word-waltz / files / src / main.ts
main.ts
| 1 | /** |
| 2 | * main.ts — application entry point |
| 3 | * |
| 4 | * Responsibilities: |
| 5 | * - Parse the URL fragment to extract gameId and encryption key |
| 6 | * - Route to the correct view: game creation, word picking, or Wordle solving |
| 7 | * - Handle all game-state writes (encrypt → Firestore) |
| 8 | * - Subscribe to real-time Firestore updates and re-render on change |
| 9 | */ |
| 10 | |
| 11 | import { parseLink } from './utils/shareLink.js'; |
| 12 | import { generateKey, exportKey, importKey, encrypt, decrypt } from './crypto/encryption.js'; |
| 13 | import { createGame, getGame, updateGame, subscribeToGame, deleteGame, storePushSubscription } from './firebase/gameService.js'; |
| 14 | import { getStoredGames, upsertStoredGame, removeStoredGame, clearStoredGames } from './utils/gameRegistry.js'; |
| 15 | import { buildLink } from './utils/shareLink.js'; |
| 16 | import { mountWordPicker } from './components/WordPicker.js'; |
| 17 | import { mountWordleBoard } from './components/WordleBoard.js'; |
| 18 | import { mountScoreboard } from './components/Scoreboard.js'; |
| 19 | import { mountSoloScoreboard } from './components/SoloScoreboard.js'; |
| 20 | import { mountShareDialog } from './components/ShareDialog.js'; |
| 21 | import { notifyMyTurn, clearNotification, registerServiceWorker, subscribeToPush, isNotifOptedOut, setNotifOptOut, unsubscribeFromPush } from './utils/notifications.js'; |
| 22 | import speakerIconUrl from './assets/speaker.png'; |
| 23 | import muteIconUrl from './assets/mute.png'; |
| 24 | import urlIconUrl from './assets/url.png'; |
| 25 | import { getRandomWord, isValidAnswer } from './utils/wordList.js'; |
| 26 | import type { GameState, PlayerId, Round, SoloGameState, SoloRound, PendingNotification } from './types.js'; |
| 27 | // Waiting status helper |
| 28 | // --------------------------------------------------------------------------- |
| 29 | |
| 30 | function createWaitingEl(text: string): HTMLElement { |
| 31 | const wrap = document.createElement('div'); |
| 32 | wrap.className = 'status status--waiting'; |
| 33 | const dot = document.createElement('span'); |
| 34 | dot.className = 'status__live-dot'; |
| 35 | dot.setAttribute('aria-hidden', 'true'); |
| 36 | const msg = document.createElement('span'); |
| 37 | msg.textContent = text; |
| 38 | wrap.appendChild(dot); |
| 39 | wrap.appendChild(msg); |
| 40 | return wrap; |
| 41 | } |
| 42 | |
| 43 | // --------------------------------------------------------------------------- |
| 44 | // Player identity — stored in localStorage, keyed to the gameId. |
| 45 | // |
| 46 | // Limitation: if a player opens the link on a new device they won't have a |
| 47 | // stored role and will be assigned based on game state heuristics (see below). |
| 48 | // --------------------------------------------------------------------------- |
| 49 | |
| 50 | const roleKey = (gameId: string) => `word-waltz:player:${gameId}`; |
| 51 | const NAME_KEY = 'word-waltz:name'; |
| 52 | |
| 53 | function getSavedName(): string { return localStorage.getItem(NAME_KEY) ?? ''; } |
| 54 | function saveName(name: string): void { localStorage.setItem(NAME_KEY, name); } |
| 55 | |
| 56 | function getRole(gameId: string): PlayerId | null { |
| 57 | return localStorage.getItem(roleKey(gameId)) as PlayerId | null; |
| 58 | } |
| 59 | |
| 60 | function setRole(gameId: string, role: PlayerId): void { |
| 61 | localStorage.setItem(roleKey(gameId), role); |
| 62 | } |
| 63 | |
| 64 | // --------------------------------------------------------------------------- |
| 65 | // State-machine helpers |
| 66 | // --------------------------------------------------------------------------- |
| 67 | |
| 68 | /** The player who needs to pick a word for the next round. */ |
| 69 | function nextChallenger(state: GameState): PlayerId { |
| 70 | if (state.rounds.length === 0) return 'a'; |
| 71 | const last = state.rounds[state.rounds.length - 1]; |
| 72 | return last.challenger === 'a' ? 'b' : 'a'; |
| 73 | } |
| 74 | |
| 75 | /** The player who is solving the current round. */ |
| 76 | function currentSolver(state: GameState): PlayerId { |
| 77 | return state.rounds[state.currentRound].challenger === 'a' ? 'b' : 'a'; |
| 78 | } |
| 79 | |
| 80 | /** Returns true if it is currently this player's turn to act. */ |
| 81 | function isMyTurn(state: GameState, role: PlayerId): boolean { |
| 82 | if (state.players.b.name === '') return false; // waiting for opponent to join |
| 83 | if (state.turn === 'pick') return nextChallenger(state) === role; |
| 84 | return currentSolver(state) === role; |
| 85 | } |
| 86 | |
| 87 | /** Human-readable status shown on the home screen game list. */ |
| 88 | function computeStatus(state: GameState, role: PlayerId): string { |
| 89 | if (state.players.b.name === '') return 'Waiting for opponent to join'; |
| 90 | if (isMyTurn(state, role)) { |
