explodorama / files / test / new-powers.test.ts
new-powers.test.ts
| 1 | import { describe, expect, it } from 'vitest' |
| 2 | import { BOMB_BOOST } from '../src/sim/charges' |
| 3 | import { ACTIONS, isAvailable, TELEPORT_RANGE } from '../src/sim/actions' |
| 4 | import { predictDanger } from '../src/sim/danger' |
| 5 | import { idx } from '../src/sim/state' |
| 6 | import { step } from '../src/sim/turn' |
| 7 | import { board, v } from './helpers' |
| 8 | |
| 9 | // The power-ups and charge added 2026-10-24 (user request; the rules are the user's choices). |
| 10 | |
| 11 | describe('Run extends Teleport', () => { |
| 12 | it(`with Run, Teleport reaches ${TELEPORT_RANGE + 1} steps instead of ${TELEPORT_RANGE}`, () => { |
| 13 | const s = board(` |
| 14 | ######## |
| 15 | #P.....# |
| 16 | ########`) |
| 17 | s.charge = { kind: 'teleport', left: 3 } |
| 18 | expect(ACTIONS.teleport.validTargets(s)).not.toContainEqual(v(5, 1)) |
| 19 | s.powers.run = true |
| 20 | expect(ACTIONS.teleport.validTargets(s)).toContainEqual(v(5, 1)) |
| 21 | expect(ACTIONS.teleport.validTargets(s)).not.toContainEqual(v(6, 1)) |
| 22 | }) |
| 23 | }) |
| 24 | |
| 25 | describe('RPG', () => { |
| 26 | it('fires a bomb that lands just before the first wall, crate, bomb or enemy, 2 tiles away or more', () => { |
| 27 | const s = board(` |
| 28 | ######### |
| 29 | #P....+.# |
| 30 | #.####### |
| 31 | #.......# |
| 32 | #B#######`) |
| 33 | s.powers.rpg = true |
| 34 | // Right: lands before the crate at x = 6. Down: lands before the Blob at y = 4. |
| 35 | expect(ACTIONS.rpg.validTargets(s)).toEqual(expect.arrayContaining([v(5, 1), v(1, 3)])) |
| 36 | const { state, events } = step(s, { id: 'rpg', target: v(5, 1) }) |
| 37 | expect(state.bombs.map((b) => b.pos)).toEqual([v(5, 1)]) |
| 38 | expect(state.bombs[0]!.timer).toBe(s.stats.fuse) |
| 39 | expect(events).toContainEqual({ type: 'bombFired', from: v(1, 1), to: v(5, 1) }) |
| 40 | }) |
| 41 | |
| 42 | it('needs room in the bomb limit, and the tile next to the player free', () => { |
| 43 | const s = board(` |
| 44 | ####### |
| 45 | #P1...# |
| 46 | #######`) |
| 47 | s.powers.rpg = true |
| 48 | expect(ACTIONS.rpg.validTargets(s)).toEqual([]) |
| 49 | }) |
| 50 | }) |
| 51 | |
| 52 | describe('ICBM', () => { |
| 53 | it(`gives ${BOMB_BOOST} launches; each lands as an RPG bomb and goes off that turn, outside the bomb limit`, () => { |
| 54 | const s = board(` |
| 55 | ######### |
| 56 | #P....B+# |
| 57 | #########`) |
| 58 | s.drops.push({ pos: v(2, 1), kind: 'icbm' }) |
| 59 | let state = step(s, { id: 'move', target: v(2, 1) }).state |
| 60 | expect(state.charge).toEqual({ kind: 'icbm', left: BOMB_BOOST }) |
| 61 | expect(isAvailable(state, 'icbm')).toBe(true) |
| 62 | state.stats.capacity = 0 |
| 63 | // The Blob is at x = 6 (it stays put): the bomb lands before it, at x = 5, and its blast gets it. |
| 64 | expect(ACTIONS.icbm.validTargets(state)).toContainEqual(v(5, 1)) |
| 65 | const r = step(state, { id: 'icbm', target: v(5, 1) }) |
