fuzzyworld

godot-shooter / commit

Make enemies dangerous.

c8fdf5b32eb0267f056a2825a6841f8919a3278c · Pavel Safronov · 2023-11-02 11:46:55 -0700 · parents 4872f90daada

Make enemies dangerous.
 World.gd | 2 --
 1 file changed, 2 deletions(-)

diff --git a/World.gd b/World.gd
index 4a6cac9..e0ee32e 100644
--- a/World.gd
+++ b/World.gd
@@ -23,8 +23,6 @@ func add_new_enemy(should_be_visible: bool = false) -> void:
 	var pos = unit_vector * enemy_spawn_dist + $Player.global_position
 	
 	var enemy = Enemy.instance()
-	enemy.health = 1
-	enemy.max_health = 10
 	enemy.connect("enemy_killed", self, "_on_enemy_killed")
 	enemy.position = pos
 	enemy.add_to_group("enemies")