fuzzyworld

explodorama / usage

Claude Code usage

Read from the FW-Tokens-* trailers in commit messages (or older Usage: lines).

Usage across all repositories

Commits with usage data
67 of 74
Sessions
14
Output tokens
~7.5M
Cached reads
~3.0G
Estimated cost
unknown, not zero (no commit has per-model trailers)

Output tokens per week

Output tokens of commits with usage trailers; the main measure of work done.

week of 2026-10-19: 5.8M output tokens, 46 of 47 commits with dataweek of 2026-10-26: 777.0K output tokens, 15 of 20 commits with dataweek of 2026-11-02: 866.8K output tokens, 6 of 7 commits with dataweek of 2026-10-19: 5.8M output tokens, 46 of 47 commits with dataweek of 2026-10-26: 777.0K output tokens, 15 of 20 commits with dataweek of 2026-11-02: 866.8K output tokens, 6 of 7 commits with dataweek of 2026-10-19: 5.8M output tokens, 46 of 47 commits with dataweek of 2026-10-26: 777.0K output tokens, 15 of 20 commits with dataweek of 2026-11-02: 866.8K output tokens, 6 of 7 commits with data05.8M2026-10-192026-11-02hatched = commits without usage data (unknown, not zero)

Estimated cost per week

Sum of known per-commit costs: estimated API list-price equivalent, not what was paid. Commits without a known cost are left out, not counted as zero.

No commit has a known cost yet (cost unknown, not zero).

Cached reads per week

Tokens read from the prompt cache. They grow with context length and turns, so they track session length more than work done.

week of 2026-10-19: 2.5G cached reads, 46 of 47 commits with dataweek of 2026-10-26: 151.0M cached reads, 15 of 20 commits with dataweek of 2026-11-02: 298.5M cached reads, 6 of 7 commits with dataweek of 2026-10-19: 2.5G cached reads, 46 of 47 commits with dataweek of 2026-10-26: 151.0M cached reads, 15 of 20 commits with dataweek of 2026-11-02: 298.5M cached reads, 6 of 7 commits with dataweek of 2026-10-19: 2.5G cached reads, 46 of 47 commits with dataweek of 2026-10-26: 151.0M cached reads, 15 of 20 commits with dataweek of 2026-11-02: 298.5M cached reads, 6 of 7 commits with data02.5G2026-10-192026-11-02hatched = commits without usage data (unknown, not zero)

Cost per commit, average per week

Known cost divided by the commits with a known cost that week (n is in the tooltip): estimated API list-price equivalent, not what was paid. A commit's cost includes dead ends since the previous trailer.

No commit has a known cost yet (cost unknown, not zero).

AI-marked commits per week

Grey line: all commits. Blue line: commits with an AI marker (an AI Co-Authored-By trailer, or a usage trailer). The rest have no AI marker, which does not mean a human wrote them: a marker is only there when the tool added it.

week of 2026-10-19: 47 commits, 47 AI-marked, 0 with no AI markerweek of 2026-10-26: 20 commits, 19 AI-marked, 1 with no AI markerweek of 2026-11-02: 7 commits, 7 AI-marked, 0 with no AI markerweek of 2026-10-19: 47 commits, 47 AI-marked, 0 with no AI markerweek of 2026-10-26: 20 commits, 19 AI-marked, 1 with no AI markerweek of 2026-11-02: 7 commits, 7 AI-marked, 0 with no AI markerweek of 2026-10-19: 47 commits, 47 AI-marked, 0 with no AI markerweek of 2026-10-26: 20 commits, 19 AI-marked, 1 with no AI markerweek of 2026-11-02: 7 commits, 7 AI-marked, 0 with no AI marker0472026-10-192026-11-02All commitsAI-marked commits

Commits by output tokens

2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov~1.2M
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov~827.7K
2026-11-0292cc4ee✗ Controller and keyboard: demos, hold to confirm, faded far tiles with route preview, no auto-fullscreen; Autopilot replaces the hoover (0.2.0 work)Pavel Safronov429.2K
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov~401.0K
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov~300.0K
2026-10-22ea380ee"What is that?" button, auto-walk, animations for everythingPavel Safronov~215.3K
2026-10-2082adee1Touch shortcuts, all action charges, lingering flame, 3-move enemy plansPavel Safronov~196.4K
2026-11-02720cc9dController/keyboard/touch fixes Q76-Q90: 1-based turns, inspection mode, Cancel button, slower autopilot, lost-choice safety net (0.2.0 work)Pavel Safronov180.2K
2026-10-2433a0256Dialog clips (steps 1-2), the demo in order with ◀ ▶ ↺, Report a bugPavel Safronov~165.7K
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov~144.3K
2026-10-31bb3823d✗ Next copy, choices on taps, Freeze before a swap, demo shuffle (0.2.0 work)Pavel Safronov143.0K
2026-10-240b63d15Cheaper shop, coins per level; sounds and vibration; smooth in Android ChromePavel Safronov~130.9K
2026-10-24e3384c6Demo on a CRT, with the top bar, its tour and "What is that?"; EXPLODORAMA!Pavel Safronov~129.4K
2026-11-03351348d✓ Autopilot stays out of bomb blasts (Q101); dev replay page for bug reports (Q103)Pavel Safronov122.8K
2026-10-24e78b778The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the topPavel Safronov~120.9K
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov~118.2K
2026-10-2432dd53cClips in every info dialog that has one, the offer, the almanac, and the Ouch replayPavel Safronov~115.6K
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov~111.0K
2026-10-23d5e3ad4Demo: the ways to die, and the exitPavel Safronov≈0
2026-10-2328670c3Auto-move runs and teleports; no throws over pillars; playtest fixesPavel Safronov≈0
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov≈0
2026-10-240580e85High-score board, death summaries, same/new dungeon, seed entryPavel Safronov≈0
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov≈0
2026-10-250bfdc8eDemo title on top, compact menu, a demo scene for the charge swapPavel Safronov≈0
2026-10-25e6bb7c4Bigger boards with a fixed view; TNT and stat limits; many UI fixesPavel Safronov≈0
2026-10-25fcf44f3Flame Pass and Teleport as charges; a death drops the charge; boards fittedPavel Safronov≈0
2026-10-256c3fcc3Board scenes and almanac tab, boxed in costs a life, NES placement measuredPavel Safronov≈0
2026-11-01ebcd0a8✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work)Pavel Safronov99.0K
2026-11-02805e7a9✗ Release 0.2.0: controller and keyboard play, demos for every input, autopilot, panel screens, Changes buttonPavel Safronov86.5K
2026-10-2436c5d6aDemos get to the point in 3-6 turns and show the controls with a fingerPavel Safronov~80.7K

Sessions

#DatesCommitsOutputCachedShare of outputEst. cost (not what was paid)
12026-10-19 – 2026-10-217650.9K166.8M9%unknown
22026-10-223664.9K171.7M9%unknown
32026-10-22 – 2026-10-24101.4M675.6M19%unknown
42026-10-24 – 2026-10-25263.1M1.5G42%unknown
52026-10-26297.6K20.4M1%unknown
62026-10-28167.5K2.7M1%unknown
72026-10-313235.5K53.0M3%unknown
82026-10-31 – 2026-11-014141.2K24.6M2%unknown
92026-11-014184.4K44.2M2%unknown
102026-11-01150.7K6.1M1%unknown
112026-11-022444.3K125.9M6%unknown
122026-11-021180.2K33.2M2%unknown
132026-11-02186.5K17.8M1%unknown
142026-11-032155.9K121.6M2%unknown

How this is measured