| 91 | return state.turn === 'pick' ? 'Your turn to pick a word' : 'Your turn to solve'; |
| 92 | } |
| 93 | return state.turn === 'pick' ? 'Opponent is picking a word' : 'Opponent is solving'; |
| 94 | } |
| 95 | |
| 96 | /** Navigate to a game by setting the URL fragment (triggers hashchange). */ |
| 97 | function navigateToGame(gameId: string, key: string): void { |
| 98 | const fragment = buildLink(gameId, key).split('#')[1]; |
| 99 | if (fragment) window.location.hash = fragment; |
| 100 | } |
| 101 | |
| 102 | // --------------------------------------------------------------------------- |
| 103 | // Share button — shown in the header while a game is active |
| 104 | // --------------------------------------------------------------------------- |
| 105 | |
| 106 | let shareModal: HTMLElement | null = null; |
| 107 | |
| 108 | function updateShareButton(): void { |
| 109 | const btn = document.getElementById('share-btn') as HTMLButtonElement | null; |
| 110 | if (!btn) return; |
| 111 | |
| 112 | const { gameId, key } = parseLink(); |
| 113 | if (!gameId || !key) { |
| 114 | btn.hidden = true; |
| 115 | btn.onclick = null; |
| 116 | return; |
| 117 | } |
| 118 | |
| 119 | const inviteUrl = buildLink(gameId, key, 'b'); |
| 120 | |
| 121 | if (!btn.hidden && btn.querySelector('img')) { |
| 122 | // Already set up — just refresh the onclick with the current URL |
| 123 | btn.onclick = openShareModal(inviteUrl); |
| 124 | return; |
| 125 | } |
| 126 | |
| 127 | btn.textContent = ''; |
| 128 | const shareImg = document.createElement('img'); |
| 129 | shareImg.src = urlIconUrl; |
| 130 | shareImg.alt = 'Share'; |
| 131 | btn.appendChild(shareImg); |
| 132 | btn.hidden = false; |
| 133 | btn.onclick = openShareModal(inviteUrl); |
| 134 | } |
| 135 | |
| 136 | function openShareModal(inviteUrl: string): () => void { |
| 137 | return () => { |
| 138 | if (shareModal) { shareModal.remove(); shareModal = null; return; } |
| 139 | |
| 140 | const overlay = document.createElement('div'); |
| 141 | overlay.className = 'share-modal'; |
| 142 | shareModal = overlay; |
| 143 | |
| 144 | const box = document.createElement('div'); |
| 145 | box.className = 'share-modal__box'; |
| 146 | |
| 147 | const closeBtn = document.createElement('button'); |
| 148 | closeBtn.className = 'share-modal__close'; |
| 149 | closeBtn.textContent = '×'; |
| 150 | closeBtn.setAttribute('aria-label', 'Close'); |
| 151 | closeBtn.onclick = () => { overlay.remove(); shareModal = null; }; |
| 152 | box.appendChild(closeBtn); |
| 153 | |
| 154 | const inner = document.createElement('div'); |
| 155 | box.appendChild(inner); |
| 156 | overlay.appendChild(box); |
| 157 | document.body.appendChild(overlay); |
| 158 | |
| 159 | import('./components/ShareDialog.js').then(({ mountShareDialog }) => { |
| 160 | mountShareDialog(inner, { shareUrl: inviteUrl }); |
| 161 | }).catch(console.error); |
| 162 | |
| 163 | overlay.addEventListener('click', (e) => { |
| 164 | if (e.target === overlay) { overlay.remove(); shareModal = null; } |
| 165 | }); |
| 166 | }; |
| 167 | } |
| 168 | |
| 169 | // --------------------------------------------------------------------------- |
| 170 | // Firestore write helper |
| 171 | // --------------------------------------------------------------------------- |
| 172 | |
| 173 | async function saveState( |
| 174 | gameId: string, |
| 175 | key: CryptoKey, |
| 176 | state: GameState, |
| 177 | pendingNotification?: PendingNotification | null, |
| 178 | ): Promise<void> { |
| 179 | const envelope = await encrypt(JSON.stringify(state), key); |
| 180 | await updateGame(gameId, envelope, pendingNotification); |
| 181 | } |
| 182 | |
| 183 | // --------------------------------------------------------------------------- |
| 184 | // View rendering |
| 185 | // --------------------------------------------------------------------------- |
| 186 | |
| 187 | let cleanupView: (() => void) | null = null; |
| 188 | let unsubscribeGame: (() => void) | null = null; |
| 189 | |
| 190 | function render( |
| 191 | app: HTMLElement, |
| 192 | state: GameState, |
| 193 | myRole: PlayerId, |
| 194 | gameId: string, |
| 195 | key: CryptoKey, |
| 196 | base64urlKey: string, |
| 197 | shareUrl: string, |
| 198 | ): void { |
| 199 | cleanupView?.(); |
| 200 | cleanupView = null; |
| 201 | app.innerHTML = ''; |
| 202 | |
| 203 | // Keep the home-screen game list up to date with the latest state. |
| 204 | upsertStoredGame({ |
| 205 | gameId, |
| 206 | key: base64urlKey, |
| 207 | role: myRole, |
| 208 | myName: state.players[myRole].name, |
| 209 | opponentName: (myRole === 'a' ? state.players.b : state.players.a).name, |
| 210 | status: computeStatus(state, myRole), |
| 211 | myTurn: isMyTurn(state, myRole), |
| 212 | createdAt: state.createdAt, |
| 213 | lastUpdated: Date.now(), |
| 214 | }); |
| 215 | |
| 216 | // Scoreboard is always visible |
| 217 | const scoreboardEl = document.createElement('div'); |
| 218 | app.appendChild(scoreboardEl); |
