fuzzyworld

explodorama / CI

CI failed: 83b956b02853

Branch main · commit · started 2026-11-02 14:16:02 UTC · 1m 37s · runner truenas

✗ test · test · failed · 1m 10s · exit code 1
fw-runner truenas: test (test) in node:22
$ npm ci

added 47 packages, and audited 48 packages in 13s

13 packages are looking for funding
  run `npm fund` for details

found 0 vulnerabilities
$ npm test

> explodorama@0.1.0 test
> vitest run


 RUN  v5.0.5 /builds/explodorama

 ✓ test/padMap.test.ts (54 tests) 42ms
 ✓ test/charges.test.ts (33 tests) 48ms
 ✓ test/enemies.test.ts (153 tests) 262ms
 ✓ test/powerups.test.ts (131 tests) 251ms
 ✓ test/hazards.test.ts (17 tests) 193ms
 ✓ test/oil-slide.test.ts (24 tests) 31ms
 ✓ test/new-powers.test.ts (16 tests) 32ms
 ✓ test/options.test.ts (116 tests) 125ms
 ✓ test/picks.test.ts (20 tests) 36ms
 ✓ test/gamepad.test.ts (15 tests) 19ms
 ✓ test/new-enemies.test.ts (13 tests) 31ms
 ✓ test/path.test.ts (15 tests) 25ms
 ✓ test/turn.test.ts (12 tests) 27ms
 ✓ test/padDialog.test.ts (15 tests) 12ms
 ✓ test/padTiles.test.ts (20 tests) 31ms
 ✓ test/targetLabel.test.ts (11 tests) 28ms
 ✓ test/shop.test.ts (8 tests) 36ms
 ✓ test/spatial.test.ts (10 tests) 9ms
 ✓ test/padGlyph.test.ts (7 tests) 10ms
 ✓ test/danger.test.ts (4 tests) 885ms
   ✓ danger overlay (1)
     ✓ "now" is exactly what burns if the player waits, and "next" what burns the turn after 853ms
 ✓ test/hoover.test.ts (7 tests) 14ms
 ✓ test/scores.test.ts (5 tests) 16ms
 ✓ test/animation.test.ts (5 tests) 17ms
 ✓ test/test-scenes.test.ts (14 tests) 37ms
 ✓ test/changelog.test.ts (7 tests) 11ms
 ✓ test/explosions.test.ts (4 tests) 12ms
 ✓ test/padTarget.test.ts (8 tests) 12ms
 ✓ test/reveal.test.ts (5 tests) 8ms
 ✓ test/levelgen.test.ts (201 tests) 294ms
 ✓ test/sprites.test.ts (2 tests) 11ms
 ✓ test/toast.test.ts (3 tests) 14ms
 ✓ test/channel.test.ts (2 tests) 7ms
 ✓ test/version.test.ts (1 test) 5ms
 ✓ test/balance.test.ts (3 tests) 1114ms
   ✓ the balance lab (3)
     ✓ the Careful bot clears the first levels of a seed without stalling 580ms
     ✓ the same seed and bot play the same run 529ms
 ❯ test/demo.test.ts (62 tests | 1 failed) 51641ms
   ❯ demo scenes (62)
     ✓ tapMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 46ms
     ✓ holdBomb: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 50ms
     ✓ bombButton: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 40ms
     ✓ wait: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 311ms
     ✓ autoMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 42ms
     ✓ kill: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2082ms
     ✓ arrows: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1394ms
     ✓ escape: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 104ms
     ✓ chain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3242ms
     ✓ lingering: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 278ms
     ✓ enemies: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 59ms
     ✓ coins: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2286ms
     ✓ gem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 902ms
     ✓ bombPlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1399ms
     ✓ firePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 95ms
     ✓ fusePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 478ms
     ✓ run: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 636ms
     ✓ kick: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 565ms
     ✓ throw: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 166ms
     ✓ teleport: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1043ms
     ✓ diagonal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1133ms
     ✓ detonate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 68ms
     ✓ rpg: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 177ms
     ✓ proximity: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 54ms
     ✓ slide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 22ms
     ✓ icbm: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 285ms
     ✓ wallPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 58ms
     ✓ bombPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 46ms
     ✓ flamePass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 115ms
     ✓ star: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 472ms
     ✓ pierce: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2687ms
     ✓ power: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2911ms
     ✓ nuke: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2099ms
     ✓ acid: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 492ms
     ✓ rubble: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1575ms
     ✓ shield: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 185ms
     ✓ freeze: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3723ms
     × decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 8490ms
     ✓ chargeSwap: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 51ms
     ✓ exit: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3089ms
     ✓ doorBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1089ms
     ✓ lastEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 247ms
     ✓ crate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 51ms
     ✓ rainbowGem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 34ms
     ✓ immortal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 32ms
     ✓ pillar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 47ms
     ✓ bush: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 358ms
     ✓ bushFire: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1063ms
     ✓ metal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 943ms
     ✓ oil: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 761ms
     ✓ oilSlide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 56ms
     ✓ spikes: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 57ms
     ✓ barrel: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1404ms
     ✓ dieIntoBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 42ms
     ✓ dieNotFar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 41ms
     ✓ dieBlockedIn: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 213ms
     ✓ dieChain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 273ms
     ✓ dieEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 44ms
     ✓ dieDetonator: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 25ms
     ✓ dieRun: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 34ms
     ✓ rubble: the ceiling falls at the moment, and the aftermath shows it 840ms
     ✓ the same seed gives the same scene 1029ms

⎯⎯⎯⎯⎯⎯⎯ Failed Tests 1 ⎯⎯⎯⎯⎯⎯⎯

 FAIL  test/demo.test.ts > demo scenes > decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene)
Error: Test timed out in 5000ms.
If this is a long-running test, pass a timeout value as the last argument or configure it globally with "testTimeout".
 ❯ test/demo.test.ts:39:5
     37| describe('demo scenes', () => {
     38|   for (const kind of SCENE_KINDS.filter((k) => !SCENES[k].fixed)) {
     39|     it(`${kind}: found, its moment ${MIN_STEPS}-${MAX_STEPS} turns in …
       |     ^
     40|       for (let seed = 1; seed <= 6; seed++) {
     41|         const scene = generateScene(kind, seed)!

⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯[1/1]⎯


 Test Files  1 failed | 34 passed (35)
      Tests  1 failed | 1022 passed (1023)
   Start at  14:16:43
   Duration  53.63s (tests 90%, import 5%, transform 4%)

– pages · deploy · skipped · 0s · an earlier job failed