fuzzyworld

explodorama / CI

CI passed: 5588b4e74479

Branch main · commit · started 2026-11-04 04:54:02 UTC · 2m 12s · runner truenas

✓ test · test · passed · 1m 38s
fw-runner truenas: test (test) in node:22
$ npm ci

added 47 packages, and audited 48 packages in 12s

13 packages are looking for funding
  run `npm fund` for details

found 0 vulnerabilities
$ npm test

> explodorama@0.2.0 test
> vitest run


 RUN  v5.0.5 /builds/explodorama

 ✓ test/gamepad.test.ts (31 tests) 34ms
 ✓ test/padMap.test.ts (59 tests) 39ms
 ✓ test/charges.test.ts (33 tests) 60ms
 ✓ test/enemies.test.ts (153 tests) 216ms
 ✓ test/powerups.test.ts (131 tests) 278ms
 ✓ test/oil-slide.test.ts (24 tests) 30ms
 ✓ test/hazards.test.ts (17 tests) 155ms
 ✓ test/options.test.ts (116 tests) 133ms
 ✓ test/autopilot.test.ts (15 tests) 199ms
 ✓ test/new-powers.test.ts (16 tests) 27ms
 ✓ test/keyCursor.test.ts (24 tests) 21ms
 ✓ test/padTiles.test.ts (22 tests) 28ms
 ✓ test/padDialog.test.ts (19 tests) 14ms
 ✓ test/picks.test.ts (20 tests) 44ms
 ✓ test/farTiles.test.ts (27 tests) 431ms
 ✓ test/padGlyph.test.ts (14 tests) 29ms
 ✓ test/new-enemies.test.ts (13 tests) 29ms
 ✓ test/q75.test.ts (11 tests) 54ms
 ✓ test/path.test.ts (15 tests) 20ms
 ✓ test/turn.test.ts (12 tests) 24ms
 ✓ test/keyDemo.test.ts (68 tests) 47943ms
   ✓ keyPlan on the demo scenes (53)
     ✓ wait: every turn has keys that, replayed through the game's rules, play that action on that tile 465ms
     ✓ kill: every turn has keys that, replayed through the game's rules, play that action on that tile 2225ms
     ✓ arrows: every turn has keys that, replayed through the game's rules, play that action on that tile 1489ms
     ✓ chain: every turn has keys that, replayed through the game's rules, play that action on that tile 3430ms
     ✓ coins: every turn has keys that, replayed through the game's rules, play that action on that tile 2578ms
     ✓ gem: every turn has keys that, replayed through the game's rules, play that action on that tile 941ms
     ✓ bombPlus: every turn has keys that, replayed through the game's rules, play that action on that tile 1545ms
     ✓ fusePlus: every turn has keys that, replayed through the game's rules, play that action on that tile 541ms
     ✓ run: every turn has keys that, replayed through the game's rules, play that action on that tile 793ms
     ✓ kick: every turn has keys that, replayed through the game's rules, play that action on that tile 684ms
     ✓ teleport: every turn has keys that, replayed through the game's rules, play that action on that tile 1217ms
     ✓ diagonal: every turn has keys that, replayed through the game's rules, play that action on that tile 1243ms
     ✓ icbm: every turn has keys that, replayed through the game's rules, play that action on that tile 354ms
     ✓ star: every turn has keys that, replayed through the game's rules, play that action on that tile 549ms
     ✓ pierce: every turn has keys that, replayed through the game's rules, play that action on that tile 3026ms
     ✓ power: every turn has keys that, replayed through the game's rules, play that action on that tile 3239ms
     ✓ nuke: every turn has keys that, replayed through the game's rules, play that action on that tile 2328ms
     ✓ acid: every turn has keys that, replayed through the game's rules, play that action on that tile 590ms
     ✓ rubble: every turn has keys that, replayed through the game's rules, play that action on that tile 2100ms
     ✓ freeze: every turn has keys that, replayed through the game's rules, play that action on that tile 4100ms
     ✓ decoy: every turn has keys that, replayed through the game's rules, play that action on that tile 2564ms
     ✓ exit: every turn has keys that, replayed through the game's rules, play that action on that tile 3246ms
     ✓ doorBlast: every turn has keys that, replayed through the game's rules, play that action on that tile 1156ms
     ✓ bush: every turn has keys that, replayed through the game's rules, play that action on that tile 374ms
     ✓ bushFire: every turn has keys that, replayed through the game's rules, play that action on that tile 1147ms
     ✓ metal: every turn has keys that, replayed through the game's rules, play that action on that tile 1027ms
     ✓ oil: every turn has keys that, replayed through the game's rules, play that action on that tile 874ms
     ✓ barrel: every turn has keys that, replayed through the game's rules, play that action on that tile 1510ms
     ✓ dieChain: every turn has keys that, replayed through the game's rules, play that action on that tile 317ms
 ✓ test/padDemo.test.ts (67 tests) 48719ms
   ✓ padPlan on the demo scenes (53)
     ✓ wait: every turn has a plan whose presses end on the action's tile with the face button that does it 403ms
     ✓ kill: every turn has a plan whose presses end on the action's tile with the face button that does it 2310ms
     ✓ arrows: every turn has a plan whose presses end on the action's tile with the face button that does it 1396ms
     ✓ chain: every turn has a plan whose presses end on the action's tile with the face button that does it 3492ms
     ✓ lingering: every turn has a plan whose presses end on the action's tile with the face button that does it 321ms
     ✓ coins: every turn has a plan whose presses end on the action's tile with the face button that does it 2533ms
     ✓ gem: every turn has a plan whose presses end on the action's tile with the face button that does it 953ms
     ✓ bombPlus: every turn has a plan whose presses end on the action's tile with the face button that does it 1567ms
     ✓ fusePlus: every turn has a plan whose presses end on the action's tile with the face button that does it 534ms
     ✓ run: every turn has a plan whose presses end on the action's tile with the face button that does it 715ms
     ✓ kick: every turn has a plan whose presses end on the action's tile with the face button that does it 727ms
     ✓ teleport: every turn has a plan whose presses end on the action's tile with the face button that does it 1181ms