| 219 | const cleanupScoreboard = mountScoreboard(scoreboardEl, { |
| 220 | players: state.players, |
| 221 | rounds: state.rounds, |
| 222 | myRole, |
| 223 | turn: state.turn, |
| 224 | currentRound: state.currentRound, |
| 225 | onNameChange: async (newName: string) => { |
| 226 | saveName(newName); |
| 227 | await saveState(gameId, key, { |
| 228 | ...state, |
| 229 | players: { |
| 230 | ...state.players, |
| 231 | [myRole]: { ...state.players[myRole], name: newName }, |
| 232 | }, |
| 233 | updatedAt: Date.now(), |
| 234 | }); |
| 235 | }, |
| 236 | }); |
| 237 | |
| 238 | const mainEl = document.createElement('div'); |
| 239 | mainEl.className = 'main-view'; |
| 240 | app.appendChild(mainEl); |
| 241 | |
| 242 | let cleanupMain: (() => void) | null = null; |
| 243 | |
| 244 | // Before the opponent has joined, always show the share dialog so Player A |
| 245 | // can send the invite link first. Once Player B sets their name (received |
| 246 | // via real-time subscription) the view re-renders into the normal flow. |
| 247 | if (state.players.b.name === '') { |
| 248 | const shareEl = document.createElement('div'); |
| 249 | mainEl.appendChild(shareEl); |
| 250 | const inviteUrl = buildLink(gameId, base64urlKey, 'b'); |
| 251 | cleanupMain = mountShareDialog(shareEl, { shareUrl: inviteUrl }); |
| 252 | mainEl.appendChild(createWaitingEl('Share the link above with your opponent, then wait for them to join…')); |
| 253 | } else if (state.turn === 'pick') { |
| 254 | const challenger = nextChallenger(state); |
| 255 | |
| 256 | if (challenger === myRole) { |
| 257 | const solver: PlayerId = myRole === 'a' ? 'b' : 'a'; |
| 258 | cleanupMain = mountWordPicker(mainEl, { |
| 259 | onWordChosen: async (word: string) => { |
| 260 | const newRound: Round = { |
| 261 | challenger: myRole, |
| 262 | word, |
| 263 | guesses: [], |
| 264 | solved: false, |
| 265 | score: 0, |
| 266 | }; |
| 267 | const notify: PendingNotification = { |
| 268 | player: solver, |
| 269 | message: `${state.players[myRole].name || 'Your opponent'} challenged you — your turn to solve!`, |
| 270 | gameUrl: shareUrl.split('#')[0], |
| 271 | }; |
| 272 | await saveState(gameId, key, { |
| 273 | ...state, |
| 274 | rounds: [...state.rounds, newRound], |
| 275 | currentRound: state.rounds.length, |
| 276 | turn: 'solve', |
| 277 | updatedAt: Date.now(), |
| 278 | }, notify); |
| 279 | }, |
| 280 | }); |
| 281 | } else { |
| 282 | mainEl.appendChild(createWaitingEl('Waiting for your opponent to pick a word…')); |
| 283 | } |
| 284 | } else { |
| 285 | // turn === 'solve' |
| 286 | const solver = currentSolver(state); |
| 287 | |
| 288 | if (solver === myRole) { |
| 289 | const round = state.rounds[state.currentRound]; |
| 290 | if (!round) { |
| 291 | // currentRound is temporarily out of bounds (e.g. between write |
| 292 | // and the real-time subscription delivering the new round). |
| 293 | mainEl.innerHTML = '<p class="status">Loading…</p>'; |
| 294 | cleanupView = () => { cleanupScoreboard(); }; |
| 295 | return; |
| 296 | } |
| 297 | cleanupMain = mountWordleBoard(mainEl, { |
| 298 | secretWord: round.word, |
| 299 | onRoundEnd: async (result) => { |
| 300 | const updatedRounds = state.rounds.map((r, i) => |
| 301 | i === state.currentRound ? { ...r, ...result } : r, |
| 302 | ); |
| 303 | await saveState(gameId, key, { |
| 304 | ...state, |
| 305 | rounds: updatedRounds, |
| 306 | players: { |
| 307 | ...state.players, |
| 308 | [myRole]: { |
| 309 | ...state.players[myRole], |
| 310 | score: state.players[myRole].score + result.score, |
| 311 | }, |
| 312 | }, |
| 313 | turn: 'pick', |
| 314 | updatedAt: Date.now(), |
| 315 | }); |
| 316 | }, |
| 317 | }); |
| 318 | } else { |
| 319 | // Challenger waits while their opponent solves |
| 320 | mainEl.appendChild(createWaitingEl('Waiting for your opponent to solve the word…')); |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | cleanupView = () => { |
| 325 | cleanupScoreboard(); |
| 326 | cleanupMain?.(); |
| 327 | }; |
| 328 | } |
| 329 | |
| 330 | // --------------------------------------------------------------------------- |
| 331 | // Solo mode — purely local, no Firestore |
| 332 | // --------------------------------------------------------------------------- |
| 333 | |
| 334 | const SOLO_KEY = 'word-waltz:solo'; |
| 335 | |
| 336 | function loadSoloGame(): SoloGameState | null { |
| 337 | try { |
| 338 | const raw = localStorage.getItem(SOLO_KEY); |
| 339 | if (!raw) return null; |
| 340 | const state = JSON.parse(raw) as SoloGameState; |
| 341 | // Discard games created with an old word list |
| 342 | const currentWord = state.rounds[state.currentRound]?.word; |
| 343 | if (!currentWord || !isValidAnswer(currentWord)) { |
| 344 | localStorage.removeItem(SOLO_KEY); |
| 345 | return null; |
| 346 | } |
| 347 | return state; |
| 348 | } catch { |
| 349 | return null; |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | function saveSoloGame(state: SoloGameState): void { |
