tower / cascadia / files / src / views / map.ts
Branch cascadia · default branch · all branches
map.ts
| 1 | /** |
| 2 | * The 2D map: the inner surface unrolled. See design.md §1.7, §3. |
| 3 | * |
| 4 | * Drawn axis-horizontal (sun cap at the left) and circumference-vertical, which |
| 5 | * fits a 540:314 world onto a screen without scrolling. The surface is shown once, |
| 6 | * bounded, so its extent is readable — the cut falls at a slat centre, where there |
| 7 | * is no geography to split (see MAP_THETA_ORIGIN). |
| 8 | * |
| 9 | * Unrolling a cylinder is exact — no projection distortion anywhere on this map. |
| 10 | */ |
| 11 | import { |
| 12 | CIRCUMFERENCE_M, LENGTH_M, |
| 13 | } from '../canon/constants.js' |
| 14 | import { landStripCount, slatCount, slatWidth } from '../canon/slats.js' |
| 15 | import { |
| 16 | type SurfacePoint, fromMap, landStripCentre, slatCentre, toMap, |
| 17 | } from '../canon/geometry.js' |
| 18 | import { type Place, isAreaKind } from '../world/schema.js' |
| 19 | import { KIND_COLOR } from './palette.js' |
| 20 | import { type Surface, rasterSet } from './raster.js' |
| 21 | |
| 22 | export interface MapCallbacks { |
| 23 | onPick: (p: SurfacePoint, hit: Place | null, shiftKey: boolean) => void |
| 24 | onDragPlace: (id: string, p: SurfacePoint) => void |
| 25 | onHover: (p: SurfacePoint | null) => void |
| 26 | } |
| 27 | |
| 28 | const MARKER_R = 5 |
| 29 | |
| 30 | export class TowerMap { |
| 31 | private ctx: CanvasRenderingContext2D |
| 32 | /** Pixels per metre. */ |
| 33 | private scale = 1 |
| 34 | private offsetX = 0 |
| 35 | private offsetY = 0 |
| 36 | |
| 37 | places: readonly Place[] = [] |
| 38 | selectedId: string | null = null |
| 39 | probe: { from: SurfacePoint; to: SurfacePoint | null } | null = null |
| 40 | draftPolygon: [number, number][] = [] |
| 41 | /** |
| 42 | * Whether pressing on a marker grabs it. False while a creation tool is active, |
| 43 | * so that clicking on top of an existing place creates a new one rather than |
| 44 | * silently dragging the old one. |
| 45 | */ |
| 46 | dragEnabled = true |
| 47 | |
| 48 | /** The rendered terrain, drawn under everything. Null until it loads, or if absent. */ |
| 49 | private terrain: HTMLImageElement | null = null |
| 50 | showTerrain = true |
| 51 | |
| 52 | private surface: Surface = 'canon' |
| 53 | private dragging: { id: string } | null = null |
| 54 | private panning: { x: number; y: number; ox: number; oy: number } | null = null |
| 55 | private moved = false |
| 56 | |
| 57 | constructor(private canvas: HTMLCanvasElement, private cb: MapCallbacks) { |
| 58 | const ctx = canvas.getContext('2d') |
| 59 | if (!ctx) throw new Error('2D canvas unavailable') |
| 60 | this.ctx = ctx |
| 61 | this.attach() |
| 62 | this.resize() |
| 63 | this.loadTerrain() |
| 64 | } |
| 65 | |
| 66 | /** |
| 67 | * Load the terrain raster produced by `npm run terrain`. It is drawn against |
| 68 | * `mapThetaOrigin()`, which content/geography.json must match — see the note on |
| 69 | * MAP_CUT_WITHOUT_SLATS. Absence is fine; the map falls back to flat ground. |
| 70 | */ |
| 71 | private loadTerrain(): void { |
