godot-shooter / commit
Reduced weapon ranges.
Weapons.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Weapons.gd b/Weapons.gd index d7b4895..17df292 100644 --- a/Weapons.gd +++ b/Weapons.gd @@ -4,7 +4,7 @@ tool static func create_basic_gun() -> Weapon: var weapon = Weapon.new() weapon.particle = preload("res://Bullet.tscn") - weapon.shooting_range = 500 + weapon.shooting_range = 300 weapon.particle_lifetime_secs = 1 weapon.particle_speed = 300 weapon.cooldown_seconds = 1 @@ -16,7 +16,7 @@ static func create_basic_gun() -> Weapon: static func create_gattling_gun() -> Weapon: var weapon = Weapon.new() weapon.particle = preload("res://Bullet.tscn") - weapon.shooting_range = 500 + weapon.shooting_range = 300 weapon.particle_lifetime_secs = 1 weapon.particle_speed = 300 weapon.cooldown_seconds = .1 @@ -29,8 +29,8 @@ static func create_gattling_gun() -> Weapon: static func create_rocket_gun() -> Weapon: var weapon = Weapon.new() weapon.particle = preload("res://Rocket.tscn") - weapon.shooting_range = 300 - weapon.particle_lifetime_secs = 1 + weapon.shooting_range = 200 + weapon.particle_lifetime_secs = 2 weapon.particle_speed = 100 weapon.cooldown_seconds = 1 weapon.ammo = 10