| 354 | localStorage.setItem(SOLO_KEY, JSON.stringify(state)); |
| 355 | } |
| 356 | |
| 357 | function deleteSoloGame(): void { |
| 358 | localStorage.removeItem(SOLO_KEY); |
| 359 | } |
| 360 | |
| 361 | function showSoloGame(app: HTMLElement): void { |
| 362 | unsubscribeGame?.(); |
| 363 | unsubscribeGame = null; |
| 364 | cleanupView?.(); |
| 365 | cleanupView = null; |
| 366 | app.innerHTML = ''; |
| 367 | |
| 368 | let state = loadSoloGame(); |
| 369 | if (!state) { |
| 370 | const name = getSavedName(); |
| 371 | const firstWord = getRandomWord(); |
| 372 | const firstRound: SoloRound = { word: firstWord, guesses: [], solved: false, score: 0 }; |
| 373 | state = { |
| 374 | playerName: name || 'You', |
| 375 | totalScore: 0, |
| 376 | rounds: [firstRound], |
| 377 | currentRound: 0, |
| 378 | createdAt: Date.now(), |
| 379 | updatedAt: Date.now(), |
| 380 | }; |
| 381 | saveSoloGame(state); |
| 382 | } |
| 383 | |
| 384 | function renderSolo(current: SoloGameState): void { |
| 385 | cleanupView?.(); |
| 386 | cleanupView = null; |
| 387 | app.innerHTML = ''; |
| 388 | |
| 389 | const scoreboardEl = document.createElement('div'); |
| 390 | app.appendChild(scoreboardEl); |
| 391 | const cleanupScoreboard = mountSoloScoreboard(scoreboardEl, { |
| 392 | playerName: current.playerName, |
| 393 | totalScore: current.totalScore, |
| 394 | rounds: current.rounds, |
| 395 | onNameChange: (newName: string) => { |
| 396 | saveName(newName); |
| 397 | const updated = { ...current, playerName: newName, updatedAt: Date.now() }; |
| 398 | saveSoloGame(updated); |
| 399 | renderSolo(updated); |
| 400 | }, |
| 401 | }); |
| 402 | |
| 403 | const mainEl = document.createElement('div'); |
| 404 | mainEl.className = 'main-view'; |
| 405 | app.appendChild(mainEl); |
| 406 | |
| 407 | const round = current.rounds[current.currentRound]; |
| 408 | |
| 409 | const cleanupBoard = mountWordleBoard(mainEl, { |
| 410 | secretWord: round.word, |
| 411 | onRoundEnd: (result) => { |
| 412 | const updatedRounds: SoloRound[] = current.rounds.map((r, i) => |
| 413 | i === current.currentRound ? { ...r, ...result } : r, |
| 414 | ); |
| 415 | const newTotalScore = current.totalScore + result.score; |
| 416 | const nextWord = getRandomWord(); |
| 417 | const nextRound: SoloRound = { word: nextWord, guesses: [], solved: false, score: 0 }; |
| 418 | const updated: SoloGameState = { |
| 419 | ...current, |
| 420 | totalScore: newTotalScore, |
| 421 | rounds: [...updatedRounds, nextRound], |
| 422 | currentRound: updatedRounds.length, |
| 423 | updatedAt: Date.now(), |
| 424 | }; |
| 425 | saveSoloGame(updated); |
| 426 | renderSolo(updated); |
| 427 | }, |
| 428 | }); |
| 429 | |
| 430 | cleanupView = () => { |
| 431 | cleanupScoreboard(); |
| 432 | cleanupBoard(); |
| 433 | }; |
| 434 | } |
| 435 | |
| 436 | renderSolo(state); |
| 437 | } |
| 438 | |
| 439 | // --------------------------------------------------------------------------- |
| 440 | // Home screen — game list + new game form |
| 441 | // --------------------------------------------------------------------------- |
| 442 | |
| 443 | function showHomeScreen(app: HTMLElement): void { |
| 444 | app.innerHTML = ''; |
| 445 | |
| 446 | const root = document.createElement('div'); |
| 447 | root.className = 'home-screen'; |
| 448 | app.appendChild(root); |
| 449 | |
| 450 | // --- Game list (multiplayer + solo merged) --- |
| 451 | const games = getStoredGames(); |
| 452 | const existingSolo = loadSoloGame(); |
| 453 | const hasAnything = games.length > 0 || existingSolo !== null; |
| 454 | |
| 455 | if (hasAnything) { |
| 456 | const listSection = document.createElement('div'); |
| 457 | listSection.className = 'game-list'; |
| 458 | |
| 459 | const header = document.createElement('div'); |
| 460 | header.className = 'game-list__header'; |
| 461 | |
| 462 | const h2 = document.createElement('h2'); |
| 463 | h2.textContent = 'Your Games'; |
| 464 | header.appendChild(h2); |
| 465 | |
| 466 | const deleteAllBtn = document.createElement('button'); |
| 467 | deleteAllBtn.className = 'game-list__delete-all'; |
| 468 | deleteAllBtn.textContent = 'Delete all'; |
| 469 | deleteAllBtn.addEventListener('click', () => { |
| 470 | if (!confirm('Delete all games? This cannot be undone.')) return; |
| 471 | const all = getStoredGames(); |
| 472 | clearStoredGames(); |
| 473 | deleteSoloGame(); |
| 474 | for (const g of all) { |
| 475 | deleteGame(g.gameId).catch((err: unknown) => |
| 476 | console.warn('Firestore delete failed for', g.gameId, err)); |
| 477 | } |
| 478 | showHomeScreen(app); |
| 479 | }); |
| 480 | header.appendChild(deleteAllBtn); |
| 481 | listSection.appendChild(header); |
| 482 | |
| 483 | const ul = document.createElement('ul'); |
| 484 | ul.className = 'game-list__items'; |
| 485 | |
| 486 | // --- Solo card (always first if it exists) --- |
| 487 | if (existingSolo) { |
| 488 | const completedCount = existingSolo.rounds.filter(r => r.guesses.length > 0).length; |