| 72 | const img = new Image() |
| 73 | const want = this.surface |
| 74 | img.onload = () => { |
| 75 | // A slow load of the surface the reader has since switched away from must |
| 76 | // not paint over the one they are looking at. |
| 77 | if (want !== this.surface) return |
| 78 | this.terrain = img |
| 79 | this.draw() |
| 80 | } |
| 81 | img.src = `${import.meta.env.BASE_URL}${rasterSet(this.surface).color}` |
| 82 | } |
| 83 | |
| 84 | /** Swap the ground under the map. See raster.ts for what a surface is. */ |
| 85 | setSurface(surface: Surface): void { |
| 86 | if (surface === this.surface) return |
| 87 | this.surface = surface |
| 88 | this.terrain = null |
| 89 | this.draw() |
| 90 | this.loadTerrain() |
| 91 | } |
| 92 | |
| 93 | // ------------------------------------------------------------------- transform |
| 94 | |
| 95 | private worldToScreen(x: number, y: number): [number, number] { |
| 96 | return [x * this.scale + this.offsetX, y * this.scale + this.offsetY] |
| 97 | } |
| 98 | |
| 99 | private screenToWorld(px: number, py: number): [number, number] { |
| 100 | return [(px - this.offsetX) / this.scale, (py - this.offsetY) / this.scale] |
| 101 | } |
| 102 | |
| 103 | /** Frame the whole world with a margin. */ |
| 104 | fit(): void { |
| 105 | const { width, height } = this.canvas.getBoundingClientRect() |
| 106 | const m = 24 |
| 107 | this.scale = Math.min((width - m * 2) / LENGTH_M, (height - m * 2) / CIRCUMFERENCE_M) |
| 108 | this.offsetX = (width - LENGTH_M * this.scale) / 2 |
| 109 | this.offsetY = (height - CIRCUMFERENCE_M * this.scale) / 2 |
| 110 | this.draw() |
| 111 | } |
| 112 | |
| 113 | /** Keep some of the surface on screen; without tiling, it can otherwise be lost. */ |
| 114 | private clampPan(): void { |
| 115 | const { width, height } = this.canvas.getBoundingClientRect() |
| 116 | const w = LENGTH_M * this.scale |
| 117 | const h = CIRCUMFERENCE_M * this.scale |
| 118 | const keep = 100 |
| 119 | this.offsetX = Math.min(Math.max(this.offsetX, keep - w), width - keep) |
| 120 | this.offsetY = Math.min(Math.max(this.offsetY, keep - h), height - keep) |
| 121 | } |
| 122 | |
| 123 | /** Centre the view on a surface point, zooming in if the map is fully zoomed out. */ |
| 124 | centreOn(p: SurfacePoint, minScale = 6e-3): void { |
| 125 | const { width, height } = this.canvas.getBoundingClientRect() |
| 126 | if (this.scale < minScale) this.scale = minScale |
| 127 | const m = toMap(p) |
| 128 | this.offsetX = width / 2 - m.x * this.scale |
| 129 | this.offsetY = height / 2 - m.y * this.scale |
| 130 | this.clampPan() |
| 131 | this.draw() |
| 132 | } |
| 133 | |
| 134 | resize(): void { |
| 135 | const dpr = window.devicePixelRatio || 1 |
| 136 | const { width, height } = this.canvas.getBoundingClientRect() |
| 137 | this.canvas.width = Math.round(width * dpr) |
| 138 | this.canvas.height = Math.round(height * dpr) |
| 139 | this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0) |
| 140 | this.draw() |
| 141 | } |
| 142 | |
| 143 | // ----------------------------------------------------------------- interaction |
| 144 | |
