godot-shooter / meteor / files / MeteorLarge.tscn
Branch meteor · default branch · all branches
MeteorLarge.tscn
| 1 | [gd_scene load_steps=5 format=2] |
| 2 | |
| 3 | [ext_resource path="res://MeteorLarge.gd" type="Script" id=1] |
| 4 | [ext_resource path="res://assets/kenney_simple-space/PNG/Default/meteor_large.png" type="Texture" id=2] |
| 5 | |
| 6 | [sub_resource type="Animation" id=1] |
| 7 | length = 0.001 |
| 8 | tracks/0/type = "value" |
| 9 | tracks/0/path = NodePath(".:modulate") |
| 10 | tracks/0/interp = 1 |
| 11 | tracks/0/loop_wrap = true |
| 12 | tracks/0/imported = false |
| 13 | tracks/0/enabled = true |
| 14 | tracks/0/keys = { |
| 15 | "times": PoolRealArray( 0 ), |
| 16 | "transitions": PoolRealArray( 1 ), |
| 17 | "update": 0, |
| 18 | "values": [ Color( 1, 1, 1, 1 ) ] |
| 19 | } |
| 20 | |
| 21 | [sub_resource type="Animation" id=2] |
| 22 | resource_name = "disappear" |
| 23 | tracks/0/type = "value" |
| 24 | tracks/0/path = NodePath(".:modulate") |
| 25 | tracks/0/interp = 1 |
| 26 | tracks/0/loop_wrap = true |
| 27 | tracks/0/imported = false |
| 28 | tracks/0/enabled = true |
| 29 | tracks/0/keys = { |
| 30 | "times": PoolRealArray( 0, 1 ), |
| 31 | "transitions": PoolRealArray( 1, 1 ), |
| 32 | "update": 0, |
| 33 | "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] |
| 34 | } |
| 35 | |
| 36 | [node name="MeteorLarge" type="KinematicBody2D"] |
| 37 | script = ExtResource( 1 ) |
| 38 | velocity = Vector2( 10, 10 ) |
| 39 | |
| 40 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] |
| 41 | anims/RESET = SubResource( 1 ) |
| 42 | anims/disappear = SubResource( 2 ) |
| 43 | |
| 44 | [node name="MeteorLarge" type="Sprite" parent="."] |
| 45 | texture = ExtResource( 2 ) |
| 46 | |
| 47 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] |
| 48 | visible = false |
| 49 | polygon = PoolVector2Array( -24, 0, -16, -15, 0, -23, 16, -15, 23, 0, 15, 16, 0, 24, -15, 16 ) |