Balance lab: powers (average bot)
2026-10-25 · rules version 35 · 150 seeds per arm · 196 s.
Each arm plays the same seeds as the baseline; its columns are the difference from the baseline, per run, with a 95% interval. ✱ marks a difference the interval says is real. Sorted by levels gained. The bots answer a gem by taking the first thing offered and never shop.
| Arm | Levels cleared | Won | Lives lost | Turns per level | Turns in danger | Stalled |
|---|---|---|---|---|---|---|
| baseline | 4.20 | 0% | 2.99 | 76.1 | 3.5% | 1% |
| diagonal | +8.03 ± 0.84 ✱ | +10 ± 5 ✱% | −0.17 ± 0.10 ✱ | −9.4 ± 4.2 ✱ | −0.2 ± 0.2 | 0% |
| kick | +2.56 ± 0.63 ✱ | +1 ± 2% | −0.05 ± 0.07 | −3.4 ± 4.2 | +0.7 ± 0.3 ✱ | 1% |
| detonator | +1.16 ± 0.57 ✱ | +1 ± 1% | −0.03 ± 0.06 | −6.4 ± 5.4 ✱ | −0.2 ± 0.3 | 1% |
| run | +1.11 ± 0.53 ✱ | +2 ± 2% | −0.03 ± 0.05 | −9.4 ± 4.5 ✱ | −0.3 ± 0.3 ✱ | 1% |
| wallPass | +0.97 ± 0.56 ✱ | 0 ± 0% | +0.01 ± 0.03 | −8.1 ± 4.4 ✱ | +0.5 ± 0.2 ✱ | 0% |
| rpg | +0.79 ± 0.49 ✱ | 0 ± 0% | +0.01 ± 0.03 | −21.1 ± 4.0 ✱ | +0.3 ± 0.3 | 0% |
| heart | +0.47 ± 0.20 ✱ | 0 ± 0% | +0.99 ± 0.01 ✱ | +4.5 ± 1.2 ✱ | +0.3 ± 0.1 ✱ | 1% |
| shield (charge) | +0.35 ± 0.49 | +1 ± 1% | −0.01 ± 0.05 | −0.3 ± 4.0 | +0.2 ± 0.3 | 0% |
| flamePass (charge) | +0.31 ± 0.50 | 0 ± 0% | −0.02 ± 0.05 | +2.7 ± 4.5 | +0.1 ± 0.2 | 1% |
| proximity | +0.25 ± 0.44 | 0 ± 0% | −0.06 ± 0.08 | −12.8 ± 5.0 ✱ | +0.7 ± 0.3 ✱ | 3% |
| pierce (charge) | +0.23 ± 0.45 | 0 ± 0% | −0.03 ± 0.06 | −0.1 ± 4.7 | −0.1 ± 0.3 | 2% |
| teleport (charge) | +0.20 ± 0.54 | +3 ± 3 ✱% | −0.12 ± 0.10 ✱ | +10.7 ± 10.6 ✱ | −0.1 ± 0.2 | 3% |
| icbm (charge) | +0.13 ± 0.45 | +1 ± 1% | +0.01 ± 0.03 | −5.7 ± 4.2 ✱ | +0.2 ± 0.3 | 0% |
| decoy (charge) | +0.13 ± 0.47 | +1 ± 1% | −0.01 ± 0.05 | −2.3 ± 3.8 | +0.0 ± 0.2 | 1% |
| freeze (charge) | −0.02 ± 0.48 | +1 ± 1% | −0.05 ± 0.07 | +0.2 ± 4.8 | −0.1 ± 0.2 | 3% |
| star | −0.03 ± 0.19 | 0 ± 0% | +0.01 ± 0.03 | +1.2 ± 2.2 | −0.0 ± 0.1 | 0% |
| nuke (charge) | −0.16 ± 0.45 | +1 ± 1% | +0.01 ± 0.03 | −8.0 ± 4.6 ✱ | +0.8 ± 0.6 ✱ | 0% |
| throw | −0.29 ± 0.53 | 0 ± 0% | +0.01 ± 0.03 | −16.5 ± 4.4 ✱ | +0.7 ± 0.4 ✱ | 0% |
| bombPlus | −0.53 ± 0.43 ✱ | +1 ± 1% | 0.00 ± 0.04 | −6.9 ± 4.3 ✱ | +1.7 ± 0.3 ✱ | 0% |
| power (charge) | −0.72 ± 0.46 ✱ | 0 ± 0% | −0.01 ± 0.05 | −7.8 ± 5.2 ✱ | +1.2 ± 0.7 ✱ | 1% |
| bombPass | −0.82 ± 0.51 ✱ | 0 ± 0% | +0.01 ± 0.03 | −7.3 ± 4.8 ✱ | +6.1 ± 0.3 ✱ | 0% |
| slide | −1.23 ± 0.49 ✱ | 0 ± 0% | +0.01 ± 0.03 | −7.0 ± 4.8 ✱ | −0.3 ± 0.3 ✱ | 0% |
| fusePlus | −1.25 ± 0.49 ✱ | +1 ± 1% | −0.05 ± 0.07 | +21.8 ± 7.0 ✱ | −0.8 ± 0.3 ✱ | 3% |
| firePlus | −1.78 ± 0.55 ✱ | 0 ± 0% | 0.00 ± 0.04 | −17.3 ± 5.1 ✱ | +1.3 ± 0.3 ✱ | 1% |
| tnt | −2.25 ± 0.50 ✱ | +1 ± 1% | +0.01 ± 0.03 | −25.9 ± 4.5 ✱ | +2.7 ± 0.4 ✱ | 0% |
The baseline, level by level
| Level | Runs reaching it | Lives lost there | Turns there | Within par |
|---|---|---|---|---|
| 1 | 100% | 0.20 | 75 | 13% |
| 2 | 97% | 0.40 | 77 | 25% |
| 3 | 89% | 0.54 | 68 | 27% |
| 4 | 75% | 0.94 | 88 | 22% |
| 5 | 49% | 0.84 | 85 | 18% |
| 6 | 32% | 0.60 | 75 | 31% |
| 7 | 25% | 0.54 | 106 | 19% |
| 8 | 19% | 0.86 | 101 | 21% |
| 9 | 14% | 0.67 | 73 | 43% |
| 10 | 10% | 1.47 | 71 | 40% |
| 11 | 4% | 1.17 | 31 | 33% |
| 12 | 1% | 0.00 | 105 | 50% |
| 13 | 1% | 0.00 | 59 | 100% |
| 14 | 1% | 0.50 | 82 | 50% |
| 15 | 1% | 0.00 | 74 | 100% |
| 16 | 1% | 2.00 | 12 | 0% |
Lives lost in the baseline, by cause: blast 389, chain 5, lingering 9, walkedIntoEnemy 33, caughtByEnemy 12.