Branch meteor · default branch · all branches
Last 58 commits on meteor
| 2023-11-05 | 0a6bdc2 | Experimenting with adding a meteor to the game. | Pavel Safronov |
| 2023-11-05 | ba3492a | Player is no longer invincible. | Pavel Safronov |
| 2023-11-05 | 776d649 | Improved pause menu. | Pavel Safronov |
| 2023-11-05 | 9c1a88c | Revert "Trying to combine the two stages into one, since most of the current build time is just waiting around." | Pavel Safronov |
| 2023-11-05 | accf947 | Trying to combine the two stages into one, since most of the current build time is just waiting around. | Pavel Safronov |
| 2023-11-05 | ded27fa | Fix navigation on mobile. | Pavel Safronov |
| 2023-11-05 | 5222000 | A few tied-up changes: - added pause functionality, though there's no background in the pause screen yet, for some reason - once an enemy is killed, its collision shape is disabled - moved some code around from the world to the HUD, so restart and exit will continue to work even during pause - added Utils.filter to filter an array of items - closest living enemy is now targeted | Pavel Safronov |
| 2023-11-04 | 3984bdc | Experiment with a different stretch mode. | Pavel Safronov |
| 2023-11-04 | d99ccd2 | Add player invincibility. | Pavel Safronov |
| 2023-11-02 | ad6f22a | Removed a lot of logging statements and added logging statements for setting the destination. Speeding up enemies. Random changes to filtering. | Pavel Safronov |
| 2023-11-02 | 50483a8 | Added a character theme, which uses the same common font, but has a smaller font size. | Pavel Safronov |
| 2023-11-02 | adab6dc | Simplified enemy fade-out and ensured that the enemy is properly deleted after the animation is done. | Pavel Safronov |
| 2023-11-02 | 1d4ba5a | Identify the currently-targeted enemy. | Pavel Safronov |
| 2023-11-02 | cf2013f | Apply smoke on enemy damage. | Pavel Safronov |
| 2023-11-02 | c8fdf5b | Make enemies dangerous. | Pavel Safronov |
| 2023-11-02 | 4872f90 | Slow down player shooting. | Pavel Safronov |
| 2023-11-02 | e79aaa8 | Add smoke. | Pavel Safronov |
| 2023-11-02 | 6e5e56f | Only reset destination when a player touches it. | Pavel Safronov |
| 2023-11-02 | 0a565f7 | Experimenting with aspect ratio stuff. | Pavel Safronov |
| 2023-11-02 | 748f09d | Slowed things down, removed the debug label from the HUD, changed the background to a nice blue. | Pavel Safronov |
| 2023-11-01 | 279c747 | Trying to convert the mobile position to global position. | Pavel Safronov |
| 2023-11-01 | 592bb6e | Changed debug to the click position. | Pavel Safronov |
| 2023-11-01 | a71b517 | Try handling the mobile touch event. | Pavel Safronov |
| 2023-11-01 | 8c2ffd3 | Fixed some errors about variable usages. Adding a debug label, so it's possible to get some debug info on mobile. | Pavel Safronov |
| 2023-11-01 | a261d90 | Fix issue where enemies were only taking 1 HP from player on collisions. Made the shooting slower. | Pavel Safronov |
| 2023-11-01 | 1e610e5 | Proper death screen positioning. | Pavel Safronov |
| 2023-11-01 | 682d509 | Added more enemies. | Pavel Safronov |
| 2023-11-01 | c2d3c0a | Added readme. | Pavel Safronov |
| 2023-11-01 | 574ba8c | Minor tweaks. | Pavel Safronov |
| 2023-11-01 | d5d1043 | Added fading instructions at the beginning. | Pavel Safronov |
| 2023-11-01 | f398dcb | Ship is now shooting automatically at the closest enemy. Enemies now hurt the player for 2 points and self destruct when they contact the player. | Pavel Safronov |
| 2023-11-01 | f108d95 | Removed most controls, now just using clicks. Added a destination red x, which appears when the user clicks on the game, and that's the ship's destination. Once the destination is reached, it disappears, but the ship continues flying in the same direction. | Pavel Safronov |
| 2023-11-01 | e62e004 | Pasta time for canvas size. | Pavel Safronov |
| 2023-11-01 | e9f8f8f | Got the background parallax stars working, mostly. Removed some commented-out code. Changed the enemy addition code to use call_deferred, so we're not modifying the physics system while the collisions are being processed. | Pavel Safronov |
| 2023-11-01 | 2ef7248 | Added parallax starfield. | Pavel Safronov |
| 2023-11-01 | e84784b | Default to black background color. | Pavel Safronov |
| 2023-11-01 | 96324aa | Slightly changed the bullet image. | Pavel Safronov |
| 2023-11-01 | 0c1938a | Spawn new enemies outside of the visible window. | Pavel Safronov |
| 2023-11-01 | 5b18ed8 | Added HUD with score, which gets incremented by 1 for each killed enemy. Implemented signals for this, so it's easy to know when an enemy died and to act on that. Also did some minor renames, starting to use `Explosion` for the imported scene, and `explosion` for its instance. Also did a move of resources, which created a huge change, but it was all just to add a new assets folder and a place for the font. | Pavel Safronov |
| 2023-11-01 | 236d167 | Added a small explosion that appears when a bullet hits a body and does damage. | Pavel Safronov |
| 2023-10-31 | c727f3b | Make bullets slightly faster. | Pavel Safronov |
| 2023-10-31 | c7a3444 | Add health to player. | Pavel Safronov |
| 2023-10-31 | d9bff51 | Enemies follow player. | Pavel Safronov |
| 2023-10-31 | 59b480f | "Escape" in web games will just restart the game. | Pavel Safronov |
| 2023-10-31 | f1a0def | Adding a pop-up to show when exiting from a non-OSX device. | Pavel Safronov |
| 2023-10-31 | 21b3840 | Start ignoring .godot folder. | Pavel Safronov |
| 2023-10-31 | 4a3d463 | Upgrade to latest godot 3 version, and log the gitlabs page we are targeting. | Pavel Safronov |
| 2023-10-31 | 00135f7 | CI pasta time! | Pavel Safronov |
| 2023-10-31 | a305ecd | Removed copy-pasted CI code that makes no sense. | Pavel Safronov |
| 2023-10-31 | a72a2a3 | Remove non-web builds. | Pavel Safronov |
| 2023-10-31 | f82009b | CI pasta time! | Pavel Safronov |
| 2023-10-31 | 20fc8c2 | Rename ci file. | Pavel Safronov |
| 2023-10-31 | 34eafe0 | CI pasta time: making changes as per https://github.com/abarichello/godot-ci, specifically https://gitlab.com/barichello/game-off/-/blob/master/.gitlab-ci.yml?ref_type=heads | Pavel Safronov |
| 2023-10-31 | dcf9d0b | Add a .gdignore file so the contents of `out` will not be imported. | Pavel Safronov |
| 2023-10-31 | c6faad1 | Add explosion when enemy dies, using particle generator and the star image in assets. | Pavel Safronov |
| 2023-10-31 | 169b896 | Experimenting with exporting all platforms in GitLab. Prepare for pasta time, but also for the possibility of the game being available in a GitLabs page. | Pavel Safronov |
| 2023-10-31 | 614e7fb | Slightly reworked bullet and how it flies. Adding a Utils script that can be used to log time-stamped messages. | Pavel Safronov |
| 2023-10-29 | b856550 | Initial commit of Godot 3 game where you can pilot a starship and shoot down enemies. Those are all the current features. | Pavel Safronov |