fuzzyworld

godot-shooter / commit

Reduced weapon ranges.

ce0d0f72f605d53b900c7852db82674380acdef0 · Pavel Safronov · 2023-11-11 15:23:12 -0800 · parents bf08772e5155

Reduced weapon ranges.
 Weapons.gd | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/Weapons.gd b/Weapons.gd
index d7b4895..17df292 100644
--- a/Weapons.gd
+++ b/Weapons.gd
@@ -4,7 +4,7 @@ tool
 static func create_basic_gun() -> Weapon:
 	var weapon = Weapon.new()
 	weapon.particle = preload("res://Bullet.tscn")
-	weapon.shooting_range = 500
+	weapon.shooting_range = 300
 	weapon.particle_lifetime_secs = 1
 	weapon.particle_speed = 300
 	weapon.cooldown_seconds = 1
@@ -16,7 +16,7 @@ static func create_basic_gun() -> Weapon:
 static func create_gattling_gun() -> Weapon:
 	var weapon = Weapon.new()
 	weapon.particle = preload("res://Bullet.tscn")
-	weapon.shooting_range = 500
+	weapon.shooting_range = 300
 	weapon.particle_lifetime_secs = 1
 	weapon.particle_speed = 300
 	weapon.cooldown_seconds = .1
@@ -29,8 +29,8 @@ static func create_gattling_gun() -> Weapon:
 static func create_rocket_gun() -> Weapon:
 	var weapon = Weapon.new()
 	weapon.particle = preload("res://Rocket.tscn")
-	weapon.shooting_range = 300
-	weapon.particle_lifetime_secs = 1
+	weapon.shooting_range = 200
+	weapon.particle_lifetime_secs = 2
 	weapon.particle_speed = 100
 	weapon.cooldown_seconds = 1
 	weapon.ammo = 10