godot-shooter / commit
Changed the scoring system: picking up an objecting is +1, killing an enemy is +5.
World.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/World.gd b/World.gd index 36fd295..b4c97f2 100644 --- a/World.gd +++ b/World.gd @@ -24,7 +24,7 @@ var item_replacement_distance = 2000 var is_dragging = false func enemy_killed(_position: Vector2): - $UI/HUD.score += 1 + $UI/HUD.score += 5 $UI/HUD.show_message("Enemy killed!", 1) func health_consumed(_data): $Player.heal(10) @@ -33,7 +33,7 @@ func shield_consumed(_data): $Player.enable_shield() func gold_consumed(_data): completed_objectives += 1 - $UI/HUD.score += 5 + $UI/HUD.score += 1 func weapon_consumed(data): var weapon: Weapon = data var is_same_weapon = $Player.weapon.name == weapon.name