| 145 | private eventPoint(e: PointerEvent | WheelEvent): { px: number; py: number } { |
| 146 | const r = this.canvas.getBoundingClientRect() |
| 147 | return { px: e.clientX - r.left, py: e.clientY - r.top } |
| 148 | } |
| 149 | |
| 150 | private surfaceAt(px: number, py: number): SurfacePoint { |
| 151 | const [x, y] = this.screenToWorld(px, py) |
| 152 | return fromMap({ x, y }) |
| 153 | } |
| 154 | |
| 155 | private attach(): void { |
| 156 | this.canvas.addEventListener('pointerdown', (e) => { |
| 157 | const { px, py } = this.eventPoint(e) |
| 158 | this.moved = false |
| 159 | const hit = this.hitTest(px, py) |
| 160 | if (this.dragEnabled && hit && hit.geometry.type === 'point' && !e.shiftKey) { |
| 161 | this.dragging = { id: hit.id } |
| 162 | this.canvas.setPointerCapture(e.pointerId) |
| 163 | } else { |
| 164 | this.panning = { x: px, y: py, ox: this.offsetX, oy: this.offsetY } |
| 165 | this.canvas.setPointerCapture(e.pointerId) |
| 166 | } |
| 167 | }) |
| 168 | |
| 169 | this.canvas.addEventListener('pointermove', (e) => { |
| 170 | const { px, py } = this.eventPoint(e) |
| 171 | if (this.dragging) { |
| 172 | this.moved = true |
| 173 | this.cb.onDragPlace(this.dragging.id, this.surfaceAt(px, py)) |
| 174 | } else if (this.panning) { |
| 175 | if (Math.hypot(px - this.panning.x, py - this.panning.y) > 3) this.moved = true |
| 176 | this.offsetX = this.panning.ox + (px - this.panning.x) |
| 177 | this.offsetY = this.panning.oy + (py - this.panning.y) |
| 178 | this.clampPan() |
| 179 | this.draw() |
| 180 | } else { |
| 181 | this.cb.onHover(this.surfaceAt(px, py)) |
| 182 | } |
| 183 | }) |
| 184 | |
| 185 | const end = (e: PointerEvent) => { |
| 186 | const { px, py } = this.eventPoint(e) |
| 187 | const wasDragging = this.dragging |
| 188 | this.dragging = null |
| 189 | this.panning = null |
| 190 | if (this.canvas.hasPointerCapture(e.pointerId)) this.canvas.releasePointerCapture(e.pointerId) |
| 191 | if (!this.moved && !wasDragging) this.cb.onPick(this.surfaceAt(px, py), this.hitTest(px, py), e.shiftKey) |
| 192 | } |
| 193 | this.canvas.addEventListener('pointerup', end) |
| 194 | this.canvas.addEventListener('pointercancel', () => { |
| 195 | this.dragging = null |
| 196 | this.panning = null |
| 197 | }) |
| 198 | this.canvas.addEventListener('pointerleave', () => this.cb.onHover(null)) |
| 199 | |
| 200 | this.canvas.addEventListener('wheel', (e) => { |
| 201 | e.preventDefault() |
| 202 | const { px, py } = this.eventPoint(e) |
| 203 | const [wx, wy] = this.screenToWorld(px, py) |
| 204 | const factor = Math.exp(-e.deltaY * 0.0015) |
| 205 | const fitScale = this.canvas.getBoundingClientRect().width / LENGTH_M |
| 206 | this.scale = Math.min(Math.max(this.scale * factor, fitScale * 0.5), fitScale * 400) |
| 207 | this.offsetX = px - wx * this.scale |
| 208 | this.offsetY = py - wy * this.scale |
| 209 | this.clampPan() |
| 210 | this.draw() |
| 211 | }, { passive: false }) |
| 212 | } |
| 213 | |
| 214 | /** Topmost place under the cursor, markers taking precedence over areas. */ |
| 215 | hitTest(px: number, py: number): Place | null { |
| 216 | for (let i = this.places.length - 1; i >= 0; i--) { |
