fuzzyworld

explodorama / files / tools / screenshots.mjs

screenshots.mjs

Commits that changed this file, newest first · file

2026-10-2605e79f5✗ Bushes drawn from Kenney's Foliage Sprites; screenshot tool follows the app basePavel Safronov
2026-10-26e3d8dc4Deadly moves marked and refused by shortcuts; no tap-to-wait; Acid an area weaponPavel Safronov
2026-10-25e6bb7c4Bigger boards with a fixed view; TNT and stat limits; many UI fixesPavel Safronov
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov
2026-10-24e78b778The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the topPavel Safronov
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov
2026-10-2432dd53cClips in every info dialog that has one, the offer, the almanac, and the Ouch replayPavel Safronov
2026-10-2436c5d6aDemos get to the point in 3-6 turns and show the controls with a fingerPavel Safronov
2026-10-246e94f99WebGL renderer again; Developer mode's gem is a rainbow gem offering allPavel Safronov
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-22ea380ee"What is that?" button, auto-walk, animations for everythingPavel Safronov
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov
2026-10-21a4fab0fPlaytest fixes: flag clears off-path, menu with New run, info dialogs, Kenney UI packsPavel Safronov
2026-10-2027f24fePower-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1)Pavel Safronov
2026-10-2082adee1Touch shortcuts, all action charges, lingering flame, 3-move enemy plansPavel Safronov
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov
2026-10-195551eb3Initial commit: turn-based bomb-laying roguelike prototypePavel Safronov