fuzzyworld

godot-shooter / commit

Fix issue where enemies were only taking 1 HP from player on collisions. Made the shooting slower.

a261d90c51f77b4190cd86584c76b734ef4b88f7 · Pavel Safronov · 2023-11-01 21:57:41 -0700 · parents 1e610e5d8511

Fix issue where enemies were only taking 1 HP from player on collisions. Made the shooting slower.
 Player.gd   | 2 +-
 Player.tscn | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Player.gd b/Player.gd
index b7aeab2..c2751f7 100644
--- a/Player.gd
+++ b/Player.gd
@@ -61,7 +61,7 @@ func kill():
 func hurt(damage_amount: int = 1):
 	if dead:
 		return
-	health -= 1
+	health -= damage_amount
 	if health <= 0:
 		kill()
 
diff --git a/Player.tscn b/Player.tscn
index 7f1f864..037117f 100644
--- a/Player.tscn
+++ b/Player.tscn
@@ -90,7 +90,7 @@ margin_bottom = -2.0
 color = Color( 0.811765, 0, 0, 1 )
 
 [node name="ShotTimer" type="Timer" parent="."]
-wait_time = 0.2
+wait_time = 0.5
 autostart = true
 
 [node name="Barrel" type="Position2D" parent="."]