| 217 | const p = this.places[i]! |
| 218 | if (p.geometry.type !== 'point') continue |
| 219 | const m = toMap({ theta: p.geometry.theta, z: p.geometry.z }) |
| 220 | const [sx, sy] = this.worldToScreen(m.x, m.y) |
| 221 | if (Math.hypot(px - sx, py - sy) <= MARKER_R + 5) return p |
| 222 | } |
| 223 | for (let i = this.places.length - 1; i >= 0; i--) { |
| 224 | const p = this.places[i]! |
| 225 | if (p.geometry.type !== 'polyline') continue |
| 226 | this.ctx.beginPath() |
| 227 | this.tracePath(p.geometry.points) |
| 228 | this.ctx.lineWidth = 10 |
| 229 | if (this.ctx.isPointInStroke(px, py)) return p |
| 230 | } |
| 231 | for (let i = this.places.length - 1; i >= 0; i--) { |
| 232 | const p = this.places[i]! |
| 233 | if (p.geometry.type !== 'band') continue |
| 234 | const [x0] = this.worldToScreen(p.geometry.zFrom, 0) |
| 235 | const [x1] = this.worldToScreen(p.geometry.zTo, 0) |
| 236 | if (px >= x0 && px <= x1) return p |
| 237 | } |
| 238 | for (let i = this.places.length - 1; i >= 0; i--) { |
| 239 | const p = this.places[i]! |
| 240 | if (p.geometry.type !== 'polygon') continue |
| 241 | this.ctx.beginPath() |
| 242 | this.tracePolygon(p.geometry.points) |
| 243 | if (this.ctx.isPointInPath(px, py)) return p |
| 244 | } |
| 245 | return null |
| 246 | } |
| 247 | |
| 248 | // -------------------------------------------------------------------- drawing |
| 249 | |
| 250 | /** Trace an open path. Segments crossing the seam are split, not drawn the long way. */ |
| 251 | private tracePath(points: readonly [number, number][]): void { |
| 252 | let prevY: number | null = null |
| 253 | points.forEach(([theta, z], i) => { |
| 254 | const m = toMap({ theta, z }) |
| 255 | const [sx, sy] = this.worldToScreen(m.x, m.y) |
| 256 | const jumped = prevY !== null && Math.abs(m.y - prevY) > CIRCUMFERENCE_M / 2 |
| 257 | if (i === 0 || jumped) this.ctx.moveTo(sx, sy) |
| 258 | else this.ctx.lineTo(sx, sy) |
| 259 | prevY = m.y |
| 260 | }) |
| 261 | } |
| 262 | |
| 263 | private tracePolygon(points: readonly [number, number][]): void { |
| 264 | points.forEach(([theta, z], i) => { |
| 265 | const m = toMap({ theta, z }) |
| 266 | const [sx, sy] = this.worldToScreen(m.x, m.y) |
| 267 | if (i === 0) this.ctx.moveTo(sx, sy) |
| 268 | else this.ctx.lineTo(sx, sy) |
| 269 | }) |
| 270 | this.ctx.closePath() |
| 271 | } |
| 272 | |
| 273 | draw(): void { |
| 274 | const ctx = this.ctx |
| 275 | const { width, height } = this.canvas.getBoundingClientRect() |
| 276 | ctx.clearRect(0, 0, width, height) |
| 277 | ctx.fillStyle = '#0b0d12' |
| 278 | ctx.fillRect(0, 0, width, height) |
| 279 | |
| 280 | this.drawSurface() |
| 281 | this.drawCaps() |
| 282 | this.drawPlaces() |
| 283 | this.drawProbe() |
| 284 | this.drawDraft() |
| 285 | this.drawScaleBar() |
| 286 | } |
| 287 | |
| 288 | /** A round-number scale bar, because every distance here is counter-intuitive. */ |
| 289 | private drawScaleBar(): void { |
| 290 | const ctx = this.ctx |
| 291 | const { height } = this.canvas.getBoundingClientRect() |
| 292 | const targetPx = 160 |
| 293 | const candidates = [1e3, 5e3, 1e4, 2.5e4, 5e4, 1e5, 2e5] |
| 294 | const metres = candidates.find((c) => c * this.scale > targetPx) ?? candidates.at(-1)! |
| 295 | const px = metres * this.scale |
| 296 | const x = 16 |
| 297 | const y = height - 22 |
| 298 | |
| 299 | ctx.strokeStyle = 'rgba(230,238,250,0.75)' |
| 300 | ctx.lineWidth = 1.5 |
| 301 | ctx.beginPath() |
| 302 | ctx.moveTo(x, y - 4) |
| 303 | ctx.lineTo(x, y) |
| 304 | ctx.lineTo(x + px, y) |
| 305 | ctx.lineTo(x + px, y - 4) |
| 306 | ctx.stroke() |
| 307 | ctx.font = '10px ui-monospace, SFMono-Regular, Menlo, monospace' |
| 308 | ctx.fillStyle = 'rgba(230,238,250,0.8)' |
| 309 | ctx.fillText(metres >= 1000 ? `${metres / 1000} km` : `${metres} m`, x, y - 8) |
| 310 | } |
| 311 | |
| 312 | private drawSurface(): void { |
| 313 | const ctx = this.ctx |
| 314 | const [x0, y0] = this.worldToScreen(0, 0) |
| 315 | const w = LENGTH_M * this.scale |
| 316 | const h = CIRCUMFERENCE_M * this.scale |
| 317 | |
| 318 | if (this.showTerrain && this.terrain) { |
| 319 | ctx.imageSmoothingEnabled = true |
| 320 | ctx.drawImage(this.terrain, x0, y0, w, h) |
| 321 | } else { |
| 322 | ctx.fillStyle = '#1c2b22' |
| 323 | ctx.fillRect(x0, y0, w, h) |
| 324 | } |
| 325 | |
| 326 | // Everything below is clipped to the surface, so the slat straddling the seam |
| 327 | // draws as two halves at the top and bottom edges rather than spilling out. |
| 328 | ctx.save() |
| 329 | ctx.beginPath() |
| 330 | ctx.rect(x0, y0, w, h) |
| 331 | ctx.clip() |
| 332 | |
| 333 | // Slats: transparent floor over open space. Tower's "water" (D-002). |
| 334 | const slatH = slatWidth() * this.scale |
| 335 | for (let i = 0; i < slatCount(); i++) { |
| 336 | const yc = toMap({ theta: slatCentre(i), z: 0 }).y |
| 337 | for (const band of [yc, yc + CIRCUMFERENCE_M]) { |
| 338 | const [, sy] = this.worldToScreen(0, band) |
| 339 | ctx.fillStyle = '#05070d' |
| 340 | ctx.fillRect(x0, sy - slatH / 2, w, slatH) |
| 341 | ctx.strokeStyle = 'rgba(120,170,220,0.28)' |
| 342 | ctx.lineWidth = 1 |
| 343 | ctx.strokeRect(x0, sy - slatH / 2, w, slatH) |
| 344 | this.drawStars(x0, sy - slatH / 2, w, slatH, i) |
| 345 | } |
| 346 | } |
| 347 | |
| 348 | if (slatCount() === 0) { |
| 349 | // The single strip is centred on the map edge, so label it in the middle |
| 350 | // where it can actually be read. |
| 351 | ctx.fillText('NO SLATS — ONE UNBROKEN SURFACE', x0 + 6, y0 + h / 2) |
| 352 | } else { |
| 353 | for (let i = 0; i < landStripCount(); i++) { |
| 354 | const [, sy] = this.worldToScreen(0, toMap({ theta: landStripCentre(i), z: 0 }).y) |
| 355 | ctx.fillText(`STRIP ${i}`, x0 + 6, sy - 3) |
| 356 | } |
| 357 | } |
| 358 | ctx.restore() |
| 359 | |
| 360 | ctx.strokeStyle = 'rgba(150,180,210,0.30)' |
| 361 | ctx.lineWidth = 1 |
| 362 | ctx.strokeRect(x0, y0, w, h) |
| 363 | } |
| 364 | |
| 365 | /** Deterministic star field so slats do not shimmer while panning. */ |
| 366 | private drawStars(x: number, y: number, w: number, h: number, seed: number): void { |
| 367 | if (h < 2) return |
| 368 | const ctx = this.ctx |
| 369 | ctx.fillStyle = 'rgba(220,235,255,0.75)' |
| 370 | let s = seed * 9781 + 1 |
