fuzzyworld

explodorama / files / src / sim / levelgen.ts

levelgen.ts

Commits that changed this file, newest first · file

2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov
2026-10-25fcf44f3Flame Pass and Teleport as charges; a death drops the charge; boards fittedPavel Safronov
2026-10-25e6bb7c4Bigger boards with a fixed view; TNT and stat limits; many UI fixesPavel Safronov
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov
2026-10-2339c2681Developer mode adds an extra gem; levels hold a list of gemsPavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov
2026-10-2027f24fePower-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1)Pavel Safronov
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov
2026-10-195551eb3Initial commit: turn-based bomb-laying roguelike prototypePavel Safronov