explodorama / CI
CI failed: b8849d36079a
✗ test · test · failed · 1m 06s · exit code 1
fw-runner truenas: test (test) in node:22
$ npm ci
added 47 packages, and audited 48 packages in 17s
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found 0 vulnerabilities
$ npm test
> explodorama@0.1.0 test
> vitest run
RUN v5.0.5 /builds/explodorama
✓ test/charges.test.ts (33 tests) 48ms
✓ test/powerups.test.ts (131 tests) 222ms
✓ test/enemies.test.ts (153 tests) 281ms
✓ test/hazards.test.ts (17 tests) 133ms
✓ test/new-powers.test.ts (16 tests) 29ms
✓ test/options.test.ts (116 tests) 122ms
✓ test/picks.test.ts (20 tests) 25ms
✓ test/new-enemies.test.ts (13 tests) 29ms
✓ test/path.test.ts (15 tests) 19ms
✓ test/turn.test.ts (12 tests) 25ms
✓ test/shop.test.ts (8 tests) 68ms
✓ test/danger.test.ts (4 tests) 975ms
✓ danger overlay (1)
✓ "now" is exactly what burns if the player waits, and "next" what burns the turn after 933ms
✓ test/scores.test.ts (5 tests) 63ms
✓ test/animation.test.ts (5 tests) 16ms
✓ test/changelog.test.ts (7 tests) 10ms
✓ test/explosions.test.ts (4 tests) 11ms
✓ test/levelgen.test.ts (201 tests) 275ms
✓ test/sprites.test.ts (2 tests) 11ms
✓ test/version.test.ts (1 test) 6ms
✓ test/channel.test.ts (1 test) 5ms
✓ test/balance.test.ts (3 tests) 1070ms
✓ the balance lab (3)
✓ the Careful bot clears the first levels of a seed without stalling 528ms
✓ the same seed and bot play the same run 538ms
❯ test/demo.test.ts (61 tests | 1 failed) 46221ms
❯ demo scenes (61)
✓ tapMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 31ms
✓ holdBomb: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 45ms
✓ bombButton: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 40ms
✓ wait: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 465ms
✓ autoMove: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 76ms
✓ kill: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1783ms
✓ arrows: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1270ms
✓ escape: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 68ms
✓ chain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2707ms
✓ lingering: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 243ms
✓ enemies: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 50ms
✓ coins: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2054ms
✓ gem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 798ms
✓ bombPlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1225ms
✓ firePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 82ms
✓ fusePlus: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 434ms
✓ run: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 580ms
✓ kick: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 522ms
✓ throw: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 147ms
✓ teleport: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 932ms
✓ diagonal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1032ms
✓ detonate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 61ms
✓ rpg: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 165ms
✓ proximity: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 66ms
✓ slide: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 20ms
✓ icbm: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 279ms
✓ wallPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 55ms
✓ bombPass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
✓ flamePass: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 108ms
✓ star: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 422ms
✓ pierce: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2524ms
✓ power: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2604ms
✓ nuke: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1914ms
✓ acid: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 442ms
✓ rubble: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1460ms
✓ shield: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 157ms
✓ freeze: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 3307ms
× decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 7615ms
✓ chargeSwap: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
✓ exit: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 2773ms
✓ doorBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1015ms
✓ lastEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 221ms
✓ crate: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 47ms
✓ rainbowGem: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 32ms
✓ immortal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 28ms
✓ pillar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 43ms
✓ bush: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 329ms
✓ bushFire: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 981ms
✓ metal: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 822ms
✓ oil: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 630ms
✓ spikes: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 42ms
✓ barrel: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 1192ms
✓ dieIntoBlast: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 36ms
✓ dieNotFar: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 37ms
✓ dieBlockedIn: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 190ms
✓ dieChain: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 237ms
✓ dieEnemy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 36ms
✓ dieDetonator: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 22ms
✓ dieRun: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene) 28ms
✓ rubble: the ceiling falls at the moment, and the aftermath shows it 749ms
✓ the same seed gives the same scene 851ms
⎯⎯⎯⎯⎯⎯⎯ Failed Tests 1 ⎯⎯⎯⎯⎯⎯⎯
FAIL test/demo.test.ts > demo scenes > decoy: found, its moment 3-6 turns in from a calm start, each turn played by its gesture, the player alive (or dying at the end of a death scene)
Error: Test timed out in 5000ms.
If this is a long-running test, pass a timeout value as the last argument or configure it globally with "testTimeout".
❯ test/demo.test.ts:38:5
36| describe('demo scenes', () => {
37| for (const kind of SCENE_KINDS) {
38| it(`${kind}: found, its moment ${MIN_STEPS}-${MAX_STEPS} turns in …
| ^
39| for (let seed = 1; seed <= 6; seed++) {
40| const scene = generateScene(kind, seed)!
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯[1/1]⎯
Test Files 1 failed | 21 passed (22)
Tests 1 failed | 827 passed (828)
Start at 00:38:46
Duration 47.60s (tests 94%, transform 4%, import 2%)