| 371 | const n = Math.min(400, Math.max(20, Math.round(w / 6))) |
| 372 | for (let i = 0; i < n; i++) { |
| 373 | s = (s * 1103515245 + 12345) & 0x7fffffff |
| 374 | const fx = ((s >> 8) % 10000) / 10000 |
| 375 | s = (s * 1103515245 + 12345) & 0x7fffffff |
| 376 | const fy = ((s >> 8) % 10000) / 10000 |
| 377 | ctx.fillRect(x + fx * w, y + fy * h, 1, 1) |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | private drawCaps(): void { |
| 382 | const ctx = this.ctx |
| 383 | const [, y0] = this.worldToScreen(0, 0) |
| 384 | const h = CIRCUMFERENCE_M * this.scale |
| 385 | const [sunX] = this.worldToScreen(0, 0) |
| 386 | const [farX] = this.worldToScreen(LENGTH_M, 0) |
| 387 | |
| 388 | const grad = ctx.createLinearGradient(sunX, 0, sunX + 90, 0) |
| 389 | grad.addColorStop(0, 'rgba(255,214,140,0.30)') |
| 390 | grad.addColorStop(1, 'rgba(255,214,140,0)') |
| 391 | ctx.fillStyle = grad |
| 392 | ctx.fillRect(sunX, y0, 90, h) |
| 393 | |
| 394 | ctx.lineWidth = 2 |
| 395 | ctx.strokeStyle = 'rgba(255,214,140,0.65)' |
| 396 | ctx.beginPath() |
| 397 | ctx.moveTo(sunX, y0) |
| 398 | ctx.lineTo(sunX, y0 + h) |
| 399 | ctx.stroke() |
| 400 | |
| 401 | ctx.strokeStyle = 'rgba(150,170,200,0.45)' |
| 402 | ctx.beginPath() |
| 403 | ctx.moveTo(farX, y0) |
| 404 | ctx.lineTo(farX, y0 + h) |
| 405 | ctx.stroke() |
| 406 | |
| 407 | ctx.font = '11px ui-monospace, SFMono-Regular, Menlo, monospace' |
| 408 | ctx.fillStyle = 'rgba(255,214,140,0.85)' |
| 409 | ctx.fillText('SUN CAP', sunX + 8, y0 + 14) |
| 410 | ctx.fillStyle = 'rgba(170,190,215,0.8)' |
| 411 | ctx.textAlign = 'right' |
| 412 | ctx.fillText('FAR CAP', farX - 8, y0 + 14) |
| 413 | ctx.textAlign = 'left' |
| 414 | } |
| 415 | |
| 416 | /** Rank for label priority: settlements and landmarks beat broad regions. */ |
| 417 | private static readonly LABEL_RANK: Record<string, number> = { |
| 418 | city: 0, tower: 1, town: 2, embassy: 3, landmark: 4, mountain: 5, |
| 419 | canyon: 6, river: 7, lake: 8, note: 9, forest: 10, desert: 11, region: 12, |
| 420 | } |
| 421 | |
| 422 | private drawPlaces(): void { |
| 423 | const ctx = this.ctx |
| 424 | ctx.font = '12px system-ui, -apple-system, sans-serif' |
| 425 | // Labels are placed most-important first and skipped where they would collide. |
| 426 | // Without this the mountain settlements pile into an unreadable smear. |
| 427 | this.labelBoxes = [] |
| 428 | const order = [...this.places].sort( |
| 429 | (a, b) => (TowerMap.LABEL_RANK[a.kind] ?? 99) - (TowerMap.LABEL_RANK[b.kind] ?? 99)) |
| 430 | for (const p of order) { |
| 431 | const color = KIND_COLOR[p.kind] ?? '#ccc' |
| 432 | const selected = p.id === this.selectedId |
| 433 | ctx.globalAlpha = p.public ? 1 : 0.55 |
| 434 | |
| 435 | if (p.geometry.type === 'band') { |
| 436 | const [x0, y0] = this.worldToScreen(p.geometry.zFrom, 0) |
| 437 | const [x1] = this.worldToScreen(p.geometry.zTo, 0) |
| 438 | const h = CIRCUMFERENCE_M * this.scale |
| 439 | const overTerrain = this.showTerrain && this.terrain |
| 440 | if (!overTerrain || selected) { |
| 441 | ctx.fillStyle = color + (selected ? '2e' : '30') |
| 442 | ctx.fillRect(x0, y0, x1 - x0, h) |
| 443 | } |