| 489 | const li = document.createElement('li'); |
| 490 | li.className = 'game-card game-card--solo'; |
| 491 | |
| 492 | const body = document.createElement('div'); |
| 493 | body.className = 'game-card__body'; |
| 494 | body.setAttribute('role', 'button'); |
| 495 | body.tabIndex = 0; |
| 496 | body.addEventListener('click', () => showSoloGame(app)); |
| 497 | body.addEventListener('keydown', (e) => { |
| 498 | if (e.key === 'Enter' || e.key === ' ') showSoloGame(app); |
| 499 | }); |
| 500 | |
| 501 | const labelEl = document.createElement('span'); |
| 502 | labelEl.className = 'game-card__opponent'; |
| 503 | labelEl.textContent = 'Solo'; |
| 504 | body.appendChild(labelEl); |
| 505 | |
| 506 | const statusEl = document.createElement('span'); |
| 507 | statusEl.className = 'game-card__status game-card__status--my-turn'; |
| 508 | statusEl.textContent = completedCount === 0 |
| 509 | ? 'New game — your turn' |
| 510 | : `Score: ${existingSolo.totalScore} · ${completedCount} round${completedCount === 1 ? '' : 's'}`; |
| 511 | body.appendChild(statusEl); |
| 512 | |
| 513 | const delBtn = document.createElement('button'); |
| 514 | delBtn.className = 'game-card__delete'; |
| 515 | delBtn.type = 'button'; |
| 516 | delBtn.setAttribute('aria-label', 'Delete solo game'); |
| 517 | delBtn.textContent = '×'; |
| 518 | delBtn.addEventListener('click', () => { |
| 519 | deleteSoloGame(); |
| 520 | li.remove(); |
| 521 | if (getStoredGames().length === 0) showHomeScreen(app); |
| 522 | }); |
| 523 | |
| 524 | li.appendChild(body); |
| 525 | li.appendChild(delBtn); |
| 526 | ul.appendChild(li); |
| 527 | } |
| 528 | |
| 529 | for (const game of games) { |
| 530 | const li = document.createElement('li'); |
| 531 | li.className = 'game-card'; |
| 532 | |
| 533 | const body = document.createElement('div'); |
| 534 | body.className = 'game-card__body'; |
| 535 | body.setAttribute('role', 'button'); |
| 536 | body.tabIndex = 0; |
| 537 | body.addEventListener('click', () => navigateToGame(game.gameId, game.key)); |
| 538 | body.addEventListener('keydown', (e) => { |
| 539 | if (e.key === 'Enter' || e.key === ' ') navigateToGame(game.gameId, game.key); |
| 540 | }); |
| 541 | |
| 542 | const opponentEl = document.createElement('span'); |
| 543 | opponentEl.className = 'game-card__opponent'; |
| 544 | opponentEl.textContent = game.opponentName ? `vs. ${game.opponentName}` : 'Waiting for opponent'; |
| 545 | body.appendChild(opponentEl); |
| 546 | |
| 547 | const statusEl = document.createElement('span'); |
| 548 | statusEl.className = 'game-card__status' + (game.myTurn ? ' game-card__status--my-turn' : ''); |
| 549 | statusEl.textContent = game.status; |
| 550 | body.appendChild(statusEl); |
| 551 | |
| 552 | const delBtn = document.createElement('button'); |
| 553 | delBtn.className = 'game-card__delete'; |
| 554 | delBtn.type = 'button'; |
| 555 | delBtn.setAttribute('aria-label', 'Delete game'); |
| 556 | delBtn.textContent = '×'; |
| 557 | delBtn.addEventListener('click', () => { |
| 558 | removeStoredGame(game.gameId); |
| 559 | deleteGame(game.gameId).catch((err: unknown) => |
| 560 | console.warn('Firestore delete failed for', game.gameId, err)); |
| 561 | li.remove(); |
| 562 | if (getStoredGames().length === 0 && !loadSoloGame()) showHomeScreen(app); |
| 563 | }); |
| 564 | |
| 565 | li.appendChild(body); |
| 566 | li.appendChild(delBtn); |
| 567 | ul.appendChild(li); |
| 568 | } |
| 569 | |
| 570 | listSection.appendChild(ul); |
| 571 | root.appendChild(listSection); |
| 572 | } |
| 573 | |
| 574 | // --- New game form --- |
| 575 | const newGameSection = document.createElement('div'); |
| 576 | newGameSection.className = 'new-game'; |
| 577 | |
| 578 | const desc = document.createElement('p'); |
| 579 | desc.textContent = 'Start a new game and share the link with a friend.'; |
| 580 | newGameSection.appendChild(desc); |
| 581 | |
| 582 | const form = document.createElement('form'); |
| 583 | const label = document.createElement('label'); |
| 584 | label.appendChild(document.createTextNode('Your name')); |
| 585 | const nameInput = document.createElement('input'); |
| 586 | nameInput.type = 'text'; |
| 587 | nameInput.maxLength = 20; |
| 588 | nameInput.required = true; |
| 589 | nameInput.autocomplete = 'off'; |
| 590 | nameInput.value = getSavedName(); |
| 591 | label.appendChild(nameInput); |
| 592 | form.appendChild(label); |
| 593 | |
| 594 | const submitBtn = document.createElement('button'); |
| 595 | submitBtn.type = 'submit'; |
| 596 | submitBtn.textContent = 'Create game'; |
| 597 | form.appendChild(submitBtn); |
| 598 | newGameSection.appendChild(form); |
| 599 | |
| 600 | const orSolo = document.createElement('p'); |
| 601 | orSolo.className = 'new-game__or'; |
| 602 | orSolo.textContent = 'or'; |
| 603 | newGameSection.appendChild(orSolo); |
| 604 | |
| 605 | const soloBtn = document.createElement('button'); |
| 606 | soloBtn.type = 'button'; |
