godot-shooter / godot-4-testing / files / project.godot
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project.godot
| 1 | ; Engine configuration file. |
| 2 | ; It's best edited using the editor UI and not directly, |
| 3 | ; since the parameters that go here are not all obvious. |
| 4 | ; |
| 5 | ; Format: |
| 6 | ; [section] ; section goes between [] |
| 7 | ; param=value ; assign values to parameters |
| 8 | |
| 9 | config_version=5 |
| 10 | |
| 11 | [application] |
| 12 | |
| 13 | config/name="shooter" |
| 14 | run/main_scene="res://World.tscn" |
| 15 | config/features=PackedStringArray("4.1") |
| 16 | config/icon="res://icon.png" |
| 17 | |
| 18 | [gui] |
| 19 | |
| 20 | common/drop_mouse_on_gui_input_disabled=true |
| 21 | |
| 22 | [input] |
| 23 | |
| 24 | move_up={ |
| 25 | "deadzone": 0.5, |
| 26 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 27 | ] |
| 28 | } |
| 29 | move_down={ |
| 30 | "deadzone": 0.5, |
| 31 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 32 | ] |
| 33 | } |
| 34 | move_left={ |
| 35 | "deadzone": 0.5, |
| 36 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 37 | ] |
| 38 | } |
| 39 | move_right={ |
| 40 | "deadzone": 0.5, |
| 41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 42 | ] |
| 43 | } |
| 44 | exit={ |
| 45 | "deadzone": 0.5, |
| 46 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 47 | ] |
| 48 | } |
| 49 | restart={ |
| 50 | "deadzone": 0.5, |
| 51 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 52 | ] |
| 53 | } |
| 54 | shoot={ |
| 55 | "deadzone": 0.5, |
| 56 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) |
| 57 | , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) |
| 58 | ] |
| 59 | } |
| 60 | |
| 61 | [physics] |
| 62 | |
| 63 | common/enable_pause_aware_picking=true |
| 64 | |
| 65 | [rendering] |
| 66 | |
| 67 | renderer/rendering_method="mobile" |
| 68 | environment/defaults/default_environment="res://default_env.tres" |
| 69 | vram_compression/import_etc=true |