tower / files / src / terrain / tile.ts
tile.ts
| 2026-09-30 | abc0aad | feat(farms): farms that grow, irregular fields, each crop on its own day; the world holds still while it is made (D-095..D-097) | Pavel Safronov |
| 2026-09-29 | e18dad0 | feat(far-end): sea ice, the dim, frosted panes and ice mountains at the far cap (D-091..D-093) | Pavel Safronov |
| 2026-09-27 | 00ceeed | feat(forest): three billion trees, meadows, and the Tall Wood of giants | Pavel Safronov |
| 2026-09-17 | 51c39d8 | feat(desert): mesas, dune fields, dry washes and salt pans, and a Capital with a waterfront | Pavel Safronov |
| 2026-09-17 | a088e5d | feat(weather): Tower's published weather, ships that read it, and a scenic tour | Pavel Safronov |
| 2026-09-16 | 80bcc97 | feat(water): lakes, seas and rivers as surfaces, with waves, flow and falls | Pavel Safronov |
| 2026-09-16 | 14d35b7 | fix(world): raise the lowland, thicken the hull, and let rivers prefer to cut | Pavel Safronov |
| 2026-09-16 | 376f2ce | feat(world): generate the world live from features, and drop the rasters | Pavel Safronov |