nuts / lava / files / src / lavaLamp.ts
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lavaLamp.ts
| 1 | // src/lavaLamp.ts |
| 2 | // |
| 3 | // Scene: lava lamp — a sealed glass column filled with water, with a heat |
| 4 | // source at the bottom and a heat sink at the top. |
| 5 | |
| 6 | import Matter from 'matter-js' |
| 7 | import { CONFIG } from './config' |
| 8 | |
| 9 | const { Engine, Bodies, Body, Composite } = Matter |
| 10 | |
| 11 | function remoteLog(msg: string): void { |
| 12 | if (!CONFIG.logToVite) return |
| 13 | fetch('/__log', { |
| 14 | method: 'POST', |
| 15 | headers: { 'Content-Type': 'application/json' }, |
| 16 | body: JSON.stringify({ level: 'info', msg }), |
| 17 | }).catch(() => { }) |
| 18 | } |
| 19 | |
| 20 | export function runLavaLamp(): void { |
| 21 | // Hide all game UI so only the canvas shows |
| 22 | for (const id of ['start-overlay', 'fullscreen-overlay', 'toolbar', 'settings-panel']) { |
| 23 | const el = document.getElementById(id) as HTMLElement | null |
| 24 | if (el) { el.hidden = true; el.style.display = 'none' } |
| 25 | } |
| 26 | |
| 27 | const canvas = document.getElementById('canvas') as HTMLCanvasElement |
| 28 | const dpr = window.devicePixelRatio || 1 |
| 29 | const W = window.innerWidth |
| 30 | const H = window.innerHeight |
| 31 | |
| 32 | canvas.width = Math.round(W * dpr) |
| 33 | canvas.height = Math.round(H * dpr) |
| 34 | canvas.style.width = `${W}px` |
| 35 | canvas.style.height = `${H}px` |
| 36 | |
| 37 | const ctx = canvas.getContext('2d')! |
| 38 | ctx.scale(dpr, dpr) |
| 39 | |
| 40 | // ── Layout ──────────────────────────────────────────────────────────── |
| 41 | const cx = W / 2 |
| 42 | const wallThick = 10 |
| 43 | const wallR = 16 // inner corner radius |
| 44 | |
| 45 | // Inner (physics / fluid) region |
| 46 | const iW = W * 0.62 |
| 47 | const iH = H * 0.70 |
| 48 | const iX = cx - iW / 2 |
| 49 | const iY = H * 0.13 |
| 50 | const iB = iY + iH // inner bottom edge |
| 51 | |
| 52 | // Outer glass tube |
| 53 | const oX = iX - wallThick |
| 54 | const oY = iY - wallThick |
| 55 | const oW = iW + wallThick * 2 |
| 56 | const oH = iH + wallThick * 2 |
| 57 | const oR = wallR + wallThick |
| 58 | |
| 59 | // ── Rounded-rect subpath helper ─────────────────────────────────────── |
| 60 | // Does NOT call beginPath — caller is responsible. |
| 61 | function rr(x: number, y: number, w: number, h: number, r: number): void { |
| 62 | ctx.moveTo(x + r, y) |
| 63 | ctx.lineTo(x + w - r, y) |
| 64 | ctx.arcTo(x + w, y, x + w, y + r, r) |
| 65 | ctx.lineTo(x + w, y + h - r) |
| 66 | ctx.arcTo(x + w, y + h, x + w - r, y + h, r) |
| 67 | ctx.lineTo(x + r, y + h) |
| 68 | ctx.arcTo(x, y + h, x, y + h - r, r) |
| 69 | ctx.lineTo(x, y + r) |
| 70 | ctx.arcTo(x, y, x + r, y, r) |
| 71 | ctx.closePath() |
| 72 | } |
| 73 | |
| 74 | // ── Physics engine ──────────────────────────────────────────────────── |
| 75 | // Gravity is deliberately small — blobs move slowly like real wax. |
