Balance lab: powers (careful bot)
2026-10-25 · rules version 35 · 150 seeds per arm · 1839 s.
Each arm plays the same seeds as the baseline; its columns are the difference from the baseline, per run, with a 95% interval. ✱ marks a difference the interval says is real. Sorted by levels gained. The bots answer a gem by taking the first thing offered and never shop.
| Arm | Levels cleared | Won | Lives lost | Turns per level | Turns in danger | Stalled |
|---|---|---|---|---|---|---|
| baseline | 19.08 | 91% | 0.37 | 84.0 | 5.1% | 3% |
| diagonal | +0.84 ± 0.54 ✱ | +7 ± 5 ✱% | −0.21 ± 0.14 ✱ | −13.0 ± 2.6 ✱ | −2.3 ± 0.2 ✱ | 1% |
| throw | +0.78 ± 0.57 ✱ | +6 ± 5 ✱% | −0.23 ± 0.14 ✱ | −15.1 ± 2.3 ✱ | +0.9 ± 0.3 ✱ | 0% |
| rpg | +0.51 ± 0.59 | +3 ± 6% | −0.23 ± 0.14 ✱ | −19.7 ± 2.6 ✱ | +0.9 ± 0.3 ✱ | 3% |
| wallPass | +0.47 ± 0.65 | +5 ± 5 ✱% | −0.29 ± 0.14 ✱ | −7.8 ± 2.8 ✱ | +0.4 ± 0.3 ✱ | 2% |
| freeze (charge) | +0.43 ± 0.59 | +2 ± 5% | −0.07 ± 0.14 | −1.7 ± 2.3 | +0.3 ± 0.2 ✱ | 1% |
| slide | +0.15 ± 0.74 | +1 ± 7% | −0.05 ± 0.16 | −11.1 ± 2.8 ✱ | −0.7 ± 0.3 ✱ | 5% |
| run | +0.13 ± 0.71 | +2 ± 6% | −0.27 ± 0.13 ✱ | −8.8 ± 3.0 ✱ | −0.4 ± 0.3 ✱ | 5% |
| kick | +0.15 ± 0.56 | +1 ± 6% | −0.04 ± 0.16 | −8.5 ± 2.5 ✱ | +0.1 ± 0.2 | 2% |
| fusePlus | +0.14 ± 0.64 | +1 ± 6% | −0.03 ± 0.17 | +8.3 ± 2.6 ✱ | −0.6 ± 0.2 ✱ | 1% |
| nuke (charge) | +0.13 ± 0.67 | 0 ± 6% | −0.02 ± 0.16 | −0.9 ± 2.4 | +0.0 ± 0.3 | 4% |
| icbm (charge) | +0.10 ± 0.66 | 0 ± 6% | −0.03 ± 0.15 | +0.3 ± 3.0 | −0.1 ± 0.2 | 3% |
| heart | +0.10 ± 0.14 | +1 ± 2% | +0.04 ± 0.03 ✱ | +0.2 ± 0.3 | +0.0 ± 0.0 | 3% |
| detonator | +0.07 ± 0.62 | −1 ± 6% | +0.03 ± 0.18 | −4.9 ± 2.7 ✱ | −0.7 ± 0.3 ✱ | 2% |
| star | +0.05 ± 0.37 | −1 ± 4% | +0.03 ± 0.09 | +0.6 ± 1.2 | −0.1 ± 0.1 | 3% |
| bombPass | 0.00 ± 0.61 | −1 ± 6% | −0.23 ± 0.15 ✱ | +0.0 ± 2.9 | +4.6 ± 0.3 ✱ | 7% |
| tnt | −0.01 ± 0.72 | −1 ± 6% | −0.04 ± 0.14 | −11.6 ± 2.7 ✱ | +0.6 ± 0.2 ✱ | 3% |
| flamePass (charge) | −0.03 ± 0.69 | −2 ± 6% | −0.09 ± 0.15 | +0.6 ± 2.6 | −0.0 ± 0.2 | 6% |
| decoy (charge) | −0.13 ± 0.70 | −3 ± 6% | −0.05 ± 0.13 | +0.1 ± 3.3 | +0.0 ± 0.3 | 6% |
| bombPlus | −0.13 ± 0.64 | −3 ± 6% | +0.03 ± 0.16 | −4.6 ± 2.4 ✱ | +0.2 ± 0.2 | 3% |
| pierce (charge) | −0.22 ± 0.74 | −4 ± 6% | +0.05 ± 0.14 | +0.3 ± 3.2 | +0.0 ± 0.2 | 5% |
| firePlus | −0.28 ± 0.80 | −1 ± 6% | −0.03 ± 0.16 | −7.6 ± 2.6 ✱ | +0.4 ± 0.3 ✱ | 4% |
| power (charge) | −0.35 ± 0.67 | −5 ± 6% | +0.01 ± 0.15 | −0.0 ± 2.7 | +0.2 ± 0.2 | 7% |
| shield (charge) | −0.45 ± 0.73 | −5 ± 7% | +0.06 ± 0.18 | +1.5 ± 2.8 | −0.1 ± 0.2 | 6% |
| teleport (charge) | −1.05 ± 1.05 ✱ | −5 ± 7% | +0.04 ± 0.17 | +23.4 ± 13.6 ✱ | −0.3 ± 0.3 | 9% |
| proximity | −1.26 ± 0.84 ✱ | −15 ± 7 ✱% | +0.57 ± 0.21 ✱ | −6.4 ± 2.8 ✱ | +0.3 ± 0.3 ✱ | 4% |
The baseline, level by level
| Level | Runs reaching it | Lives lost there | Turns there | Within par |
|---|---|---|---|---|
| 1 | 100% | 0.01 | 69 | 17% |
| 2 | 100% | 0.01 | 71 | 23% |
| 3 | 100% | 0.00 | 65 | 30% |
| 4 | 100% | 0.00 | 83 | 33% |
| 5 | 100% | 0.05 | 86 | 35% |
| 6 | 99% | 0.06 | 79 | 47% |
| 7 | 97% | 0.01 | 88 | 40% |
| 8 | 96% | 0.00 | 93 | 50% |
| 9 | 96% | 0.01 | 92 | 51% |
| 10 | 96% | 0.02 | 82 | 61% |
| 11 | 95% | 0.00 | 86 | 66% |
| 12 | 95% | 0.03 | 95 | 64% |
| 13 | 94% | 0.03 | 87 | 78% |
| 14 | 94% | 0.00 | 84 | 80% |
| 15 | 93% | 0.04 | 80 | 85% |
| 16 | 93% | 0.04 | 95 | 84% |
| 17 | 93% | 0.01 | 92 | 86% |
| 18 | 93% | 0.01 | 86 | 90% |
| 19 | 93% | 0.04 | 81 | 94% |
| 20 | 91% | 0.00 | 72 | 97% |
Lives lost in the baseline, by cause: walkedIntoEnemy 27, blast 18, caughtByEnemy 9, lingering 1.