Balance lab: structure
2026-10-25 · rules version 35 · 1800 positions from 60 seeds · 26 s.
Positions from the Careful bot's games (every 10th turn), measured as they are and with each power-up added; the columns are the difference from the baseline, with a 95% interval (✱: real).
- Escapable bombs: of the tiles a bomb can go on, the share the player can survive after, getting away by any of their moves (positions where no bomb can go down are left out).
- Reach in 3 turns: distinct tiles the player can be on after up to 3 turns, by any actions.
- Safe actions: actions now that the player can survive after.
| Arm | Escapable bombs | Reach in 3 turns | Safe actions |
|---|---|---|---|
| baseline | 80% | 10.2 | 4.9 |
| teleport (charge) | +13 ± 2 ✱ | +32.3 ± 0.4 ✱ | +11.1 ± 0.2 ✱ |
| slide | +1 ± 0 ✱ | +11.1 ± 0.3 ✱ | +1.6 ± 0.1 ✱ |
| run | +1 ± 0 ✱ | +10.1 ± 0.3 ✱ | +1.5 ± 0.1 ✱ |
| diagonal | +12 ± 2 ✱ | +8.4 ± 0.2 ✱ | +1.4 ± 0.1 ✱ |
| star | +20 ± 2 ✱ | +1.6 ± 0.1 ✱ | +0.5 ± 0.0 ✱ |
| wallPass | +5 ± 1 ✱ | +1.4 ± 0.1 ✱ | +0.1 ± 0.0 ✱ |
| bombPass | +7 ± 1 ✱ | +0.6 ± 0.1 ✱ | +0.2 ± 0.0 ✱ |
| kick | +4 ± 1 ✱ | +0.0 ± 0.0 | +0.2 ± 0.0 ✱ |
| fusePlus | +1 ± 0 ✱ | 0.0 ± 0.0 | +0.0 ± 0.0 ✱ |
| throw | 0 ± 0 | +0.0 ± 0.0 | +1.4 ± 0.1 ✱ |
| rpg | 0 ± 0 | +0.0 ± 0.0 | +1.3 ± 0.1 ✱ |
| detonator | 0 ± 0 | +0.0 ± 0.0 | +0.3 ± 0.0 ✱ |
| bombPlus | 0 ± 0 | 0.0 ± 0.0 | +0.4 ± 0.0 ✱ |
| heart | 0 ± 0 | 0.0 ± 0.0 | 0.0 ± 0.0 |
| pierce (charge) | −0 ± 0 | −0.1 ± 0.1 | +1.4 ± 0.1 ✱ |
| power (charge) | −0 ± 0 | −0.1 ± 0.1 | +1.3 ± 0.1 ✱ |
| nuke (charge) | −0 ± 0 | −0.1 ± 0.1 | +1.3 ± 0.1 ✱ |
| shield (charge) | −0 ± 0 | −0.1 ± 0.1 | +0.8 ± 0.0 ✱ |
| freeze (charge) | −0 ± 0 | −0.1 ± 0.1 | +0.8 ± 0.0 ✱ |
| decoy (charge) | −0 ± 0 | −0.1 ± 0.1 | +4.7 ± 0.1 ✱ |
| icbm (charge) | −0 ± 0 | −0.1 ± 0.1 | +1.3 ± 0.1 ✱ |
| flamePass (charge) | −0 ± 0 | −0.1 ± 0.1 | +0.8 ± 0.0 ✱ |
| proximity | −2 ± 0 ✱ | +0.0 ± 0.0 | −0.0 ± 0.0 ✱ |
| firePlus | −3 ± 1 ✱ | 0.0 ± 0.0 | −0.0 ± 0.0 ✱ |
| tnt | −4 ± 1 ✱ | +0.0 ± 0.0 | −0.1 ± 0.0 ✱ |