| 76 | // Terminal velocity ≈ g × (LIFT−1) / frictionAir ≈ 30 px/s → ~18s to cross the tube. |
| 77 | const engine = Engine.create({ gravity: { x: 0, y: 0.04 } }) |
| 78 | |
| 79 | // Static tube walls — thin rectangles just inside the glass |
| 80 | const WT = 30 // wall thickness (physics only, not visual) |
| 81 | const tubeWalls = [ |
| 82 | Bodies.rectangle(cx, iY - WT / 2, iW + WT * 2, WT, { isStatic: true, label: 'wall' }), // top |
| 83 | Bodies.rectangle(cx, iB + WT / 2, iW + WT * 2, WT, { isStatic: true, label: 'wall' }), // bottom |
| 84 | Bodies.rectangle(iX - WT / 2, iY + iH / 2, WT, iH, { isStatic: true, label: 'wall' }), // left |
| 85 | Bodies.rectangle(iX + iW + WT / 2, iY + iH / 2, WT, iH, { isStatic: true, label: 'wall' }), // right |
| 86 | ] |
| 87 | Composite.add(engine.world, tubeWalls) |
| 88 | |
| 89 | // ── Wax blobs ───────────────────────────────────────────────────────── |
| 90 | interface WaxBlob { body: Matter.Body; rBase: number; x: number; y: number; r: number; temp: number } |
| 91 | |
| 92 | const blobDefs = [ |
| 93 | { xf: -0.29, rf: 0.110 }, |
| 94 | { xf: -0.07, rf: 0.145 }, |
| 95 | { xf: +0.13, rf: 0.120 }, |
| 96 | { xf: +0.30, rf: 0.090 }, |
| 97 | { xf: -0.18, rf: 0.088 }, |
| 98 | { xf: +0.05, rf: 0.100 }, |
| 99 | ] |
| 100 | |
| 101 | const blobs: WaxBlob[] = blobDefs.map((d, i) => { |
| 102 | const r = iW * d.rf |
| 103 | const x = cx + iW * d.xf |
| 104 | const y = iB - r - i * r * 0.3 // stagger so they don't spawn overlapping |
| 105 | const body = Bodies.circle(x, y, r, { |
| 106 | density: 0.001, |
| 107 | restitution: 0.01, |
| 108 | friction: 0.05, |
| 109 | frictionAir: 0.10, // higher damping — terminal velocity ≈ 30 px/s |
| 110 | label: 'wax', |
| 111 | }) |
| 112 | return { body, rBase: r, x, y, r, temp: 1.0 } // start hot (spawned at bottom) |
| 113 | }) |
| 114 | Composite.add(engine.world, blobs.map(b => b.body)) |
| 115 | |
| 116 | // ── Buoyancy model ──────────────────────────────────────────────────── |
| 117 | // temp = 1 at bottom (heat source), 0 at top (heat sink) |
| 118 | // Fy = mass * g * (1 - LIFT * temp) |
| 119 | // temp = 0: Fy = +mass*g → gravity wins, blob sinks |
| 120 | // temp = 1/LIFT: Fy = 0 → neutral buoyancy |
| 121 | // temp = 1: Fy = mass*g*(1-LIFT) → net upward, blob rises |
| 122 | // Terminal velocity ≈ (g * |1 - LIFT*temp|) / frictionAir (~1-2 px/frame) |
| 123 | const LIFT = 2.5 // 1/LIFT = 0.4 = neutral depth (40% from bottom) |
| 124 | |
| 125 | // THERMAL_RATE: how quickly a blob's temperature approaches ambient. |
| 126 | // 0.0006/frame ≈ 28s time constant at 60fps — blobs carry heat state a long time, |
| 127 | // overshooting the neutral zone and reaching top/bottom before reversing. |
| 128 | const THERMAL_RATE = 0.0006 |
| 129 | |
| 130 | function applyBuoyancy(): void { |
| 131 | const g = engine.gravity.y |
| 132 | for (const blob of blobs) { |
| 133 | // Ambient temperature at current position (1=bottom, 0=top) |