| 66 | expect(r.events.some((e) => e.type === 'exploded')).toBe(true) |
| 67 | expect(r.state.enemies).toEqual([]) |
| 68 | expect(r.state.bombs).toEqual([]) |
| 69 | expect(r.state.charge).toEqual({ kind: 'icbm', left: BOMB_BOOST - 1 }) |
| 70 | }) |
| 71 | |
| 72 | it('is not there once its launches are spent', () => { |
| 73 | const s = board(` |
| 74 | ##### |
| 75 | #P..# |
| 76 | #####`) |
| 77 | expect(isAvailable(s, 'icbm')).toBe(false) |
| 78 | }) |
| 79 | }) |
| 80 | |
| 81 | describe('Proximity alert', () => { |
| 82 | it('sets off a bomb the turn an enemy walks up next to it', () => { |
| 83 | const s = board(` |
| 84 | ######## |
| 85 | #P.5..B# |
| 86 | ########`) |
| 87 | s.powers.proximity = true |
| 88 | // The player's bomb (timer 5) gets the flag when placed; mark this one as theirs. |
| 89 | s.bombs[0]!.proximity = true |
| 90 | // The Blob steps to x = 4, next to the bomb at x = 3. |
| 91 | s.enemies[0]!.plan = [v(5, 1), v(4, 1)] |
| 92 | let state = step(s, { id: 'wait' }).state |
| 93 | expect(state.bombs).toHaveLength(1) |
| 94 | const r = step(state, { id: 'wait' }) |
| 95 | const events = r.events |
| 96 | state = r.state |
| 97 | expect(events).toContainEqual({ type: 'proximityTriggered', pos: v(3, 1) }) |
| 98 | expect(state.enemies).toEqual([]) |
| 99 | }) |
| 100 | |
| 101 | it('not for an enemy in its reach but further than next to it (since 2026-10-25)', () => { |
| 102 | const s = board(` |
| 103 | ######## |
| 104 | #P.5.B.# |
| 105 | ########`, { fire: 3 }) |
| 106 | s.bombs[0]!.proximity = true |
| 107 | s.bombs[0]!.fire = 3 |
| 108 | const r = step(s, { id: 'wait' }) |
| 109 | expect(r.events.some((e) => e.type === 'proximityTriggered')).toBe(false) |
| 110 | }) |
| 111 | |
| 112 | it('also when the enemy is already next to it as the bomb is placed', () => { |
| 113 | const s = board(` |
| 114 | ####### |
| 115 | #P.B..# |
| 116 | #######`) |
| 117 | s.powers.proximity = true |
| 118 | const { state } = step(s, { id: 'bomb', target: v(2, 1) }) |
| 119 | expect(state.enemies).toEqual([]) |
| 120 | }) |
| 121 | |
| 122 | it('the danger overlay shows it ahead, from the enemies’ next moves', () => { |
| 123 | const s = board(` |
| 124 | ######## |
| 125 | #P.5..B# |
| 126 | ########`) |
| 127 | s.bombs[0]!.proximity = true |
| 128 | s.enemies[0]!.plan = [v(5, 1), v(4, 1)] |
| 129 | // Not this turn (the Blob is still out of reach), but next turn. |
| 130 | expect(predictDanger(s).now.has(idx(s, v(3, 1)))).toBe(false) |
| 131 | expect(predictDanger(s).next.has(idx(s, v(3, 1)))).toBe(true) |
| 132 | }) |
| 133 | |
| 134 | it('leaves a bomb placed without it alone', () => { |
| 135 | const s = board(` |
| 136 | ######## |
| 137 | #P.5..B# |
| 138 | ########`) |
| 139 | s.enemies[0]!.plan = [v(4, 1)] |
| 140 | expect(step(s, { id: 'wait' }).state.enemies).toHaveLength(1) |
| 141 | }) |
| 142 | }) |
| 143 | |
| 144 | describe('Slide', () => { |
| 145 | it('slides until a wall, crate or bomb is next, picking up what it passes', () => { |
| 146 | const s = board(` |