| 607 | soloBtn.className = 'new-game__solo-btn'; |
| 608 | soloBtn.textContent = 'Play Solo'; |
| 609 | soloBtn.addEventListener('click', () => showSoloGame(app)); |
| 610 | newGameSection.appendChild(soloBtn); |
| 611 | |
| 612 | root.appendChild(newGameSection); |
| 613 | |
| 614 | form.addEventListener('submit', (e) => { |
| 615 | e.preventDefault(); |
| 616 | const name = nameInput.value.trim(); |
| 617 | if (!name) return; |
| 618 | |
| 619 | saveName(name); |
| 620 | |
| 621 | // Step 2: pick a word before creating the game |
| 622 | newGameSection.innerHTML = ''; |
| 623 | const pickDesc = document.createElement('p'); |
| 624 | pickDesc.textContent = 'Pick a secret word to challenge your opponent with:'; |
| 625 | newGameSection.appendChild(pickDesc); |
| 626 | |
| 627 | const wordPickerEl = document.createElement('div'); |
| 628 | newGameSection.appendChild(wordPickerEl); |
| 629 | |
| 630 | mountWordPicker(wordPickerEl, { |
| 631 | onWordChosen: async (word: string) => { |
| 632 | wordPickerEl.innerHTML = '<p class="status">Creating game…</p>'; |
| 633 | |
| 634 | try { |
| 635 | const gameId = crypto.randomUUID(); |
| 636 | const cryptoKey = await generateKey(); |
| 637 | const base64urlKey = await exportKey(cryptoKey); |
| 638 | |
| 639 | const now = Date.now(); |
| 640 | const firstRound: Round = { |
| 641 | challenger: 'a', |
| 642 | word, |
| 643 | guesses: [], |
| 644 | solved: false, |
| 645 | score: 0, |
| 646 | }; |
| 647 | const initialState: GameState = { |
| 648 | players: { |
| 649 | a: { name, score: 0 }, |
| 650 | b: { name: '', score: 0 }, |
| 651 | }, |
| 652 | rounds: [firstRound], |
| 653 | currentRound: 0, |
| 654 | turn: 'solve', |
| 655 | createdAt: now, |
| 656 | updatedAt: now, |
| 657 | }; |
| 658 | |
| 659 | const envelope = await encrypt(JSON.stringify(initialState), cryptoKey); |
| 660 | |
| 661 | // Race the Firestore write against an 8 s timeout so we surface |
| 662 | // errors (e.g. database not created, network issue) instead of |
| 663 | // hanging on "Creating game…" forever. |
| 664 | const timeout = new Promise<never>((_, reject) => |
| 665 | setTimeout(() => reject(new Error('Timed out connecting to Firestore. Make sure your Firestore security rules allow read/write (see the Rules tab in the Firebase console).')), 8_000), |
| 666 | ); |
| 667 | await Promise.race([createGame(gameId, envelope), timeout]); |
| 668 | |
| 669 | setRole(gameId, 'a'); |
| 670 | upsertStoredGame({ |
| 671 | gameId, |
| 672 | key: base64urlKey, |
| 673 | role: 'a', |
| 674 | myName: name, |
| 675 | opponentName: '', |
| 676 | status: 'Waiting for opponent to join', |
| 677 | myTurn: false, |
| 678 | createdAt: initialState.createdAt, |
| 679 | lastUpdated: Date.now(), |
| 680 | }); |
| 681 | |
| 682 | // Navigate — key is in the fragment and is never sent to the server |
| 683 | navigateToGame(gameId, base64urlKey); |
| 684 | } catch (err) { |
| 685 | console.error('Game creation failed:', err); |
| 686 | const raw = err instanceof Error ? err.message : String(err); |
| 687 | const msg = raw.toLowerCase().includes('permission') |
| 688 | ? 'Permission denied by Firestore. Open the Firebase console → Firestore → Rules and set: allow read, write: if true; then publish.' |
| 689 | : raw || 'Failed to create game. Please try again.'; |
| 690 | showError(app, msg); |
| 691 | } |
| 692 | }, |
| 693 | }); |
| 694 | }); |
| 695 | } |
| 696 | |
| 697 | // --------------------------------------------------------------------------- |
| 698 | // Player B name prompt |
| 699 | // --------------------------------------------------------------------------- |
| 700 | |
| 701 | function promptPlayerBName( |
| 702 | app: HTMLElement, |
| 703 | onName: (name: string) => void, |
| 704 | ): void { |
| 705 | app.innerHTML = ''; |
| 706 | const wrap = document.createElement('div'); |
| 707 | wrap.className = 'new-game'; |
| 708 | const p = document.createElement('p'); |
| 709 | p.textContent = "You've been invited to play! Enter your name to join."; |
| 710 | wrap.appendChild(p); |
| 711 | const form = document.createElement('form'); |
| 712 | const label = document.createElement('label'); |
| 713 | label.appendChild(document.createTextNode('Your name')); |
| 714 | const nameInput = document.createElement('input'); |
| 715 | nameInput.type = 'text'; |
| 716 | nameInput.maxLength = 20; |
| 717 | nameInput.required = true; |
| 718 | nameInput.autocomplete = 'off'; |
| 719 | nameInput.value = getSavedName(); |
| 720 | label.appendChild(nameInput); |
| 721 | form.appendChild(label); |
| 722 | const btn = document.createElement('button'); |
| 723 | btn.type = 'submit'; |
| 724 | btn.textContent = 'Join game'; |
| 725 | form.appendChild(btn); |
| 726 | wrap.appendChild(form); |
| 727 | app.appendChild(wrap); |
| 728 | form.addEventListener('submit', (e) => { |
| 729 | e.preventDefault(); |
| 730 | const name = nameInput.value.trim(); |
| 731 | if (name) { saveName(name); onName(name); } |
| 732 | }); |