| 134 | const ambient = Math.max(0, Math.min(1, (blob.body.position.y - iY) / iH)) |
| 135 | // Thermal inertia: blob temp lags ambient |
| 136 | blob.temp += (ambient - blob.temp) * THERMAL_RATE |
| 137 | // Buoyancy force using blob's own thermal state |
| 138 | const Fy = blob.body.mass * g * (1 - LIFT * blob.temp) |
| 139 | Body.applyForce(blob.body, blob.body.position, { x: 0, y: Fy }) |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | // Sync display properties (x, y, visual radius) from physics bodies |
| 144 | function syncBlobs(): void { |
| 145 | for (const blob of blobs) { |
| 146 | blob.x = blob.body.position.x |
| 147 | blob.y = blob.body.position.y |
| 148 | // Visual heat: swell when blob is hot (temp near 1) |
| 149 | blob.r = blob.rBase * (1 + Math.max(0, blob.temp * 2 - 1) * 0.14) |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | // ── Heat bursts (tap-to-heat) ──────────────────────────────────────── |
| 154 | interface HeatBurst { age: number } |
| 155 | const BURST_DURATION = 1.2 |
| 156 | const heatBursts: HeatBurst[] = [] |
| 157 | // TAP_FORCE: upward velocity impulse applied directly (px/frame) |
| 158 | const TAP_IMPULSE_VY = -0.6 // px/frame upward kick (gentle, matching slow physics) |
| 159 | |
| 160 | function triggerHeat(): void { |
| 161 | remoteLog(`[lava] tap at t=${t.toFixed(2)}`) |
| 162 | heatBursts.push({ age: 0 }) |
| 163 | let nudged = 0 |
| 164 | for (const blob of blobs) { |
| 165 | if (blob.temp > 0.30) { // blobs that still have heat get an upward kick |
| 166 | Body.setVelocity(blob.body, { |
| 167 | x: blob.body.velocity.x, |
| 168 | y: blob.body.velocity.y + TAP_IMPULSE_VY * blob.temp, |
| 169 | }) |
| 170 | // Also heat the blob up so buoyancy kicks in |
| 171 | blob.temp = Math.min(1, blob.temp + 0.10) |
| 172 | nudged++ |
| 173 | } |
| 174 | } |
| 175 | remoteLog(`[lava] nudged ${nudged} blobs`) |
| 176 | } |
| 177 | |
| 178 | canvas.addEventListener('pointerdown', (e: PointerEvent) => { |
| 179 | const rect = canvas.getBoundingClientRect() |
| 180 | const tapY = (e.clientY - rect.top) |
| 181 | if (tapY > iY + iH * 0.6) triggerHeat() |
| 182 | }) |
| 183 | |
| 184 | const wW = Math.round(iW) |
| 185 | const wH = Math.round(iH) |
| 186 | const waxOff = Object.assign(document.createElement('canvas'), { width: wW, height: wH }) |
| 187 | const waxFinal = Object.assign(document.createElement('canvas'), { width: wW, height: wH }) |
| 188 | const wOff = waxOff.getContext('2d')! |
| 189 | const wFinal = waxFinal.getContext('2d')! |
| 190 | |
| 191 | const BLOB_BLUR = iW * 0.038 // px — controls merge radius |
| 192 | const BLOB_CONTRAST = 17 // higher → sharper edges |
| 193 | |
| 194 | let t = 0 |
| 195 | |
| 196 | // ── Sub-draws ───────────────────────────────────────────────────────── |
| 197 | |
| 198 | function drawBackground(): void { |
| 199 | ctx.fillStyle = '#0c0c14' |
| 200 | ctx.fillRect(0, 0, W, H) |
| 201 | } |
| 202 | |
| 203 | function drawHeatSource(): void { |
| 204 | const gy = iB + wallThick |
