explodorama / files / test / explosions.test.ts
explosions.test.ts
| 1 | import { describe, expect, it } from 'vitest' |
| 2 | import { blastTiles, detonate } from '../src/sim/explosions' |
| 3 | import { step } from '../src/sim/turn' |
| 4 | import type { GameEvent } from '../src/sim/types' |
| 5 | import { board, v } from './helpers' |
| 6 | |
| 7 | describe('blast', () => { |
| 8 | it('is a cross of radius fire, stopped before walls', () => { |
| 9 | const s = board(` |
| 10 | ####### |
| 11 | #P....# |
| 12 | #.#.#.# |
| 13 | #.....# |
| 14 | #######`) |
| 15 | expect(blastTiles(s, { pos: v(3, 1), fire: 2 })).toEqual([v(3, 1), v(3, 2), v(3, 3), v(2, 1), v(1, 1), v(4, 1), v(5, 1)]) |
| 16 | }) |
| 17 | |
| 18 | it('stops on the first soft block and destroys only that one', () => { |
| 19 | let s = board(` |
| 20 | ####### |
| 21 | #P1++.# |
| 22 | #######`, { fire: 3 }) |
| 23 | s = step(s, { id: 'wait' }).state |
| 24 | expect(s.cells.slice(7, 14)).toEqual(['wall', 'floor', 'floor', 'floor', 'block', 'floor', 'wall']) |
| 25 | }) |
| 26 | |
| 27 | it('chains: a bomb in the flame explodes now, whatever its timer', () => { |
| 28 | const s = board(` |
| 29 | ######## |
| 30 | #P1.3.+# |
| 31 | ########`, { fire: 2 }) |
| 32 | const events: GameEvent[] = [] |
| 33 | s.bombs[0]!.timer = 0 |
| 34 | const burned = detonate(s, events) |
| 35 | expect(s.bombs).toEqual([]) |
| 36 | expect(events.filter((e) => e.type === 'exploded').map((e) => e.type === 'exploded' && e.pos)).toEqual([v(2, 1), v(4, 1)]) |
| 37 | expect(burned.has(1 * 8 + 6)).toBe(true) // the second bomb's flame reached the block |
| 38 | expect(s.cells[1 * 8 + 6]).toBe('floor') |
| 39 | }) |
| 40 | |
| 41 | it('a block hit by two flames in one chain still stops both', () => { |
| 42 | const s = board(` |
| 43 | ####### |
| 44 | #P1+1.# |
| 45 | #######`, { fire: 3 }) |
| 46 | s.bombs.forEach((b) => (b.timer = 0)) |
| 47 | const burned = detonate(s, []) |
| 48 | expect(burned.has(1 * 7 + 5)).toBe(true) // right bomb burns rightwards |
| 49 | expect(burned.has(1 * 7 + 1)).toBe(true) // left bomb burns the player's tile |
| 50 | expect(s.cells[1 * 7 + 3]).toBe('floor') |
| 51 | }) |
| 52 | }) |