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godot-shooter / godot-4-testing / files / Bullet.tscn

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Bullet.tscn

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1[gd_scene load_steps=4 format=2]
2
3[ext_resource path="res://Bullet.gd" type="Script" id=1]
4[ext_resource path="res://kenney_simple-space/PNG/Default/effect_purple.png" type="Texture2D" id=2]
5
6[sub_resource type="RectangleShape2D" id=1]
7size = Vector2( 4.50004, 16 )
8
9[node name="Bullet" type="Area2D"]
10modulate = Color( 1, 0, 0, 1 )
11position = Vector2( 0, -1 )
12script = ExtResource( 1 )
13
14[node name="Sprite2D" type="Sprite2D" parent="."]
15rotation = -0.00485545
16scale = Vector2( 0.104587, 0.478173 )
17texture = ExtResource( 2 )
18
19[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
20visible = false
21position = Vector2( 0, -0.5 )
22shape = SubResource( 1 )
23
24[node name="Timer" type="Timer" parent="."]
25one_shot = true
26autostart = true
27
28[connection signal="body_entered" from="." to="." method="on_bullet_body_entered"]
29[connection signal="timeout" from="Timer" to="." method="on_expiration"]