| 205 | |
| 206 | // Extra flash when a heat burst is active |
| 207 | const burstIntensity = heatBursts.reduce((s, b) => { |
| 208 | const fade = 1 - b.age / BURST_DURATION |
| 209 | return s + fade * fade // quadratic fade |
| 210 | }, 0) |
| 211 | |
| 212 | // Diffuse ambient glow below / around the base of the container |
| 213 | const g = ctx.createRadialGradient(cx, gy, 0, cx, gy, iW * 1.1) |
| 214 | const baseAlpha = 0.40 + burstIntensity * 0.35 |
| 215 | g.addColorStop(0, `rgba(255,120,10,${baseAlpha.toFixed(2)})`) |
| 216 | g.addColorStop(0.5, `rgba(200,50,0,${(0.12 + burstIntensity * 0.12).toFixed(2)})`) |
| 217 | g.addColorStop(1, 'rgba(0,0,0,0)') |
| 218 | ctx.fillStyle = g |
| 219 | ctx.fillRect(cx - iW * 1.1, gy - iW * 0.25, iW * 2.2, iW * 1.5) |
| 220 | |
| 221 | // Heating element bar |
| 222 | const ew = iW * 0.68 |
| 223 | const eh = 7 |
| 224 | const ex = cx - ew / 2 |
| 225 | const ey = gy + 14 |
| 226 | const eg = ctx.createLinearGradient(ex, 0, ex + ew, 0) |
| 227 | eg.addColorStop(0, '#5A2000') |
| 228 | eg.addColorStop(0.33, burstIntensity > 0.1 ? '#FF8820' : '#EE5510') |
| 229 | eg.addColorStop(0.50, burstIntensity > 0.1 ? '#FFDD60' : '#FFAA30') |
| 230 | eg.addColorStop(0.67, burstIntensity > 0.1 ? '#FF8820' : '#EE5510') |
| 231 | eg.addColorStop(1, '#5A2000') |
| 232 | ctx.fillStyle = eg |
| 233 | ctx.shadowColor = burstIntensity > 0.1 ? '#FFBB40' : '#FF7020' |
| 234 | ctx.shadowBlur = 20 + burstIntensity * 30 |
| 235 | ctx.beginPath(); rr(ex, ey, ew, eh, 3); ctx.fill() |
| 236 | ctx.shadowBlur = 0 |
| 237 | |
| 238 | ctx.fillStyle = 'rgba(255,155,50,0.55)' |
| 239 | ctx.font = '11px ui-monospace, monospace' |
| 240 | ctx.textAlign = 'center' |
| 241 | ctx.fillText('HEAT SOURCE', cx, ey + eh + 17) |
| 242 | } |
| 243 | |
| 244 | function drawHeatSink(): void { |
| 245 | // Diffuse ambient glow above the container top |
| 246 | const gy = iY - wallThick |
| 247 | const g = ctx.createRadialGradient(cx, gy, 0, cx, gy, iW * 1.0) |
| 248 | g.addColorStop(0, 'rgba(80,210,255,0.30)') |
| 249 | g.addColorStop(0.5, 'rgba(20,80,200,0.08)') |
| 250 | g.addColorStop(1, 'rgba(0,0,0,0)') |
| 251 | ctx.fillStyle = g |
| 252 | ctx.fillRect(cx - iW, gy - iW * 0.7, iW * 2, iW * 0.9) |
| 253 | |
| 254 | // Cooling element bar |
| 255 | const ew = iW * 0.68 |
| 256 | const eh = 7 |
| 257 | const ex = cx - ew / 2 |
| 258 | const ey = gy - 22 |
| 259 | const eg = ctx.createLinearGradient(ex, 0, ex + ew, 0) |
| 260 | eg.addColorStop(0, '#002050') |
| 261 | eg.addColorStop(0.33, '#0088D0') |
| 262 | eg.addColorStop(0.50, '#40C8FF') |
| 263 | eg.addColorStop(0.67, '#0088D0') |
| 264 | eg.addColorStop(1, '#002050') |
| 265 | ctx.fillStyle = eg |
| 266 | ctx.shadowColor = '#30C0FF' |
| 267 | ctx.shadowBlur = 14 |
| 268 | ctx.beginPath(); rr(ex, ey, ew, eh, 3); ctx.fill() |
| 269 | ctx.shadowBlur = 0 |
| 270 | |
| 271 | ctx.fillStyle = 'rgba(70,190,255,0.55)' |
| 272 | ctx.font = '11px ui-monospace, monospace' |
| 273 | ctx.textAlign = 'center' |
