godot-shooter / godot-4-testing / files / .godot / editor / editor_layout.cfg
Branch godot-4-testing · default branch · all branches
editor_layout.cfg
| 1 | [docks] |
| 2 | |
| 3 | dock_1_selected_tab_idx=0 |
| 4 | dock_2_selected_tab_idx=0 |
| 5 | dock_3_selected_tab_idx=0 |
| 6 | dock_4_selected_tab_idx=0 |
| 7 | dock_5_selected_tab_idx=0 |
| 8 | dock_6_selected_tab_idx=0 |
| 9 | dock_7_selected_tab_idx=0 |
| 10 | dock_8_selected_tab_idx=0 |
| 11 | dock_floating={} |
| 12 | dock_split_2=0 |
| 13 | dock_split_3=0 |
| 14 | dock_hsplit_1=0 |
| 15 | dock_hsplit_2=540 |
| 16 | dock_hsplit_3=-540 |
| 17 | dock_hsplit_4=0 |
| 18 | dock_filesystem_split=0 |
| 19 | dock_filesystem_display_mode=0 |
| 20 | dock_filesystem_file_sort=0 |
| 21 | dock_filesystem_file_list_display_mode=1 |
| 22 | dock_filesystem_selected_paths=PackedStringArray("res://Explosion.tscn") |
| 23 | dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://") |
| 24 | dock_3="Scene,Import" |
| 25 | dock_4="FileSystem" |
| 26 | dock_5="Inspector,Node,History" |
| 27 | |
| 28 | [EditorNode] |
| 29 | |
| 30 | open_scenes=PackedStringArray("res://World.tscn", "res://Explosion.tscn") |
| 31 | current_scene="res://Explosion.tscn" |
| 32 | center_split_offset=0 |
| 33 | selected_default_debugger_tab_idx=0 |
| 34 | selected_main_editor_idx=0 |
| 35 | selected_bottom_panel_item=0 |
| 36 | |
| 37 | [ScriptEditor] |
| 38 | |
| 39 | open_scripts=["res://Enemy.gd", "res://Explosion.gd", "res://Player.gd"] |
| 40 | selected_script="res://Explosion.gd" |
| 41 | open_help=[] |
| 42 | script_split_offset=140 |
| 43 | list_split_offset=0 |
| 44 | |
| 45 | [ShaderEditor] |
| 46 | |
| 47 | open_shaders=[] |
| 48 | split_offset=0 |
| 49 | selected_shader="" |