | function loop(timestamp: number): void { |
| 369 | // Pause when settings are open |
| 370 | if (settingsPaused) { |
| 371 | lastTimestamp = 0 |
| 372 | requestAnimationFrame(loop) |
| 373 | return |
| 374 | } |
| 375 | |
| 376 | // On mobile: pause physics + vibration when not fullscreen |
| 377 | const isMobile = 'ontouchstart' in window |
| 378 | const isFullscreen = !!document.fullscreenElement |
| 379 | if (isMobile && !isFullscreen) { |
| 380 | setVibrateEnabled(false) |
| 381 | lastTimestamp = 0 |
| 382 | requestAnimationFrame(loop) |
| 383 | return |
| 384 | } |
| 385 | if (isMobile && vibrateEnabled) { |
| 386 | setVibrateEnabled(true) |
| 387 | } |
| 388 | |
| 389 | const delta = lastTimestamp === 0 ? 16.67 : timestamp - lastTimestamp |
| 390 | lastTimestamp = timestamp |
| 391 | |
| 392 | // Detect runaway frame time — tab wake-up or physics explosion |
| 393 | if (delta > SLOW_FRAME_MS) { |
| 394 | perfOverlay.hidden = false |
| 395 | perfPaused = true |
| 396 | loopRunning = false |
| 397 | return |
| 398 | } |
| 399 | |
| 400 | // ── Auto-gravity modes ─────────────────────────────────────────────── |
| 401 | if (gravityMode === 'tumbler') { |
| 402 | // Full 360° rotation at 0.1 Hz (10 seconds per revolution) |
| 403 | const angle = (timestamp / 1000) * 0.1 * Math.PI * 2 |
| 404 | physics.setGravity(Math.sin(angle), Math.cos(angle)) |
| 405 | } else if (gravityMode === 'rock') { |
| 406 | // Oscillate ±45° around landscape-down (gravity pointing right in portrait) |
| 407 | const centerAngle = Math.PI / 2 // landscape "down" = 90° from vertical |
| 408 | const angle = centerAngle + Math.sin((timestamp / 30000) * Math.PI * 2) * (Math.PI / 4) |
| 409 | physics.setGravity(Math.sin(angle), Math.cos(angle)) |
| 410 | } |
| 411 | |
| 412 | physics.step(delta) |
| 413 | |
| 414 | const g = physics.engine.gravity |
| 415 | renderer.render(physics.nuts, Math.atan2(g.y, g.x) - Math.PI / 2, gravityMode !== 'device', physics.gooConstraints) |
| 416 | |
| 417 | // Save snapshot every ~3 s |
| 418 | if (Math.floor(timestamp / 3000) !== Math.floor((timestamp - delta) / 3000)) { |
| 419 | saveSnapshot(physics.nuts, cssWidth, cssHeight) |
| 420 | } |
| 421 | |
| 422 | requestAnimationFrame(loop) |
| 423 | } |
| 424 | |
| 425 | // Also save on tab close / navigation |
| 426 | window.addEventListener('pagehide', () => { |
| 427 | saveSnapshot(physics.nuts, cssWidth, cssHeight) |
| 428 | saveSettings({ nutRadius: currentNutRadius, gravityMode, vibrateEnabled, vibrateItems: vibrateItemsEnabled, vibrateEdges: vibrateEdgesEnabled, kind: currentKind, randomPool }) |
| 429 | }) |
| 430 | } |
| 431 | |
| 432 | main().catch(console.error) |