| 274 | ctx.fillText('HEAT SINK', cx, ey - 9) |
| 275 | } |
| 276 | |
| 277 | function drawWater(): void { |
| 278 | ctx.save() |
| 279 | ctx.beginPath(); rr(iX, iY, iW, iH, wallR); ctx.clip() |
| 280 | |
| 281 | // Vertical temperature gradient: cool-blue at top, warm-amber at bottom |
| 282 | const bg = ctx.createLinearGradient(0, iY, 0, iB) |
| 283 | bg.addColorStop(0, 'rgba(14, 40, 92, 0.88)') |
| 284 | bg.addColorStop(0.55, 'rgba(16, 46, 98, 0.88)') |
| 285 | bg.addColorStop(1, 'rgba(60, 32, 10, 0.80)') |
| 286 | ctx.fillStyle = bg |
| 287 | ctx.fillRect(iX, iY, iW, iH) |
| 288 | |
| 289 | // Heat bloom rising from the bottom wall |
| 290 | const hg = ctx.createRadialGradient(cx, iB, 0, cx, iB, iW * 0.9) |
| 291 | hg.addColorStop(0, 'rgba(255, 100, 0, 0.24)') |
| 292 | hg.addColorStop(1, 'rgba(0,0,0,0)') |
| 293 | ctx.fillStyle = hg |
| 294 | ctx.fillRect(iX, iY, iW, iH) |
| 295 | |
| 296 | // Cool bloom falling from the top wall |
| 297 | const cg = ctx.createRadialGradient(cx, iY, 0, cx, iY, iW * 0.9) |
| 298 | cg.addColorStop(0, 'rgba(70, 200, 255, 0.18)') |
| 299 | cg.addColorStop(1, 'rgba(0,0,0,0)') |
| 300 | ctx.fillStyle = cg |
| 301 | ctx.fillRect(iX, iY, iW, iH) |
| 302 | |
| 303 | // Convection ripple — faint water-flow tint |
| 304 | const ripple = ctx.createRadialGradient(cx, iB - iH * 0.25, 0, cx, iB - iH * 0.25, iW * 0.7) |
| 305 | ripple.addColorStop(0, 'rgba(140,100,60,0.07)') |
| 306 | ripple.addColorStop(1, 'rgba(0,0,0,0)') |
| 307 | ctx.fillStyle = ripple |
| 308 | ctx.fillRect(iX, iY, iW, iH) |
| 309 | |
| 310 | // Soft vertical caustic — simulates a light beam through the fluid |
| 311 | const sl = ctx.createLinearGradient(iX, 0, iX + iW, 0) |
| 312 | sl.addColorStop(0, 'rgba(0,0,0,0)') |
| 313 | sl.addColorStop(0.30, 'rgba(120,180,255,0.05)') |
| 314 | sl.addColorStop(0.38, 'rgba(180,220,255,0.09)') |
| 315 | sl.addColorStop(0.46, 'rgba(120,180,255,0.05)') |
| 316 | sl.addColorStop(1, 'rgba(0,0,0,0)') |
| 317 | ctx.fillStyle = sl |
| 318 | ctx.fillRect(iX, iY, iW, iH) |
| 319 | |
| 320 | ctx.restore() |
| 321 | } |
| 322 | |
| 323 | function drawGlass(): void { |
| 324 | ctx.save() |
| 325 | |
| 326 | // Glass wall fill — evenodd hollows out the inner region |
| 327 | ctx.beginPath() |
| 328 | rr(oX, oY, oW, oH, oR) |
| 329 | rr(iX, iY, iW, iH, wallR) |
| 330 | const gf = ctx.createLinearGradient(oX, 0, oX + oW, 0) |
| 331 | gf.addColorStop(0, 'rgba(120,175,255,0.22)') |
| 332 | gf.addColorStop(0.10, 'rgba(120,175,255,0.06)') |
| 333 | gf.addColorStop(0.50, 'rgba(120,175,255,0.02)') |
| 334 | gf.addColorStop(0.90, 'rgba(120,175,255,0.06)') |
| 335 | gf.addColorStop(1, 'rgba(120,175,255,0.22)') |
| 336 | ctx.fillStyle = gf |
| 337 | ctx.fill('evenodd') |
| 338 | |
| 339 | // Edge highlight stripes on the glass walls |
| 340 | ctx.save() |
| 341 | ctx.beginPath() |
| 342 | rr(oX, oY, oW, oH, oR) |
| 343 | rr(iX, iY, iW, iH, wallR) |
| 344 | ctx.clip('evenodd') |
| 345 | const hl = ctx.createLinearGradient(oX, 0, oX + oW, 0) |
