Branch godot-4-testing · default branch · all branches
Last 18 commits on godot-4-testing
| 2023-10-31 | b0e83a6 | Pasta. | Pavel Safronov |
| 2023-10-31 | 7aa1e30 | CI pasta. | Pavel Safronov |
| 2023-10-31 | 23a3c82 | Ignore a bunch of godot files. | Pavel Safronov |
| 2023-10-31 | 8d63483 | Pasta time. | Pavel Safronov |
| 2023-10-31 | 6f3dabe | Pasta time. | Pavel Safronov |
| 2023-10-31 | 11a2e1d | Upgrading project to Godot 4. | Pavel Safronov |
| 2023-10-31 | 4a3d463 | Upgrade to latest godot 3 version, and log the gitlabs page we are targeting. | Pavel Safronov |
| 2023-10-31 | 00135f7 | CI pasta time! | Pavel Safronov |
| 2023-10-31 | a305ecd | Removed copy-pasted CI code that makes no sense. | Pavel Safronov |
| 2023-10-31 | a72a2a3 | Remove non-web builds. | Pavel Safronov |
| 2023-10-31 | f82009b | CI pasta time! | Pavel Safronov |
| 2023-10-31 | 20fc8c2 | Rename ci file. | Pavel Safronov |
| 2023-10-31 | 34eafe0 | CI pasta time: making changes as per https://github.com/abarichello/godot-ci, specifically https://gitlab.com/barichello/game-off/-/blob/master/.gitlab-ci.yml?ref_type=heads | Pavel Safronov |
| 2023-10-31 | dcf9d0b | Add a .gdignore file so the contents of `out` will not be imported. | Pavel Safronov |
| 2023-10-31 | c6faad1 | Add explosion when enemy dies, using particle generator and the star image in assets. | Pavel Safronov |
| 2023-10-31 | 169b896 | Experimenting with exporting all platforms in GitLab. Prepare for pasta time, but also for the possibility of the game being available in a GitLabs page. | Pavel Safronov |
| 2023-10-31 | 614e7fb | Slightly reworked bullet and how it flies. Adding a Utils script that can be used to log time-stamped messages. | Pavel Safronov |
| 2023-10-29 | b856550 | Initial commit of Godot 3 game where you can pilot a starship and shoot down enemies. Those are all the current features. | Pavel Safronov |