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powers-careful.md

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Balance lab: powers (careful bot)

2026-10-25 · rules version 35 · 150 seeds per arm · 1839 s.

Each arm plays the same seeds as the baseline; its columns are the difference from the baseline, per run, with a 95% interval. ✱ marks a difference the interval says is real. Sorted by levels gained. The bots answer a gem by taking the first thing offered and never shop.

Arm Levels cleared Won Lives lost Turns per level Turns in danger Stalled
baseline 19.08 91% 0.37 84.0 5.1% 3%
diagonal +0.84 ± 0.54 ✱ +7 ± 5 ✱% −0.21 ± 0.14 ✱ −13.0 ± 2.6 ✱ −2.3 ± 0.2 ✱ 1%
throw +0.78 ± 0.57 ✱ +6 ± 5 ✱% −0.23 ± 0.14 ✱ −15.1 ± 2.3 ✱ +0.9 ± 0.3 ✱ 0%
rpg +0.51 ± 0.59 +3 ± 6% −0.23 ± 0.14 ✱ −19.7 ± 2.6 ✱ +0.9 ± 0.3 ✱ 3%
wallPass +0.47 ± 0.65 +5 ± 5 ✱% −0.29 ± 0.14 ✱ −7.8 ± 2.8 ✱ +0.4 ± 0.3 ✱ 2%
freeze (charge) +0.43 ± 0.59 +2 ± 5% −0.07 ± 0.14 −1.7 ± 2.3 +0.3 ± 0.2 ✱ 1%
slide +0.15 ± 0.74 +1 ± 7% −0.05 ± 0.16 −11.1 ± 2.8 ✱ −0.7 ± 0.3 ✱ 5%
run +0.13 ± 0.71 +2 ± 6% −0.27 ± 0.13 ✱ −8.8 ± 3.0 ✱ −0.4 ± 0.3 ✱ 5%
kick +0.15 ± 0.56 +1 ± 6% −0.04 ± 0.16 −8.5 ± 2.5 ✱ +0.1 ± 0.2 2%
fusePlus +0.14 ± 0.64 +1 ± 6% −0.03 ± 0.17 +8.3 ± 2.6 ✱ −0.6 ± 0.2 ✱ 1%
nuke (charge) +0.13 ± 0.67 0 ± 6% −0.02 ± 0.16 −0.9 ± 2.4 +0.0 ± 0.3 4%
icbm (charge) +0.10 ± 0.66 0 ± 6% −0.03 ± 0.15 +0.3 ± 3.0 −0.1 ± 0.2 3%
heart +0.10 ± 0.14 +1 ± 2% +0.04 ± 0.03 ✱ +0.2 ± 0.3 +0.0 ± 0.0 3%
detonator +0.07 ± 0.62 −1 ± 6% +0.03 ± 0.18 −4.9 ± 2.7 ✱ −0.7 ± 0.3 ✱ 2%
star +0.05 ± 0.37 −1 ± 4% +0.03 ± 0.09 +0.6 ± 1.2 −0.1 ± 0.1 3%
bombPass 0.00 ± 0.61 −1 ± 6% −0.23 ± 0.15 ✱ +0.0 ± 2.9 +4.6 ± 0.3 ✱ 7%
tnt −0.01 ± 0.72 −1 ± 6% −0.04 ± 0.14 −11.6 ± 2.7 ✱ +0.6 ± 0.2 ✱ 3%
flamePass (charge) −0.03 ± 0.69 −2 ± 6% −0.09 ± 0.15 +0.6 ± 2.6 −0.0 ± 0.2 6%
decoy (charge) −0.13 ± 0.70 −3 ± 6% −0.05 ± 0.13 +0.1 ± 3.3 +0.0 ± 0.3 6%
bombPlus −0.13 ± 0.64 −3 ± 6% +0.03 ± 0.16 −4.6 ± 2.4 ✱ +0.2 ± 0.2 3%
pierce (charge) −0.22 ± 0.74 −4 ± 6% +0.05 ± 0.14 +0.3 ± 3.2 +0.0 ± 0.2 5%
firePlus −0.28 ± 0.80 −1 ± 6% −0.03 ± 0.16 −7.6 ± 2.6 ✱ +0.4 ± 0.3 ✱ 4%
power (charge) −0.35 ± 0.67 −5 ± 6% +0.01 ± 0.15 −0.0 ± 2.7 +0.2 ± 0.2 7%
shield (charge) −0.45 ± 0.73 −5 ± 7% +0.06 ± 0.18 +1.5 ± 2.8 −0.1 ± 0.2 6%
teleport (charge) −1.05 ± 1.05 ✱ −5 ± 7% +0.04 ± 0.17 +23.4 ± 13.6 ✱ −0.3 ± 0.3 9%
proximity −1.26 ± 0.84 ✱ −15 ± 7 ✱% +0.57 ± 0.21 ✱ −6.4 ± 2.8 ✱ +0.3 ± 0.3 ✱ 4%