| 346 | hl.addColorStop(0, 'rgba(255,255,255,0.00)') |
| 347 | hl.addColorStop(0.05, 'rgba(255,255,255,0.26)') |
| 348 | hl.addColorStop(0.15, 'rgba(255,255,255,0.00)') |
| 349 | hl.addColorStop(0.85, 'rgba(255,255,255,0.00)') |
| 350 | hl.addColorStop(0.95, 'rgba(255,255,255,0.15)') |
| 351 | hl.addColorStop(1, 'rgba(255,255,255,0.00)') |
| 352 | ctx.fillStyle = hl |
| 353 | ctx.fillRect(oX, oY, oW, oH) |
| 354 | ctx.restore() |
| 355 | |
| 356 | // Outer rim stroke |
| 357 | ctx.beginPath(); rr(oX, oY, oW, oH, oR) |
| 358 | ctx.strokeStyle = 'rgba(140,195,255,0.22)' |
| 359 | ctx.lineWidth = 1.5 |
| 360 | ctx.stroke() |
| 361 | |
| 362 | // Inner rim stroke |
| 363 | ctx.beginPath(); rr(iX, iY, iW, iH, wallR) |
| 364 | ctx.strokeStyle = 'rgba(170,215,255,0.30)' |
| 365 | ctx.lineWidth = 1.5 |
| 366 | ctx.stroke() |
| 367 | |
| 368 | ctx.restore() |
| 369 | } |
| 370 | |
| 371 | function drawWax(): void { |
| 372 | // 1. Draw white circles on waxOff (blob shapes in alpha channel) |
| 373 | wOff.clearRect(0, 0, wW, wH) |
| 374 | wOff.fillStyle = '#fff' |
| 375 | for (const b of blobs) { |
| 376 | wOff.beginPath() |
| 377 | wOff.arc(b.x - iX, b.y - iY, b.r, 0, Math.PI * 2) |
| 378 | wOff.fill() |
| 379 | } |
| 380 | |
| 381 | // 2. Gradient shifts warmer when blobs are hotter (using thermal state) |
| 382 | const avgTemp = blobs.reduce((s, b) => s + b.temp, 0) / blobs.length |
| 383 | const topColor = avgTemp > 0.5 ? '#FFBB55' : '#FF9955' |
| 384 | const midColor = avgTemp > 0.5 ? '#FF5511' : '#EE3300' |
| 385 | |
| 386 | wFinal.clearRect(0, 0, wW, wH) |
| 387 | wFinal.globalCompositeOperation = 'source-over' |
| 388 | const grad = wFinal.createLinearGradient(0, 0, 0, wH) |
| 389 | grad.addColorStop(0.0, topColor) |
| 390 | grad.addColorStop(0.45, midColor) |
| 391 | grad.addColorStop(1.0, '#991100') |
| 392 | wFinal.fillStyle = grad |
| 393 | wFinal.fillRect(0, 0, wW, wH) |
| 394 | |
| 395 | // destination-in + filter: keep gradient only inside merged blob silhouette |
| 396 | wFinal.filter = `blur(${BLOB_BLUR}px) contrast(${BLOB_CONTRAST})` |
| 397 | wFinal.globalCompositeOperation = 'destination-in' |
| 398 | wFinal.drawImage(waxOff, 0, 0) |
| 399 | wFinal.filter = 'none' |
| 400 | wFinal.globalCompositeOperation = 'source-over' |
| 401 | |
| 402 | // 3. Composite wax layer onto main canvas (caller has set fluid clip) |
| 403 | ctx.drawImage(waxFinal, iX, iY) |
| 404 | |
| 405 | // 4. Soft specular highlights — unfiltered, one per blob |
| 406 | for (const b of blobs) { |
| 407 | const hx = b.x - b.r * 0.22 |
| 408 | const hy = b.y - b.r * 0.30 |
| 409 | const hg = ctx.createRadialGradient(hx, hy, 0, hx, hy, b.r * 0.52) |
| 410 | hg.addColorStop(0, 'rgba(255,200,160,0.38)') |
| 411 | hg.addColorStop(0.5, 'rgba(255,150,80,0.10)') |
| 412 | hg.addColorStop(1, 'rgba(255,0,0,0)') |
| 413 | ctx.fillStyle = hg |
| 414 | ctx.fillRect(b.x - b.r, b.y - b.r, b.r * 2, b.r * 2) |
| 415 | } |
| 416 | |