| 147 | ######### |
| 148 | #P.$..+.# |
| 149 | #########`) |
| 150 | s.powers.slide = true |
| 151 | expect(ACTIONS.slide.validTargets(s)).toEqual([v(5, 1)]) |
| 152 | const { state } = step(s, { id: 'slide', target: v(5, 1) }) |
| 153 | expect(state.player).toEqual(v(5, 1)) |
| 154 | expect(state.coins).toBe(1) |
| 155 | }) |
| 156 | |
| 157 | it('crashes into an enemy on the way', () => { |
| 158 | const s = board(` |
| 159 | ######## |
| 160 | #P..B..# |
| 161 | ########`) |
| 162 | s.powers.slide = true |
| 163 | expect(ACTIONS.slide.validTargets(s)).toEqual([v(4, 1)]) |
| 164 | expect(step(s, { id: 'slide', target: v(4, 1) }).state.status).toBe('dead') |
| 165 | }) |
| 166 | |
| 167 | it('is burned by flame on the way, unless flame can’t hurt', () => { |
| 168 | const s = board(` |
| 169 | ######## |
| 170 | #P.....# |
| 171 | ########`) |
| 172 | s.powers.slide = true |
| 173 | s.burning = [idx(s, v(3, 1))] |
| 174 | expect(step(s, { id: 'slide', target: v(6, 1) }).state.status).toBe('dead') |
| 175 | s.charge = { kind: 'flamePass', left: 99 } |
| 176 | expect(step(s, { id: 'slide', target: v(6, 1) }).state.status).toBe('playing') |
| 177 | }) |
| 178 | |
| 179 | it('stops on the open exit', () => { |
| 180 | const s = board(` |
| 181 | ######## |
| 182 | #P..E..# |
| 183 | ########`) |
| 184 | s.powers.slide = true |
| 185 | expect(ACTIONS.slide.validTargets(s)).toEqual([v(4, 1)]) |
| 186 | expect(step(s, { id: 'slide', target: v(4, 1) }).state.status).toBe('cleared') |
| 187 | }) |
| 188 | }) |
| 189 | |
| 190 | describe('Diagonal widens Teleport', () => { |
| 191 | it('with Diagonal, Teleport counts a diagonal step as one: a square of reach', () => { |
| 192 | const s = board(` |
| 193 | ######### |
| 194 | #.......# |
| 195 | #.......# |
| 196 | #.......# |
| 197 | #...P...# |
| 198 | #########`) |
| 199 | s.charge = { kind: 'teleport', left: 3 } |
| 200 | // 3 across and 3 up: 6 steps across plus down, 3 counting diagonal steps as one. |
| 201 | expect(ACTIONS.teleport.validTargets(s)).not.toContainEqual(v(1, 1)) |
| 202 | s.powers.diagonal = true |
| 203 | expect(ACTIONS.teleport.validTargets(s)).toContainEqual(v(1, 1)) |
| 204 | expect(ACTIONS.teleport.validTargets(s)).toContainEqual(v(7, 1)) |
| 205 | }) |
| 206 | }) |
| 207 | |
| 208 | describe('Diagonal doesn’t squeeze between two blocked tiles (since 2026-10-25)', () => { |
| 209 | it('needs one of the two tiles beside the step open; the lab’s squeeze variant allows the old way', () => { |
| 210 | const s = board(` |
| 211 | ##### |
| 212 | #P+.# |
| 213 | #+..# |
| 214 | #####`) |
| 215 | s.powers.diagonal = true |
| 216 | expect(ACTIONS.diagonal.validTargets(s)).toEqual([]) |
| 217 | s.options = { ...s.options, lab: { squeeze: true } } |
| 218 | expect(ACTIONS.diagonal.validTargets(s)).toEqual([v(2, 2)]) |
| 219 | s.options = { ...s.options, lab: undefined } |
| 220 | s.cells[1 * s.width + 2] = 'floor' |
| 221 | expect(ACTIONS.diagonal.validTargets(s)).toEqual([v(2, 2)]) |
| 222 | }) |
| 223 | }) |