| 444 | ctx.strokeStyle = overTerrain && !selected ? color + '66' : color |
| 445 | ctx.lineWidth = selected ? 2.5 : 1.5 |
| 446 | ctx.setLineDash(p.public ? [] : [5, 4]) |
| 447 | ctx.strokeRect(x0, y0, x1 - x0, h) |
| 448 | ctx.setLineDash([]) |
| 449 | this.label(p.name, (x0 + x1) / 2, y0 + h - 10, color, true) |
| 450 | } else if (p.geometry.type === 'polyline') { |
| 451 | ctx.beginPath() |
| 452 | this.tracePath(p.geometry.points) |
| 453 | ctx.strokeStyle = color |
| 454 | ctx.lineWidth = selected ? 3.5 : 2 |
| 455 | ctx.lineJoin = 'round' |
| 456 | ctx.lineCap = 'round' |
| 457 | ctx.setLineDash(p.public ? [] : [6, 5]) |
| 458 | ctx.stroke() |
| 459 | ctx.setLineDash([]) |
| 460 | const mid = p.geometry.points[Math.floor(p.geometry.points.length / 2)]! |
| 461 | const mm = toMap({ theta: mid[0], z: mid[1] }) |
| 462 | const [sx, sy] = this.worldToScreen(mm.x, mm.y) |
| 463 | this.label(p.name, sx, sy - 8, color, true) |
| 464 | } else if (p.geometry.type === 'polygon') { |
| 465 | ctx.beginPath() |
| 466 | this.tracePolygon(p.geometry.points) |
| 467 | const overTerrain = this.showTerrain && this.terrain |
| 468 | if (!overTerrain || selected) { |
| 469 | ctx.fillStyle = color + (selected ? '2e' : isAreaKind(p.kind) ? '3a' : '22') |
| 470 | ctx.fill() |
| 471 | } |
| 472 | ctx.strokeStyle = overTerrain && !selected ? color + '77' : color |
| 473 | ctx.lineWidth = selected ? 2.5 : 1.5 |
| 474 | ctx.setLineDash(p.public ? [] : [5, 4]) |
| 475 | ctx.stroke() |
| 476 | ctx.setLineDash([]) |
| 477 | const c = centroid(p.geometry.points) |
| 478 | const m = toMap({ theta: c[0], z: c[1] }) |
| 479 | const [sx, sy] = this.worldToScreen(m.x, m.y) |
| 480 | this.label(p.name, sx, sy, color, true) |
| 481 | } else { |
| 482 | const m = toMap({ theta: p.geometry.theta, z: p.geometry.z }) |
| 483 | const [sx, sy] = this.worldToScreen(m.x, m.y) |
| 484 | ctx.beginPath() |
| 485 | ctx.arc(sx, sy, MARKER_R, 0, Math.PI * 2) |
| 486 | ctx.fillStyle = color |
| 487 | ctx.fill() |
| 488 | ctx.strokeStyle = selected ? '#fff' : 'rgba(0,0,0,0.6)' |
| 489 | ctx.lineWidth = selected ? 2.5 : 1.5 |
| 490 | ctx.stroke() |
| 491 | this.label(p.name, sx + MARKER_R + 5, sy + 4, color, false) |
| 492 | } |
| 493 | ctx.globalAlpha = 1 |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | private labelBoxes: { x: number; y: number; w: number; h: number }[] = [] |
| 498 | |
| 499 | private label(text: string, x: number, y: number, color: string, centred: boolean): void { |
| 500 | const ctx = this.ctx |
| 501 | const w = ctx.measureText(text).width |
| 502 | const box = { x: centred ? x - w / 2 : x, y: y - 11, w, h: 14 } |
| 503 | const { width, height } = this.canvas.getBoundingClientRect() |
| 504 | if (box.x < -w || box.x > width || box.y < -14 || box.y > height) return |
| 505 | for (const b of this.labelBoxes) { |
| 506 | if (box.x < b.x + b.w + 3 && box.x + box.w + 3 > b.x && |
| 507 | box.y < b.y + b.h + 2 && box.y + box.h + 2 > b.y) return |
| 508 | } |
| 509 | this.labelBoxes.push(box) |
| 510 | |
| 511 | if (centred) ctx.textAlign = 'center' |
| 512 | ctx.lineWidth = 3 |
| 513 | ctx.strokeStyle = 'rgba(0,0,0,0.8)' |
