fuzzyworld

godot-shooter / godot-4-testing / files / .godot / editor / editor_layout.cfg

Branch godot-4-testing · default branch · all branches

editor_layout.cfg

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1[docks]
2
3dock_1_selected_tab_idx=0
4dock_2_selected_tab_idx=0
5dock_3_selected_tab_idx=0
6dock_4_selected_tab_idx=0
7dock_5_selected_tab_idx=0
8dock_6_selected_tab_idx=0
9dock_7_selected_tab_idx=0
10dock_8_selected_tab_idx=0
11dock_floating={}
12dock_split_2=0
13dock_split_3=0
14dock_hsplit_1=0
15dock_hsplit_2=540
16dock_hsplit_3=-540
17dock_hsplit_4=0
18dock_filesystem_split=0
19dock_filesystem_display_mode=0
20dock_filesystem_file_sort=0
21dock_filesystem_file_list_display_mode=1
22dock_filesystem_selected_paths=PackedStringArray("res://Explosion.tscn")
23dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
24dock_3="Scene,Import"
25dock_4="FileSystem"
26dock_5="Inspector,Node,History"
27
28[EditorNode]
29
30open_scenes=PackedStringArray("res://World.tscn", "res://Explosion.tscn")
31current_scene="res://Explosion.tscn"
32center_split_offset=0
33selected_default_debugger_tab_idx=0
34selected_main_editor_idx=0
35selected_bottom_panel_item=0
36
37[ScriptEditor]
38
39open_scripts=["res://Enemy.gd", "res://Explosion.gd", "res://Player.gd"]
40selected_script="res://Explosion.gd"
41open_help=[]
42script_split_offset=140
43list_split_offset=0
44
45[ShaderEditor]
46
47open_shaders=[]
48split_offset=0
49selected_shader=""