godot-shooter / change-html-template / files / Bullet.gd
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Bullet.gd
| 2023-11-06 | 969fd5a | A number of changes: - bullets last longer - player now has a shooting range, which defines how far away an enemy has to be to be targeted - changed how the Enemy animation works, fixed it and separated some actions - implemented a scheme in World where items (enemies, health and speed powerups) will replace themselves when one of them leaves - if any items are too far from the player (screen radius * 2), then that item will be removed, and due to the above scheme, it will be replaced with a closer version | Pavel Safronov |
| 2023-11-02 | ad6f22a | Removed a lot of logging statements and added logging statements for setting the destination. Speeding up enemies. Random changes to filtering. | Pavel Safronov |
| 2023-11-01 | f398dcb | Ship is now shooting automatically at the closest enemy. Enemies now hurt the player for 2 points and self destruct when they contact the player. | Pavel Safronov |
| 2023-11-01 | e9f8f8f | Got the background parallax stars working, mostly. Removed some commented-out code. Changed the enemy addition code to use call_deferred, so we're not modifying the physics system while the collisions are being processed. | Pavel Safronov |
| 2023-11-01 | 236d167 | Added a small explosion that appears when a bullet hits a body and does damage. | Pavel Safronov |
| 2023-10-31 | c727f3b | Make bullets slightly faster. | Pavel Safronov |
| 2023-10-31 | 614e7fb | Slightly reworked bullet and how it flies. Adding a Utils script that can be used to log time-stamped messages. | Pavel Safronov |
| 2023-10-29 | b856550 | Initial commit of Godot 3 game where you can pilot a starship and shoot down enemies. Those are all the current features. | Pavel Safronov |