explodorama / commit
Backlog: a death drops the carried charge where the player fell
PLAN.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/PLAN.md b/PLAN.md index 10c25a5..7b6a15c 100644 --- a/PLAN.md +++ b/PLAN.md @@ -1024,7 +1024,9 @@ tools/ compose-icons.sh (composed sprites and the app icons), sc ### Backlog -- **Lose the carried charge on a death? (user idea, 2026-10-25; to decide.)** Today the charge +- **Decided (user, 2026-10-25): on a death, the carried charge drops where the player fell**, with + what is left of it, as a drop the retry can pick up again (option 1 below). To build. + Was: **Lose the carried charge on a death? (user idea, 2026-10-25.)** Today the charge carried goes through a death (§3.3). Dropping it would make a death cost more than the life and give a reason to use a charge rather than hoard it; but it also hits hardest the player who is already struggling, and the retry would start without the tool that might have saved them. A