| 514 | ctx.strokeText(text, x, y) |
| 515 | ctx.fillStyle = color |
| 516 | ctx.fillText(text, x, y) |
| 517 | ctx.textAlign = 'left' |
| 518 | } |
| 519 | |
| 520 | private drawProbe(): void { |
| 521 | if (!this.probe) return |
| 522 | const ctx = this.ctx |
| 523 | const dot = (p: SurfacePoint, filled: boolean) => { |
| 524 | const mp = toMap(p) |
| 525 | const [sx, sy] = this.worldToScreen(mp.x, mp.y) |
| 526 | ctx.beginPath() |
| 527 | ctx.arc(sx, sy, 6, 0, Math.PI * 2) |
| 528 | ctx.strokeStyle = '#7fd4ff' |
| 529 | ctx.lineWidth = 2 |
| 530 | if (filled) { |
| 531 | ctx.fillStyle = '#7fd4ff' |
| 532 | ctx.fill() |
| 533 | } |
| 534 | ctx.stroke() |
| 535 | } |
| 536 | dot(this.probe.from, true) |
| 537 | if (!this.probe.to) return |
| 538 | dot(this.probe.to, false) |
| 539 | |
| 540 | const a = toMap(this.probe.from) |
| 541 | const b = toMap(this.probe.to) |
| 542 | // The instrument measures the short way round, so the line must show that |
| 543 | // route — which means splitting it where it leaves one edge and re-enters |
| 544 | // at the other, rather than drawing a straight line the long way. |
| 545 | let dy = b.y - a.y |
| 546 | if (dy > CIRCUMFERENCE_M / 2) dy -= CIRCUMFERENCE_M |
| 547 | if (dy < -CIRCUMFERENCE_M / 2) dy += CIRCUMFERENCE_M |
| 548 | const end = a.y + dy |
| 549 | |
| 550 | ctx.strokeStyle = '#7fd4ff' |
| 551 | ctx.lineWidth = 1.5 |
| 552 | ctx.setLineDash([6, 4]) |
| 553 | if (end >= 0 && end <= CIRCUMFERENCE_M) { |
| 554 | this.segment(a.x, a.y, b.x, b.y) |
| 555 | } else { |
| 556 | const edge = end < 0 ? 0 : CIRCUMFERENCE_M |
| 557 | const t = (edge - a.y) / dy |
| 558 | const xCross = a.x + (b.x - a.x) * t |
| 559 | this.segment(a.x, a.y, xCross, edge) |
| 560 | this.segment(xCross, edge === 0 ? CIRCUMFERENCE_M : 0, b.x, b.y) |
| 561 | } |
| 562 | ctx.setLineDash([]) |
| 563 | } |
| 564 | |
| 565 | private segment(x1: number, y1: number, x2: number, y2: number): void { |
| 566 | const [ax, ay] = this.worldToScreen(x1, y1) |
| 567 | const [bx, by] = this.worldToScreen(x2, y2) |
| 568 | this.ctx.beginPath() |
| 569 | this.ctx.moveTo(ax, ay) |
| 570 | this.ctx.lineTo(bx, by) |
| 571 | this.ctx.stroke() |
| 572 | } |
| 573 | |
| 574 | private drawDraft(): void { |
| 575 | if (this.draftPolygon.length === 0) return |
| 576 | const ctx = this.ctx |
| 577 | ctx.beginPath() |
| 578 | this.tracePath(this.draftPolygon) |
| 579 | ctx.strokeStyle = '#7fd4ff' |
| 580 | ctx.lineWidth = 2 |
| 581 | ctx.setLineDash([5, 4]) |
| 582 | ctx.stroke() |
| 583 | ctx.setLineDash([]) |
| 584 | for (const [theta, z] of this.draftPolygon) { |
| 585 | const m = toMap({ theta, z }) |
| 586 | const [sx, sy] = this.worldToScreen(m.x, m.y) |
| 587 | ctx.beginPath() |
| 588 | ctx.arc(sx, sy, 3.5, 0, Math.PI * 2) |
| 589 | ctx.fillStyle = '#7fd4ff' |
| 590 | ctx.fill() |
| 591 | } |
| 592 | } |
| 593 | } |
| 594 | |
| 595 | function centroid(points: readonly [number, number][]): [number, number] { |
| 596 | let t = 0 |
| 597 | let z = 0 |
| 598 | for (const p of points) { |
| 599 | t += p[0] |
| 600 | z += p[1] |
| 601 | } |
| 602 | return [t / points.length, z / points.length] |
| 603 | } |