| 733 | } |
| 734 | |
| 735 | // --------------------------------------------------------------------------- |
| 736 | // Error display |
| 737 | // --------------------------------------------------------------------------- |
| 738 | |
| 739 | function showError(app: HTMLElement, message: string): void { |
| 740 | app.innerHTML = ''; |
| 741 | const p = document.createElement('p'); |
| 742 | p.className = 'error'; |
| 743 | p.textContent = message; |
| 744 | app.appendChild(p); |
| 745 | } |
| 746 | |
| 747 | // --------------------------------------------------------------------------- |
| 748 | // Bootstrap |
| 749 | // --------------------------------------------------------------------------- |
| 750 | |
| 751 | async function bootstrap(): Promise<void> { |
| 752 | const app = document.getElementById('app'); |
| 753 | if (!app) throw new Error('#app element not found'); |
| 754 | |
| 755 | const { gameId, key, role: urlRole } = parseLink(); |
| 756 | |
| 757 | if (!gameId || !key) { |
| 758 | showHomeScreen(app); |
| 759 | return; |
| 760 | } |
| 761 | |
| 762 | let cryptoKey: CryptoKey; |
| 763 | try { |
| 764 | cryptoKey = await importKey(key); |
| 765 | } catch { |
| 766 | showError(app, 'Invalid game link — the encryption key is malformed.'); |
| 767 | return; |
| 768 | } |
| 769 | |
| 770 | const envelope = await getGame(gameId); |
| 771 | if (!envelope) { |
| 772 | showError(app, 'Game not found — the link may be expired or invalid.'); |
| 773 | return; |
| 774 | } |
| 775 | |
| 776 | let state: GameState; |
| 777 | try { |
| 778 | state = JSON.parse(await decrypt(envelope, cryptoKey)) as GameState; |
| 779 | } catch { |
| 780 | showError(app, 'Could not decrypt game state — the link may be corrupted.'); |
| 781 | return; |
| 782 | } |
| 783 | |
| 784 | // Determine player role. |
| 785 | // Priority: localStorage (same device / browser) → role encoded in the URL |
| 786 | // → heuristic (B slot empty means this is B's first visit). |
| 787 | let myRole = getRole(gameId); |
| 788 | if (!myRole) { |
| 789 | if (urlRole === 'b' || (!urlRole && state.players.b.name === '')) { |
| 790 | // Player B's first visit — prompt for name then join |
| 791 | await new Promise<void>((resolve) => { |
| 792 | promptPlayerBName(app, async (name) => { |
| 793 | const updated: GameState = { |
| 794 | ...state, |
| 795 | players: { ...state.players, b: { name, score: 0 } }, |
| 796 | updatedAt: Date.now(), |
| 797 | }; |
| 798 | const updatedEnvelope = await encrypt(JSON.stringify(updated), cryptoKey); |
| 799 | const joinNotify: PendingNotification = { |
| 800 | player: 'a', |
| 801 | message: `${name} has joined and is solving your word!`, |
| 802 | gameUrl: buildLink(gameId, key).split('#')[0], |
| 803 | }; |
| 804 | await updateGame(gameId, updatedEnvelope, joinNotify); |
| 805 | state = updated; |
| 806 | setRole(gameId, 'b'); |
| 807 | myRole = 'b'; |
| 808 | resolve(); |
| 809 | }); |
| 810 | }); |
| 811 | } else { |
| 812 | // URL says role=a, or no URL role and B already joined → this is player A |
| 813 | // (e.g. creator rejoining on a new device). |
| 814 | setRole(gameId, 'a'); |
| 815 | myRole = 'a'; |
| 816 | } |
| 817 | } |
| 818 | |
| 819 | const role = myRole as PlayerId; |
| 820 | const shareUrl = buildLink(gameId, key); |
| 821 | |
| 822 | // Register the service worker and subscribe to push notifications. |
| 823 | // Fire-and-forget: push is a best-effort enhancement. |
| 824 | void (async () => { |
| 825 | await registerServiceWorker(); |
| 826 | const subJson = await subscribeToPush(); |
| 827 | if (subJson) { |
| 828 | storePushSubscription(gameId, role, subJson).catch((err: unknown) => |
| 829 | console.warn('Failed to store push subscription:', err), |
| 830 | ); |
| 831 | } |
| 832 | })(); |
| 833 | |
| 834 | render(app, state, role, gameId, cryptoKey, key, shareUrl); |
| 835 | |
| 836 | // Track whether it was already my turn when we first loaded so we only |
| 837 | // notify on *transitions* (opponent finished), not on initial page open. |
| 838 | let wasMyTurn = isMyTurn(state, role); |
| 839 | |
| 840 | unsubscribeGame?.(); |
| 841 | unsubscribeGame = subscribeToGame(gameId, async (newEnvelope) => { |
| 842 | try { |
| 843 | const newState = JSON.parse(await decrypt(newEnvelope, cryptoKey)) as GameState; |
| 844 | const myTurnNow = isMyTurn(newState, role); |
| 845 | if (myTurnNow && !wasMyTurn) { |
| 846 | const msg = newState.turn === 'pick' ? "It's your turn to pick a word!" : "It's your turn to solve the word!"; |
| 847 | notifyMyTurn(msg); |
| 848 | } |
| 849 | wasMyTurn = myTurnNow; |
| 850 | render(app, newState, role, gameId, cryptoKey, key, shareUrl); |
| 851 | } catch (err) { |
| 852 | console.error('Failed to decrypt game update:', err); |
| 853 | showError(app, 'Could not decrypt the latest game update — the link may be corrupted.'); |
| 854 | } |
| 855 | }); |
| 856 | } |
| 857 | |
| 858 | // Home link — clear the fragment and re-show the new-game screen without a |