     ✓ diagonal: every turn has a plan whose presses end on the action's tile with the face button that does it 1337ms
     ✓ icbm: every turn has a plan whose presses end on the action's tile with the face button that does it 360ms
     ✓ star: every turn has a plan whose presses end on the action's tile with the face button that does it 592ms
     ✓ pierce: every turn has a plan whose presses end on the action's tile with the face button that does it 3157ms
     ✓ power: every turn has a plan whose presses end on the action's tile with the face button that does it 3233ms
     ✓ nuke: every turn has a plan whose presses end on the action's tile with the face button that does it 2356ms
     ✓ acid: every turn has a plan whose presses end on the action's tile with the face button that does it 578ms
     ✓ rubble: every turn has a plan whose presses end on the action's tile with the face button that does it 2095ms
     ✓ freeze: every turn has a plan whose presses end on the action's tile with the face button that does it 4175ms
     ✓ decoy: every turn has a plan whose presses end on the action's tile with the face button that does it 2625ms
     ✓ exit: every turn has a plan whose presses end on the action's tile with the face button that does it 3295ms
     ✓ doorBlast: every turn has a plan whose presses end on the action's tile with the face button that does it 1175ms
     ✓ bush: every turn has a plan whose presses end on the action's tile with the face button that does it 363ms
     ✓ bushFire: every turn has a plan whose presses end on the action's tile with the face button that does it 1148ms
     ✓ metal: every turn has a plan whose presses end on the action's tile with the face button that does it 1002ms
     ✓ oil: every turn has a plan whose presses end on the action's tile with the face button that does it 881ms
     ✓ barrel: every turn has a plan whose presses end on the action's tile with the face button that does it 1614ms
     ✓ dieChain: every turn has a plan whose presses end on the action's tile with the face button that does it 308ms
 ✓ test/targetLabel.test.ts (11 tests) 33ms
 ✓ test/danger.test.ts (4 tests) 750ms
   ✓ danger overlay (1)
     ✓ "now" is exactly what burns if the player waits, and "next" what burns the turn after 717ms
 ✓ test/padTarget.test.ts (12 tests) 19ms
 ✓ test/shop.test.ts (8 tests) 34ms
 ✓ test/test-scenes.test.ts (18 tests) 59ms
 ✓ test/spatial.test.ts (10 tests) 13ms
 ✓ test/padHold.test.ts (8 tests) 9ms
 ✓ test/scores.test.ts (5 tests) 15ms
 ✓ test/animation.test.ts (5 tests) 15ms
 ✓ test/changelog.test.ts (8 tests) 20ms
 ✓ test/reportReplay.test.ts (3 tests) 154ms
 ✓ test/demoInput.test.ts (5 tests) 8ms
 ✓ test/ruleCompare.test.ts (3 tests) 198ms
 ✓ test/routePreview.test.ts (8 tests) 203ms
 ✓ test/padPlaces.test.ts (3 tests) 12ms
 ✓ test/explosions.test.ts (4 tests) 11ms
 ✓ test/reveal.test.ts (5 tests) 8ms
 ✓ test/demo.test.ts (62 tests) 48945ms
   ✓ demo scenes (62)
     ✓ wait: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 352ms
     ✓ kill: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1921ms
     ✓ arrows: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1237ms
     ✓ chain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3262ms
     ✓ coins: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2381ms
     ✓ gem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 955ms
     ✓ bombPlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1565ms
     ✓ fusePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 498ms
     ✓ run: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 697ms
     ✓ kick: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 658ms
     ✓ teleport: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1138ms
     ✓ diagonal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1343ms
     ✓ icbm: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 348ms
     ✓ star: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 512ms
     ✓ pierce: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2907ms
     ✓ power: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3221ms
     ✓ nuke: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2366ms
     ✓ acid: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 706ms
     ✓ rubble: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1910ms
     ✓ freeze: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3938ms
     ✓ decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2476ms
     ✓ exit: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3233ms
     ✓ doorBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1161ms
     ✓ bush: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 380ms
     ✓ bushFire: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1161ms
     ✓ metal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 993ms
     ✓ oil: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 803ms
     ✓ barrel: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1649ms
     ✓ dieChain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 316ms
     ✓ rubble: the ceiling falls at the moment, and the aftermath shows it 908ms
     ✓ the same seed gives the same scene 1147ms
 ✓ test/levelgen.test.ts (201 tests) 288ms
 ✓ test/replayCompare.test.ts (3 tests) 112ms
 ✓ test/sprites.test.ts (2 tests) 15ms
 ✓ test/holdRing.test.ts (4 tests) 6ms
 ✓ test/toast.test.ts (3 tests) 6ms
 ✓ test/channel.test.ts (2 tests) 5ms
 ✓ test/turnNumber.test.ts (1 test) 8ms
 ✓ test/balance.test.ts (3 tests) 1476ms
   ✓ the balance lab (3)
     ✓ the Careful bot clears the first levels of a seed without stalling 798ms
     ✓ the same seed and bot play the same run 674ms
 ✓ test/version.test.ts (1 test) 5ms
stdout | test/perf.test.ts > every demo scene is found within 4000 ms a seed
slowest demo scenes:
  freeze seed 3: 1490 ms
  pierce seed 3: 1269 ms
  chain seed 2: 1146 ms
  kill seed 1: 1001 ms
  doorBlast seed 3: 971 ms

