explodorama / CI
CI failed: ebcd0a8f1c9b
✗ test · test · failed · 1m 28s · exit code 1
fw-runner truenas: test (test) in node:22
$ npm ci
added 47 packages, and audited 48 packages in 22s
13 packages are looking for funding
run `npm fund` for details
found 0 vulnerabilities
$ npm test
> explodorama@0.1.0 test
> vitest run
RUN v5.0.5 /builds/explodorama
✓ test/padMap.test.ts (54 tests) 38ms
✓ test/charges.test.ts (33 tests) 49ms
✓ test/enemies.test.ts (153 tests) 246ms
✓ test/powerups.test.ts (131 tests) 259ms
✓ test/hazards.test.ts (17 tests) 179ms
✓ test/oil-slide.test.ts (24 tests) 45ms
✓ test/new-powers.test.ts (16 tests) 29ms
✓ test/options.test.ts (116 tests) 186ms
✓ test/picks.test.ts (20 tests) 39ms
✓ test/gamepad.test.ts (15 tests) 23ms
✓ test/new-enemies.test.ts (13 tests) 30ms
✓ test/path.test.ts (15 tests) 25ms
✓ test/turn.test.ts (12 tests) 26ms
✓ test/padDialog.test.ts (15 tests) 20ms
✓ test/targetLabel.test.ts (11 tests) 27ms
✓ test/padTiles.test.ts (16 tests) 36ms
✓ test/shop.test.ts (8 tests) 36ms
✓ test/spatial.test.ts (10 tests) 13ms
✓ test/danger.test.ts (4 tests) 860ms
✓ danger overlay (1)
✓ "now" is exactly what burns if the player waits, and "next" what burns the turn after 827ms
✓ test/animation.test.ts (5 tests) 16ms
✓ test/scores.test.ts (5 tests) 15ms
✓ test/test-scenes.test.ts (14 tests) 36ms
✓ test/changelog.test.ts (7 tests) 11ms
✓ test/padGlyph.test.ts (5 tests) 10ms
✓ test/padTarget.test.ts (8 tests) 12ms
✓ test/explosions.test.ts (4 tests) 11ms
✓ test/reveal.test.ts (5 tests) 8ms
✓ test/levelgen.test.ts (201 tests) 268ms
✓ test/sprites.test.ts (2 tests) 13ms
✓ test/toast.test.ts (3 tests) 9ms
✓ test/channel.test.ts (2 tests) 5ms
✓ test/version.test.ts (1 test) 5ms
✓ test/balance.test.ts (3 tests) 1155ms
✓ the balance lab (3)
✓ the Careful bot clears the first levels of a seed without stalling 585ms
✓ the same seed and bot play the same run 566ms
❯ test/demo.test.ts (62 tests | 1 failed) 53311ms
❯ demo scenes (62)
✓ tapMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 47ms
✓ holdBomb: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 63ms
✓ bombButton: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 44ms
✓ wait: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 364ms
✓ autoMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
✓ kill: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2125ms
✓ arrows: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1395ms
✓ escape: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 99ms
✓ chain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3327ms
✓ lingering: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 288ms
✓ enemies: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 61ms
✓ coins: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2367ms
✓ gem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 904ms
✓ bombPlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1439ms
✓ firePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 96ms
✓ fusePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 488ms
✓ run: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 667ms
✓ kick: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 616ms
✓ throw: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 177ms
✓ teleport: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1053ms
✓ diagonal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1207ms
✓ detonate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 69ms
✓ rpg: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 183ms
✓ proximity: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 59ms
✓ slide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 22ms
✓ icbm: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 312ms
✓ wallPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 58ms
✓ bombPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 47ms
✓ flamePass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 122ms
✓ star: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 494ms
✓ pierce: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2795ms
✓ power: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3006ms
✓ nuke: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2205ms
✓ acid: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 543ms
✓ rubble: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1646ms
✓ shield: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 192ms
✓ freeze: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3845ms
× decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 8714ms
✓ chargeSwap: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 48ms
✓ exit: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3169ms
✓ doorBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1127ms
✓ lastEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 259ms
✓ crate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 53ms
✓ rainbowGem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 35ms
✓ immortal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 34ms
✓ pillar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 50ms
✓ bush: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 362ms
✓ bushFire: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1100ms
✓ metal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 948ms
✓ oil: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 793ms
✓ oilSlide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 57ms
✓ spikes: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 60ms
✓ barrel: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1434ms
✓ dieIntoBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 42ms
✓ dieNotFar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 40ms
✓ dieBlockedIn: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 218ms
✓ dieChain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 276ms
✓ dieEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
✓ dieDetonator: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 25ms
✓ dieRun: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 35ms
✓ rubble: the ceiling falls at the moment, and the aftermath shows it 857ms
✓ the same seed gives the same scene 1051ms
⎯⎯⎯⎯⎯⎯⎯ Failed Tests 1 ⎯⎯⎯⎯⎯⎯⎯
FAIL test/demo.test.ts > demo scenes > decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene)
Error: Test timed out in 5000ms.
If this is a long-running test, pass a timeout value as the last argument or configure it globally with "testTimeout".
❯ test/demo.test.ts:39:5
37| describe('demo scenes', () => {
38| for (const kind of SCENE_KINDS.filter((k) => !SCENES[k].fixed)) {
39| it(`${kind}: found, its moment ${MIN_STEPS}-${MAX_STEPS} turns in …
| ^
40| for (let seed = 1; seed <= 6; seed++) {
41| const scene = generateScene(kind, seed)!
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯[1/1]⎯
Test Files 1 failed | 33 passed (34)
Tests 1 failed | 1009 passed (1010)
Start at 03:06:46
Duration 55.38s (tests 90%, transform 6%, import 4%)