fuzzyworld

explodorama / files / src / sim / types.ts

types.ts

Commits that changed this file, newest first · file

2026-11-0292cc4ee✗ Controller and keyboard: demos, hold to confirm, faded far tiles with route preview, no auto-fullscreen; Autopilot replaces the hoover (0.2.0 work)Pavel Safronov
2026-11-0141566e2✗ The level finishes itself after the last kill; fullscreen on first tap (0.2.0 work)Pavel Safronov
2026-10-318edb5cb✗ Two gems on one turn offer one after the other; Developer-mode test scenes (0.2.0 work)Pavel Safronov
2026-10-311f0038a✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work)Pavel Safronov
2026-10-31bb3823d✗ Next copy, choices on taps, Freeze before a swap, demo shuffle (0.2.0 work)Pavel Safronov
2026-10-256c3fcc3Board scenes and almanac tab, boxed in costs a life, NES placement measuredPavel Safronov
2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov
2026-10-25a313eb7Diagonal no longer squeezes between two blocked tilesPavel Safronov
2026-10-25fcf44f3Flame Pass and Teleport as charges; a death drops the charge; boards fittedPavel Safronov
2026-10-25e6bb7c4Bigger boards with a fixed view; TNT and stat limits; many UI fixesPavel Safronov
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov
2026-10-240b63d15Cheaper shop, coins per level; sounds and vibration; smooth in Android ChromePavel Safronov
2026-10-24e78b778The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the topPavel Safronov
2026-10-24d603166Plan: drop the Workshop and Keep or FreshPavel Safronov
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov
2026-10-243cf3607Drop the old God key; shelve keeping runs across rules changesPavel Safronov
2026-10-24e3f2933The rainbow gem offers every charge tooPavel Safronov
2026-10-246e94f99WebGL renderer again; Developer mode's gem is a rainbow gem offering allPavel Safronov
2026-10-240580e85High-score board, death summaries, same/new dungeon, seed entryPavel Safronov
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov
2026-10-2339c2681Developer mode adds an extra gem; levels hold a list of gemsPavel Safronov
2026-10-2328670c3Auto-move runs and teleports; no throws over pillars; playtest fixesPavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov
2026-10-2027f24fePower-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1)Pavel Safronov
2026-10-2082adee1Touch shortcuts, all action charges, lingering flame, 3-move enemy plansPavel Safronov
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov
2026-10-195551eb3Initial commit: turn-based bomb-laying roguelike prototypePavel Safronov