 ✓ test/perf.test.ts (1 test) 26877ms
   ✓ every demo scene is found within 4000 ms a seed 26875ms

 Test Files  50 passed (50)
      Tests  1310 passed (1310)
   Start at  04:54:27
   Duration  82.32s (tests 95%, import 3%, transform 2%)

$ npm run build

> explodorama@0.2.0 build
> tsc --noEmit && vite build

vite v8.3.4 building client environment for production...
transforming...
✓ 301 modules transformed.
rendering chunks...
computing gzip size...
dist/assets/keyboard_arrows-IM1YXfQU.png                      0.20 kB
dist/assets/xbox_dpad-CO15a5jj.png                            0.21 kB
dist/assets/xbox_dpad_down-CBlga3eU.png                       0.24 kB
dist/assets/xbox_dpad_up-BQfRgIuY.png                         0.25 kB
dist/assets/xbox_dpad_left-B1hUhZxU.png                       0.25 kB
dist/assets/xbox_dpad_right-BoY6ZUsh.png                      0.25 kB
dist/assets/cursor_none-CM0uT-GH.png                          0.26 kB
dist/assets/keyboard_arrow_up-CA3jnBQe.png                    0.28 kB
dist/assets/keyboard_arrow_down-BRpFlar5.png                  0.28 kB
dist/assets/keyboard_arrow_right-DFSJ7bad.png                 0.29 kB
dist/assets/keyboard_arrow_left-CR5uQAnl.png                  0.29 kB
dist/assets/keyboard_alt-BNSmsuOZ.png                         0.29 kB
dist/assets/switch_button_l-B6yerSEe.png                      0.30 kB
dist/assets/keyboard_b-D8H0qipd.png                           0.32 kB
dist/assets/xbox_lb-PkHylcus.png                              0.33 kB
dist/assets/crosshair041-CndbD-Ym.png                         0.33 kB
dist/assets/playstation5_button_options-B0D0cdCJ.png          0.33 kB
dist/assets/keyboard_shift-DjNWVPt2.png                       0.34 kB
dist/assets/keyboard_question-BbGosnL8.png                    0.35 kB
dist/assets/keyboard_m-BrssqtOv.png                           0.35 kB
dist/assets/playstation_trigger_l1-CKkNAGSB.png               0.35 kB
dist/assets/switch_button_r-ByhUa_EX.png                      0.35 kB
dist/assets/keyboard_home-CWa1HdnH.png                        0.36 kB
dist/assets/keyboard_escape-XJ_88jeE.png                      0.36 kB
dist/assets/playstation_dpad-UfCa4R7K.png                     0.37 kB
dist/assets/keyboard_v-6eKRziYv.png                           0.37 kB
dist/assets/xbox_rb-CdW2Vv32.png                              0.37 kB
dist/assets/keyboard_enter-BtVY8_ft.png                       0.38 kB
dist/assets/keyboard_space-CuMazU4d.png                       0.38 kB
dist/assets/playstation_dpad_down-BDH1g_un.png                0.39 kB
dist/assets/playstation_dpad_up-BAb1cFN6.png                  0.39 kB
dist/assets/switch_dpad-BiNR1egj.png                          0.39 kB
dist/assets/playstation_dpad_left-hrCfAM-b.png                0.40 kB
dist/assets/xbox_button_menu-BKcvO5Pb.png                     0.40 kB
dist/assets/playstation_dpad_right-83eT074K.png               0.41 kB
dist/assets/switch_button_plus-j9hW6FXE.png                   0.41 kB
dist/assets/playstation_button_color_square-DOUiHEOD.png      0.41 kB
dist/assets/playstation_trigger_r1-DUFC1pem.png               0.41 kB
dist/assets/switch_dpad_up-C77dSC1y.png                       0.46 kB
dist/assets/switch_button_b-SMPWGuu6.png                      0.46 kB
dist/assets/xbox_button_color_b-B5I4Lrrt.png                  0.46 kB
dist/assets/switch_dpad_down-BAqfFtUA.png                     0.46 kB
