godot-shooter / commit
Make enemies dangerous.
World.gd | 2 -- 1 file changed, 2 deletions(-) diff --git a/World.gd b/World.gd index 4a6cac9..e0ee32e 100644 --- a/World.gd +++ b/World.gd @@ -23,8 +23,6 @@ func add_new_enemy(should_be_visible: bool = false) -> void: var pos = unit_vector * enemy_spawn_dist + $Player.global_position var enemy = Enemy.instance() - enemy.health = 1 - enemy.max_health = 10 enemy.connect("enemy_killed", self, "_on_enemy_killed") enemy.position = pos enemy.add_to_group("enemies")