fuzzyworld

explodorama / CI

CI failed: ebcd0a8f1c9b

Branch main · commit · started 2026-11-02 03:06:03 UTC · 1m 42s · runner truenas

✗ test · test · failed · 1m 28s · exit code 1
fw-runner truenas: test (test) in node:22
$ npm ci

added 47 packages, and audited 48 packages in 22s

13 packages are looking for funding
  run `npm fund` for details

found 0 vulnerabilities
$ npm test

> explodorama@0.1.0 test
> vitest run


 RUN  v5.0.5 /builds/explodorama

 ✓ test/padMap.test.ts (54 tests) 38ms
 ✓ test/charges.test.ts (33 tests) 49ms
 ✓ test/enemies.test.ts (153 tests) 246ms
 ✓ test/powerups.test.ts (131 tests) 259ms
 ✓ test/hazards.test.ts (17 tests) 179ms
 ✓ test/oil-slide.test.ts (24 tests) 45ms
 ✓ test/new-powers.test.ts (16 tests) 29ms
 ✓ test/options.test.ts (116 tests) 186ms
 ✓ test/picks.test.ts (20 tests) 39ms
 ✓ test/gamepad.test.ts (15 tests) 23ms
 ✓ test/new-enemies.test.ts (13 tests) 30ms
 ✓ test/path.test.ts (15 tests) 25ms
 ✓ test/turn.test.ts (12 tests) 26ms
 ✓ test/padDialog.test.ts (15 tests) 20ms
 ✓ test/targetLabel.test.ts (11 tests) 27ms
 ✓ test/padTiles.test.ts (16 tests) 36ms
 ✓ test/shop.test.ts (8 tests) 36ms
 ✓ test/spatial.test.ts (10 tests) 13ms
 ✓ test/danger.test.ts (4 tests) 860ms
   ✓ danger overlay (1)
     ✓ "now" is exactly what burns if the player waits, and "next" what burns the turn after 827ms
 ✓ test/animation.test.ts (5 tests) 16ms
 ✓ test/scores.test.ts (5 tests) 15ms
 ✓ test/test-scenes.test.ts (14 tests) 36ms
 ✓ test/changelog.test.ts (7 tests) 11ms
 ✓ test/padGlyph.test.ts (5 tests) 10ms
 ✓ test/padTarget.test.ts (8 tests) 12ms
 ✓ test/explosions.test.ts (4 tests) 11ms
 ✓ test/reveal.test.ts (5 tests) 8ms
 ✓ test/levelgen.test.ts (201 tests) 268ms
 ✓ test/sprites.test.ts (2 tests) 13ms
 ✓ test/toast.test.ts (3 tests) 9ms
 ✓ test/channel.test.ts (2 tests) 5ms
 ✓ test/version.test.ts (1 test) 5ms
 ✓ test/balance.test.ts (3 tests) 1155ms
   ✓ the balance lab (3)
     ✓ the Careful bot clears the first levels of a seed without stalling 585ms
     ✓ the same seed and bot play the same run 566ms
 ❯ test/demo.test.ts (62 tests | 1 failed) 53311ms
   ❯ demo scenes (62)
     ✓ tapMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 47ms
     ✓ holdBomb: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 63ms
     ✓ bombButton: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 44ms
     ✓ wait: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 364ms
     ✓ autoMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
     ✓ kill: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2125ms
     ✓ arrows: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1395ms
     ✓ escape: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 99ms
     ✓ chain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3327ms
     ✓ lingering: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 288ms
     ✓ enemies: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 61ms
     ✓ coins: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2367ms
     ✓ gem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 904ms
     ✓ bombPlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1439ms
     ✓ firePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 96ms
     ✓ fusePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 488ms
     ✓ run: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 667ms
     ✓ kick: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 616ms
     ✓ throw: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 177ms
     ✓ teleport: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1053ms
     ✓ diagonal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1207ms
     ✓ detonate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 69ms
     ✓ rpg: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 183ms
     ✓ proximity: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 59ms
     ✓ slide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 22ms
     ✓ icbm: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 312ms
     ✓ wallPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 58ms
     ✓ bombPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 47ms
     ✓ flamePass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 122ms
     ✓ star: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 494ms
     ✓ pierce: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2795ms
     ✓ power: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3006ms
     ✓ nuke: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2205ms
     ✓ acid: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 543ms
     ✓ rubble: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1646ms
     ✓ shield: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 192ms
     ✓ freeze: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3845ms
     × decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 8714ms
     ✓ chargeSwap: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 48ms
     ✓ exit: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3169ms
     ✓ doorBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1127ms
     ✓ lastEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 259ms
     ✓ crate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 53ms
     ✓ rainbowGem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 35ms
     ✓ immortal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 34ms
     ✓ pillar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 50ms
     ✓ bush: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 362ms
     ✓ bushFire: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1100ms
     ✓ metal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 948ms
     ✓ oil: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 793ms
     ✓ oilSlide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 57ms
     ✓ spikes: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 60ms
     ✓ barrel: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1434ms
     ✓ dieIntoBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 42ms
     ✓ dieNotFar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 40ms
     ✓ dieBlockedIn: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 218ms
     ✓ dieChain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 276ms
     ✓ dieEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
     ✓ dieDetonator: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 25ms
     ✓ dieRun: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 35ms
     ✓ rubble: the ceiling falls at the moment, and the aftermath shows it 857ms
     ✓ the same seed gives the same scene 1051ms

⎯⎯⎯⎯⎯⎯⎯ Failed Tests 1 ⎯⎯⎯⎯⎯⎯⎯

 FAIL  test/demo.test.ts > demo scenes > decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene)
Error: Test timed out in 5000ms.
If this is a long-running test, pass a timeout value as the last argument or configure it globally with "testTimeout".
 ❯ test/demo.test.ts:39:5
     37| describe('demo scenes', () => {
     38|   for (const kind of SCENE_KINDS.filter((k) => !SCENES[k].fixed)) {
     39|     it(`${kind}: found, its moment ${MIN_STEPS}-${MAX_STEPS} turns in …
       |     ^
     40|       for (let seed = 1; seed <= 6; seed++) {
     41|         const scene = generateScene(kind, seed)!

⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯[1/1]⎯


 Test Files  1 failed | 33 passed (34)
      Tests  1 failed | 1009 passed (1010)
   Start at  03:06:46
   Duration  55.38s (tests 90%, transform 6%, import 4%)

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