dist/assets/switch_dpad_left-oBeOwfwL.png                     0.47 kB
dist/assets/switch_button_y-p2pj7KI5.png                      0.47 kB
dist/assets/switch_dpad_right-B0DOFp72.png                    0.47 kB
dist/assets/xbox_button_color_y-yTOHje0T.png                  0.47 kB
dist/assets/icon_play_light-sPnBmo7X.png                      0.48 kB
dist/assets/switch_button_a-C5AaLIaI.png                      0.49 kB
dist/assets/xbox_button_color_a-BM1iUpmG.png                  0.49 kB
dist/assets/playstation_button_color_cross-MiR0nhhj.png       0.50 kB
dist/assets/playstation_button_color_triangle-EqAmyTQc.png    0.51 kB
dist/assets/switch_button_x-DhEOdszH.png                      0.51 kB
dist/assets/xbox_button_color_x-DzPGg-9a.png                  0.51 kB
dist/assets/icon_cross-CS_Wvalb.png                           0.51 kB
dist/assets/playstation_button_color_circle-C_A4ojSa.png      0.52 kB
dist/assets/xbox_stick_r-0PF3PO-a.png                         0.64 kB
dist/assets/xbox_stick_r_right-C6vZ7oBG.png                   0.65 kB
dist/assets/xbox_stick_r_left-DAP1D6Nv.png                    0.65 kB
dist/assets/xbox_stick_r_up-DsoX5hon.png                      0.67 kB
dist/assets/xbox_stick_r_down-OHs1V1q0.png                    0.68 kB
dist/assets/xbox_stick_r_press-CAsOn0MP.png                   0.69 kB
dist/assets/icon_repeat_light-CTXb8bj_.png                    0.73 kB
dist/assets/block_strong_empty-CEXLbkCe.png                   0.73 kB
dist/assets/hud_character_4-B4X75SYh.png                      0.77 kB
dist/assets/button_rectangle_depth_flat-CeRxlf6C.png          0.78 kB
dist/assets/button_rectangle_depth_flat-CpP-C2jB.png          0.78 kB
dist/assets/panel_beigeLight-6djPtQM6.png                     0.78 kB
dist/assets/button_rectangle_depth_flat-Bjen5_k2.png          0.78 kB
dist/assets/block_blue-BFzfMpxU.png                           0.80 kB
dist/assets/block_green-DoVnEOFi.png                          0.80 kB
dist/assets/block_yellow-BJJhbOnH.png                         0.80 kB
dist/assets/block_red-U5K0epKM.png                            0.81 kB
dist/assets/hud_character_1-D30m-cUy.png                      0.82 kB
dist/assets/block_metal-HeEw6Ft3.png                          0.92 kB
dist/assets/terrain_stone_vertical_middle-C8sA0aT-.png        0.93 kB
dist/assets/terrain_stone_horizontal_middle-CPBO8mG-.png      0.97 kB
dist/assets/hud_character_7-1vpkekg-.png                      1.05 kB
dist/assets/ramp-yB0FxWuk.png                                 1.06 kB
dist/assets/slime_normal_flat-CPNsFeTf.png                    1.07 kB
dist/assets/hud_character_5-H_zTIWTj.png                      1.10 kB
dist/assets/hud_character_2-DdgRetcd.png                      1.11 kB
dist/assets/hud_character_0-D-beXF0C.png                      1.14 kB
dist/assets/hud_character_6-CoQZDPAu.png                      1.15 kB
dist/assets/hud_character_8-DSuv24Rh.png                      1.16 kB
dist/assets/hud_character_9-D09Snwh0.png                      1.16 kB
dist/assets/terrain_stone_block_bottom_right-B8KPlYln.png     1.16 kB
dist/assets/hud_character_3-92VVq8jX.png                      1.17 kB
dist/assets/terrain_stone_block_bottom_left-CbgOlVHq.png      1.17 kB
dist/assets/icon_move-DoAlveDl.png                            1.18 kB
dist/assets/slime_block_rest-DvyOnEnq.png                     1.21 kB
dist/assets/heart-B5xfXfO6.png                                1.22 kB
dist/assets/flag_green_a-DZJ6ohZZ.png                         1.29 kB
dist/assets/icon_wait-CDPU03Sb.png                            1.31 kB
dist/assets/terrain_stone_block_top_left-XgA3Squt.png         1.32 kB
dist/assets/terrain_stone_block_top_right-CPLuw5ve.png        1.33 kB
dist/assets/slime_block_walk_b-Bn2nbINQ.png                   1.33 kB
dist/assets/charge_decoy-uJnlsYHR.png                         1.33 kB
dist/assets/slime_block_walk_a-B9kH-UEZ.png                   1.34 kB
dist/assets/slime_block_jump-CkgwXA9Q.png                     1.35 kB
dist/assets/block_strong_danger-DZNQyloF.png                  1.35 kB
dist/assets/gem_yellow-CVtOeu_a.png                           1.39 kB
dist/assets/gem_green-BZoJhaX-.png                            1.42 kB
dist/assets/gem_red-BxP5HD_Z.png                              1.43 kB
dist/assets/gem_blue-0PmWQZ5N.png                             1.43 kB
dist/assets/lock_yellow-BkfWK4ns.png                          1.45 kB
dist/assets/smaller-KljWsB1L.png                              1.45 kB
dist/assets/chain-DOwFFF3h.png                                1.45 kB
dist/assets/spikes-B7yQsCiu.png                               1.46 kB
dist/assets/switch_blue-BUEjmO1S.png                          1.49 kB
dist/assets/larger-ySwE8bJr.png                               1.52 kB
dist/assets/cancel-xxaCOqX4.png                               1.55 kB
dist/assets/slime_normal_rest-BE2I4a9u.png                    1.56 kB
dist/assets/dice_3D_detailed-CyxkNNgV.png                     1.56 kB
dist/assets/slime_normal_walk_b-AHxbYTZg.png                  1.64 kB
dist/assets/rock-DEghCPal.png                                 1.65 kB
dist/assets/slime_normal_walk_a-CR9Vf-Gl.png                  1.67 kB
dist/assets/hud_heart_empty-DrVQ0rwl.png                      1.68 kB
dist/assets/hud_heart-DMWL1Iog.png                            1.68 kB
dist/assets/door_open_top-Bec1zXUR.png                        1.69 kB
dist/assets/question-L8GorbFa.png                             1.71 kB
dist/assets/lever-kYSKcI-e.png                                1.80 kB
dist/assets/zoom-Dq4o1JF5.png                                 1.81 kB
dist/assets/return-Dc5MGV5X.png                               1.81 kB
dist/assets/icon_fuse-DtmKmQUM.png                            1.82 kB
dist/assets/bomb-BtHNJO54.png                                 1.95 kB
dist/assets/bomb_active-R3d2ICtK.png                          1.97 kB
dist/assets/coin_silver-6jziWs-Y.png                          2.00 kB
dist/assets/mouse_rest-ClZh37SZ.png                           2.03 kB
dist/assets/bridge_logs-D2omcsFK.png                          2.04 kB
dist/assets/door_closed_top-BId0Useu.png                      2.06 kB
dist/assets/slime_fire_flat-DDBbR1cD.png                      2.10 kB
dist/assets/coin_bronze-Bc3zxzLp.png                          2.13 kB
dist/assets/bush-D4e-CA81.png                                 2.14 kB
dist/assets/mouse_walk_a-D6WWHiBF.png                         2.15 kB
dist/assets/coin_gold-CQQ9Ks9J.png                            2.16 kB
dist/assets/mouse_walk_b-BZfoKbEB.png                         2.17 kB
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✓ built in 650ms
✓ pages · deploy · passed · 16s
fw-runner truenas: pages (deploy) in node:22
note: GitLab Pages: the build runs as a check here; `fw deploy` publishes apps.
$ npm ci

