fuzzyworld

explodorama / files / src / sim / enemies.ts

enemies.ts

Commits that changed this file, newest first · file

2026-10-311f0038a✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work)Pavel Safronov
2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov
2026-10-240b63d15Cheaper shop, coins per level; sounds and vibration; smooth in Android ChromePavel Safronov
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov
2026-10-238da5a7cNo second Decoy, Freeze or Shield while one would be wastedPavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-2082adee1Touch shortcuts, all action charges, lingering flame, 3-move enemy plansPavel Safronov
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov