Bars: Claude Code output tokens per commit, highlighted at 2× the median or more · details
| 2026-10-27 | 6fbc910 | ✓ Rename .gitlab-ci.yml to .fw-ci.yml | Pavel Safronov | |
| 2026-10-26 | f8e9c76 | Deploy to apps.fuzzyworld.net with fuzzyworld-tools | Pavel Safronov | |
| 2026-07-01 | 36e6a8b | Fix board-generation hang on sparse boards; add Reach axis; keep springs off shore cells | Pavel Safronov | |
| 2026-07-01 | 3465f97 | Make basin title link to site root | Pavel Safronov | |
| 2026-07-01 | 644389f | Move target indicators to shore cells; add dev debug markers; fix water springs | Pavel Safronov | ~160.7K |
| 2026-07-01 | b9acd69 | Add loading overlay with progress bar for large board generation | Pavel Safronov | ~31.2K |
| 2026-07-01 | 03c2cc1 | Add terrain aging (erosion) config axis | Pavel Safronov | |
| 2026-07-01 | 8552650 | Improve readme: add Play/Source links and a Deploy section | Pavel Safronov | |
| 2026-07-01 | bfd86d6 | Move controls to a sidebar and refine the config UI | Pavel Safronov | |
| 2026-07-01 | 7b368f9 | Guarantee puzzle solutions are unambiguous | Pavel Safronov | |
| 2026-07-01 | a7bf123 | Add puzzle gameplay: springs, canyon walls, and configurable boards | Pavel Safronov | |
| 2026-06-30 | f2b5d41 | Merge branch 'basin-water-game-design' into 'main' | Pavel Safronov | |
| 2026-06-30 | 9e605e0 | Scaffold basin: terrain + branching watershed flow engine | Pavel Safronov | |
| 2026-06-29 | ef44314 | Initial commit | Pavel Safronov | |