added 47 packages, and audited 48 packages in 12s

13 packages are looking for funding
  run `npm fund` for details

found 0 vulnerabilities
$ npm run build

> explodorama@0.2.0 build
> tsc --noEmit && vite build

vite v8.3.4 building client environment for production...
transforming...
✓ 301 modules transformed.
rendering chunks...
computing gzip size...
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dist/assets/powerup_fire_plus-BNhxhbcp.png                    6.39 kB
dist/assets/charge_nuke-Cooh6Khb.png                          6.57 kB
dist/assets/charge_icbm-DgGc2aC-.png                          6.72 kB
dist/assets/charge_acid-BISbgBoP.png                          7.04 kB
dist/assets/grass_a-pqyEcuWt.png                              7.26 kB
dist/assets/powerup_wall_pass-jG6fCYv8.png                    7.26 kB
dist/assets/sfx_disappear-FqTOIA2b.mp3                        7.45 kB
dist/assets/powerup_fuse_plus-CEXVlHz4.png                    7.59 kB
dist/assets/grass_b-_mTfZlCw.png                              8.04 kB
dist/assets/canopy_b-DO9VegbN.png                             8.52 kB
dist/assets/canopy_a-BvTv7ZXj.png                             8.75 kB
dist/assets/grass_d-Cqq2QF-J.png                             10.85 kB
dist/assets/grass_c-Dt_XEkgd.png                             11.79 kB
dist/assets/arrowRight-B4opVS7m.png                          15.28 kB
dist/assets/Kenney Future-DVB-apiN.ttf                       34.16 kB
dist/assets/padart-nintendo-Dy26DI-B.png                     52.69 kB
dist/assets/padart-xbox-l-hJ3cW6.png                         60.70 kB
dist/assets/scene-worker-CHa_a51r.js                         68.79 kB
dist/assets/padart-playstation-DVr5HwP9.png                  74.50 kB
dist/assets/index-C6sbfyDG.css                               32.29 kB │ gzip:   7.57 kB
dist/assets/index-B6qm3J2L.js                               399.36 kB │ gzip: 140.34 kB

✓ built in 698ms
$ mv dist public
$ test -f public/index.html || (echo "no index.html at artifact root" && exit 1)