| 417 | // 5. Subtle inner glow at base of blob mass — heat absorbed from element |
| 418 | const baseGlow = ctx.createRadialGradient(cx, iB, 0, cx, iB, iW * 0.55) |
| 419 | baseGlow.addColorStop(0, 'rgba(255,60,0,0.18)') |
| 420 | baseGlow.addColorStop(1, 'rgba(0,0,0,0)') |
| 421 | ctx.fillStyle = baseGlow |
| 422 | ctx.fillRect(iX, iY, iW, iH) |
| 423 | } |
| 424 | |
| 425 | // ── Animation loop ──────────────────────────────────────────────────────── |
| 426 | let frameCount = 0 |
| 427 | function frame(): void { |
| 428 | // Age and prune heat bursts |
| 429 | for (const b of heatBursts) b.age += 1 / 60 |
| 430 | for (let i = heatBursts.length - 1; i >= 0; i--) { |
| 431 | if (heatBursts[i].age >= BURST_DURATION) heatBursts.splice(i, 1) |
| 432 | } |
| 433 | // Physics step: buoyancy forces + engine update |
| 434 | applyBuoyancy() |
| 435 | Engine.update(engine, 1000 / 60) |
| 436 | syncBlobs() |
| 437 | |
| 438 | // ── Bounds check: log + clamp any escaped blobs ─────────────────── |
| 439 | for (let i = 0; i < blobs.length; i++) { |
| 440 | const b = blobs[i] |
| 441 | const px = b.body.position.x |
| 442 | const py = b.body.position.y |
| 443 | const outX = px < iX || px > iX + iW |
| 444 | const outY = py < iY || py > iB |
| 445 | if (outX || outY) { |
| 446 | remoteLog(`[lava] blob ${i} OOB: x=${px.toFixed(0)} y=${py.toFixed(0)} vy=${b.body.velocity.y.toFixed(2)} temp=${b.temp.toFixed(3)} — clamping`) |
| 447 | // Clamp position back inside tube |
| 448 | const clampedX = Math.max(iX + b.rBase, Math.min(iX + iW - b.rBase, px)) |
| 449 | const clampedY = Math.max(iY + b.rBase, Math.min(iB - b.rBase, py)) |
| 450 | Matter.Body.setPosition(b.body, { x: clampedX, y: clampedY }) |
| 451 | Matter.Body.setVelocity(b.body, { x: 0, y: 0 }) |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | // One-time diagnostic on frame 1 |
| 456 | if (frameCount === 1) { |
| 457 | remoteLog(`[lava] tube: iX=${iX.toFixed(0)} iY=${iY.toFixed(0)} iW=${iW.toFixed(0)} iH=${iH.toFixed(0)} iB=${iB.toFixed(0)}`) |
| 458 | for (let i = 0; i < blobs.length; i++) { |
| 459 | const b = blobs[i] |
| 460 | remoteLog(`[lava] blob ${i}: x=${b.x.toFixed(0)} y=${b.y.toFixed(0)} r=${b.r.toFixed(0)} vy=${b.body.velocity.y.toFixed(2)}`) |
| 461 | } |
| 462 | } |
| 463 | // Per-second position summary |
| 464 | if (frameCount % 60 === 0) { |
| 465 | const summary = blobs.map((b, i) => |
| 466 | `${i}:(${b.x.toFixed(0)},${b.y.toFixed(0)} vy=${b.body.velocity.y.toFixed(1)} t=${b.temp.toFixed(2)})` |
| 467 | ).join(' ') |
| 468 | remoteLog(`[lava] t=${t.toFixed(0)} ${summary}`) |
| 469 | } |
| 470 | frameCount++ |
| 471 | |
| 472 | drawBackground() |
| 473 | drawHeatSource() |
| 474 | drawHeatSink() |
| 475 | drawWater() |
| 476 | ctx.save() |
| 477 | ctx.beginPath(); rr(iX, iY, iW, iH, wallR); ctx.clip() |
| 478 | drawWax() |
| 479 | ctx.restore() |
| 480 | drawGlass() |
| 481 | t += 1 / 60 |
| 482 | requestAnimationFrame(frame) |
| 483 | } |
| 484 | |
| 485 | requestAnimationFrame(frame) |
| 486 | } |