| 859 | // full page reload. This works regardless of the deployment base path. |
| 860 | document.getElementById('home-link')?.addEventListener('click', (e) => { |
| 861 | e.preventDefault(); |
| 862 | unsubscribeGame?.(); |
| 863 | unsubscribeGame = null; |
| 864 | cleanupView?.(); |
| 865 | cleanupView = null; |
| 866 | clearNotification(); |
| 867 | history.replaceState(null, '', window.location.pathname); |
| 868 | updateShareButton(); |
| 869 | const app = document.getElementById('app'); |
| 870 | if (app) showHomeScreen(app); |
| 871 | }); |
| 872 | |
| 873 | // Clear the alert title as soon as the user focuses the tab |
| 874 | document.addEventListener('visibilitychange', () => { |
| 875 | if (document.visibilityState === 'visible') clearNotification(); |
| 876 | }); |
| 877 | |
| 878 | // Re-run bootstrap whenever the fragment changes. |
| 879 | window.addEventListener('hashchange', () => { |
| 880 | unsubscribeGame?.(); |
| 881 | unsubscribeGame = null; |
| 882 | cleanupView?.(); |
| 883 | cleanupView = null; |
| 884 | updateShareButton(); |
| 885 | bootstrap().catch((err: unknown) => { |
| 886 | console.error('Bootstrap failed:', err); |
| 887 | const app = document.getElementById('app'); |
| 888 | if (app) showError(app, 'Something went wrong loading the game. Please refresh.'); |
| 889 | }); |
| 890 | }); |
| 891 | |
| 892 | updateShareButton(); |
| 893 | bootstrap().catch((err: unknown) => { |
| 894 | console.error('Bootstrap failed:', err); |
| 895 | const app = document.getElementById('app'); |
| 896 | if (app) showError(app, 'Something went wrong loading the game. Please refresh.'); |
| 897 | }); |
| 898 | |
| 899 | // --------------------------------------------------------------------------- |
| 900 | // Notification status button — always visible in the header |
| 901 | // --------------------------------------------------------------------------- |
| 902 | |
| 903 | function initNotifButton(): void { |
| 904 | const btn = document.getElementById('notif-btn') as HTMLButtonElement | null; |
| 905 | if (!btn) return; |
| 906 | |
| 907 | if (!('Notification' in window)) { |
| 908 | btn.hidden = true; |
| 909 | return; |
| 910 | } |
| 911 | |
| 912 | // Replace button content with the icon image |
| 913 | btn.textContent = ''; |
| 914 | const img = document.createElement('img'); |
| 915 | img.alt = 'Notifications'; |
| 916 | btn.appendChild(img); |
| 917 | |
| 918 | function updateBtn(): void { |
| 919 | const perm = Notification.permission; |
| 920 | const optedOut = isNotifOptedOut(); |
| 921 | if (perm === 'granted' && !optedOut) { |
| 922 | img.src = speakerIconUrl; |
| 923 | btn!.title = 'Notifications enabled — click to disable'; |
| 924 | btn!.classList.add('header__notif-btn--on'); |
| 925 | btn!.classList.remove('header__notif-btn--blocked'); |
| 926 | } else if (perm === 'denied') { |
| 927 | img.src = muteIconUrl; |
| 928 | btn!.title = 'Notifications blocked by browser'; |
| 929 | btn!.classList.remove('header__notif-btn--on'); |
| 930 | btn!.classList.add('header__notif-btn--blocked'); |
| 931 | } else if (perm === 'granted' && optedOut) { |
| 932 | img.src = muteIconUrl; |
| 933 | btn!.title = 'Notifications disabled — click to enable'; |
| 934 | btn!.classList.remove('header__notif-btn--on', 'header__notif-btn--blocked'); |
| 935 | } else { |
| 936 | img.src = muteIconUrl; |
| 937 | btn!.title = 'Enable notifications'; |
| 938 | btn!.classList.remove('header__notif-btn--on', 'header__notif-btn--blocked'); |
| 939 | } |
| 940 | } |
| 941 | |
| 942 | updateBtn(); |
| 943 | |
| 944 | btn.addEventListener('click', async () => { |
| 945 | const perm = Notification.permission; |
| 946 | |
| 947 | if (perm === 'denied') { |
| 948 | alert("Notifications are blocked. To enable them, click the lock/info icon in your browser's address bar, find Notifications, and set it to Allow."); |
| 949 | return; |
| 950 | } |
| 951 | |
| 952 | if (perm === 'granted') { |
| 953 | if (isNotifOptedOut()) { |
| 954 | // Re-enable |
| 955 | setNotifOptOut(false); |
| 956 | updateBtn(); |
| 957 | await subscribeToPush(); |
| 958 | } else { |
| 959 | // Disable |
| 960 | setNotifOptOut(true); |
| 961 | updateBtn(); |
| 962 | await unsubscribeFromPush(); |
| 963 | } |
| 964 | return; |
| 965 | } |
| 966 | |
| 967 | // 'default' — request permission |
| 968 | await registerServiceWorker(); |
| 969 | const result = await Notification.requestPermission(); |
| 970 | setNotifOptOut(false); |
| 971 | updateBtn(); |
| 972 | if (result === 'granted') { |
| 973 | const reg = await registerServiceWorker(); |
| 974 | if (reg) { |
| 975 | await reg.showNotification('Word Waltz', { |
| 976 | body: "Notifications are working! You'll be alerted when it's your turn.", |
| 977 | icon: `${import.meta.env.BASE_URL}apple-touch-icon.png`, |
| 978 | tag: 'word-waltz-test', |
| 979 | }); |
| 980 | } |
| 981 | } |
| 982 | }); |
| 983 | } |
| 984 | |
| 985 | initNotifButton(); |
| 986 |