The baseline, level by level

Level Runs reaching it Lives lost there Turns there Within par
1 100% 0.01 69 17%
2 100% 0.01 71 23%
3 100% 0.00 65 30%
4 100% 0.00 83 33%
5 100% 0.05 86 35%
6 99% 0.06 79 47%
7 97% 0.01 88 40%
8 96% 0.00 93 50%
9 96% 0.01 92 51%
10 96% 0.02 82 61%
11 95% 0.00 86 66%
12 95% 0.03 95 64%
13 94% 0.03 87 78%
14 94% 0.00 84 80%
15 93% 0.04 80 85%
16 93% 0.04 95 84%
17 93% 0.01 92 86%
18 93% 0.01 86 90%
19 93% 0.04 81 94%
20 91% 0.00 72 97%

Lives lost in the baseline, by cause: walkedIntoEnemy 27, blast 18, caughtByEnemy 9, lingering 1.

Source
1# Balance lab: powers (careful bot)
2
32026-10-25 · rules version 35 · 150 seeds per arm · 1839 s.
4
5Each arm plays the same seeds as the baseline; its columns are the difference from the baseline,
6per run, with a 95% interval. ✱ marks a difference the interval says is real. Sorted by levels
7gained. The bots answer a gem by taking the first thing offered and never shop.
8
9| Arm | Levels cleared | Won | Lives lost | Turns per level | Turns in danger | Stalled |
10|---|---|---|---|---|---|---|
11| **baseline** | 19.08 | 91% | 0.37 | 84.0 | 5.1% | 3% |
12| diagonal | +0.84 ± 0.54 ✱ | +7 ± 5 ✱% | −0.21 ± 0.14 ✱ | −13.0 ± 2.6 ✱ | −2.3 ± 0.2 ✱ | 1% |
13| throw | +0.78 ± 0.57 ✱ | +6 ± 5 ✱% | −0.23 ± 0.14 ✱ | −15.1 ± 2.3 ✱ | +0.9 ± 0.3 ✱ | 0% |
14| rpg | +0.51 ± 0.59 | +3 ± 6% | −0.23 ± 0.14 ✱ | −19.7 ± 2.6 ✱ | +0.9 ± 0.3 ✱ | 3% |
15| wallPass | +0.47 ± 0.65 | +5 ± 5 ✱% | −0.29 ± 0.14 ✱ | −7.8 ± 2.8 ✱ | +0.4 ± 0.3 ✱ | 2% |
16| freeze (charge) | +0.43 ± 0.59 | +2 ± 5% | −0.07 ± 0.14 | −1.7 ± 2.3 | +0.3 ± 0.2 ✱ | 1% |
17| slide | +0.15 ± 0.74 | +1 ± 7% | −0.05 ± 0.16 | −11.1 ± 2.8 ✱ | −0.7 ± 0.3 ✱ | 5% |
18| run | +0.13 ± 0.71 | +2 ± 6% | −0.27 ± 0.13 ✱ | −8.8 ± 3.0 ✱ | −0.4 ± 0.3 ✱ | 5% |
19| kick | +0.15 ± 0.56 | +1 ± 6% | −0.04 ± 0.16 | −8.5 ± 2.5 ✱ | +0.1 ± 0.2 | 2% |
20| fusePlus | +0.14 ± 0.64 | +1 ± 6% | −0.03 ± 0.17 | +8.3 ± 2.6 ✱ | −0.6 ± 0.2 ✱ | 1% |
21| nuke (charge) | +0.13 ± 0.67 | 0 ± 6% | −0.02 ± 0.16 | −0.9 ± 2.4 | +0.0 ± 0.3 | 4% |
22| icbm (charge) | +0.10 ± 0.66 | 0 ± 6% | −0.03 ± 0.15 | +0.3 ± 3.0 | −0.1 ± 0.2 | 3% |
