explodorama / files / src / sim / enemies.ts
enemies.ts
| 2026-10-31 | 1f0038a | ✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work) | Pavel Safronov |
| 2026-10-25 | 5f06696 | Board objects, the Acid charge, passive Shield and Flame Pass, danger outline | Pavel Safronov |
| 2026-10-25 | d3e4ed2 | Balance lab; one charge at a time, used on purpose; Proximity next-to only | Pavel Safronov |
| 2026-10-24 | 565a687 | Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levels | Pavel Safronov |
| 2026-10-24 | 0b63d15 | Cheaper shop, coins per level; sounds and vibration; smooth in Android Chrome | Pavel Safronov |
| 2026-10-24 | 7f242d3 | RPG, Proximity alert, Slide and the ICBM charge; Run extends Teleport | Pavel Safronov |
| 2026-10-23 | 8da5a7c | No second Decoy, Freeze or Shield while one would be wasted | Pavel Safronov |
| 2026-10-23 | 52d68b5 | Gems, charges on pickup, a demo, installable, and a day of playtest fixes | Pavel Safronov |
| 2026-10-22 | 9986963 | Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged icons | Pavel Safronov |
| 2026-10-20 | 82adee1 | Touch shortcuts, all action charges, lingering flame, 3-move enemy plans | Pavel Safronov |
| 2026-10-20 | c37a2b0 | Exit door, par, enemies, drops and the first action charges (M4, M5) | Pavel Safronov |