23| heart | +0.10 ± 0.14 | +1 ± 2% | +0.04 ± 0.03 ✱ | +0.2 ± 0.3 | +0.0 ± 0.0 | 3% |
24| detonator | +0.07 ± 0.62 | −1 ± 6% | +0.03 ± 0.18 | −4.9 ± 2.7 ✱ | −0.7 ± 0.3 ✱ | 2% |
25| star | +0.05 ± 0.37 | −1 ± 4% | +0.03 ± 0.09 | +0.6 ± 1.2 | −0.1 ± 0.1 | 3% |
26| bombPass | 0.00 ± 0.61 | −1 ± 6% | −0.23 ± 0.15 ✱ | +0.0 ± 2.9 | +4.6 ± 0.3 ✱ | 7% |
27| tnt | −0.01 ± 0.72 | −1 ± 6% | −0.04 ± 0.14 | −11.6 ± 2.7 ✱ | +0.6 ± 0.2 ✱ | 3% |
28| flamePass (charge) | −0.03 ± 0.69 | −2 ± 6% | −0.09 ± 0.15 | +0.6 ± 2.6 | −0.0 ± 0.2 | 6% |
29| decoy (charge) | −0.13 ± 0.70 | −3 ± 6% | −0.05 ± 0.13 | +0.1 ± 3.3 | +0.0 ± 0.3 | 6% |
30| bombPlus | −0.13 ± 0.64 | −3 ± 6% | +0.03 ± 0.16 | −4.6 ± 2.4 ✱ | +0.2 ± 0.2 | 3% |
31| pierce (charge) | −0.22 ± 0.74 | −4 ± 6% | +0.05 ± 0.14 | +0.3 ± 3.2 | +0.0 ± 0.2 | 5% |
32| firePlus | −0.28 ± 0.80 | −1 ± 6% | −0.03 ± 0.16 | −7.6 ± 2.6 ✱ | +0.4 ± 0.3 ✱ | 4% |
33| power (charge) | −0.35 ± 0.67 | −5 ± 6% | +0.01 ± 0.15 | −0.0 ± 2.7 | +0.2 ± 0.2 | 7% |
34| shield (charge) | −0.45 ± 0.73 | −5 ± 7% | +0.06 ± 0.18 | +1.5 ± 2.8 | −0.1 ± 0.2 | 6% |
35| teleport (charge) | −1.05 ± 1.05 ✱ | −5 ± 7% | +0.04 ± 0.17 | +23.4 ± 13.6 ✱ | −0.3 ± 0.3 | 9% |
36| proximity | −1.26 ± 0.84 ✱ | −15 ± 7 ✱% | +0.57 ± 0.21 ✱ | −6.4 ± 2.8 ✱ | +0.3 ± 0.3 ✱ | 4% |
37
38## The baseline, level by level
39
40| Level | Runs reaching it | Lives lost there | Turns there | Within par |
41|---|---|---|---|---|
42| 1 | 100% | 0.01 | 69 | 17% |
43| 2 | 100% | 0.01 | 71 | 23% |
44| 3 | 100% | 0.00 | 65 | 30% |
45| 4 | 100% | 0.00 | 83 | 33% |
46| 5 | 100% | 0.05 | 86 | 35% |
47| 6 | 99% | 0.06 | 79 | 47% |
48| 7 | 97% | 0.01 | 88 | 40% |
49| 8 | 96% | 0.00 | 93 | 50% |
50| 9 | 96% | 0.01 | 92 | 51% |
51| 10 | 96% | 0.02 | 82 | 61% |
52| 11 | 95% | 0.00 | 86 | 66% |
53| 12 | 95% | 0.03 | 95 | 64% |
54| 13 | 94% | 0.03 | 87 | 78% |
55| 14 | 94% | 0.00 | 84 | 80% |
56| 15 | 93% | 0.04 | 80 | 85% |
57| 16 | 93% | 0.04 | 95 | 84% |
58| 17 | 93% | 0.01 | 92 | 86% |
59| 18 | 93% | 0.01 | 86 | 90% |
60| 19 | 93% | 0.04 | 81 | 94% |
61| 20 | 91% | 0.00 | 72 | 97% |
62
63Lives lost in the baseline, by cause: walkedIntoEnemy 27, blast 18, caughtByEnemy 9, lingering 1.