godot-shooter / commit
Make the objective icons in the radar the same color as the objectives (gold).
World.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/World.gd b/World.gd index 85496de..9e270d1 100644 --- a/World.gd +++ b/World.gd @@ -137,7 +137,7 @@ func _process(_delta: float) -> void: enemy.teleport(new_pos) player.clear_radar() - player.update_radar(get_tree().get_nodes_in_group("gold"), Color.gray) + player.update_radar(get_tree().get_nodes_in_group("gold"), Color.gold) player.update_radar(filteredEnemies, Color.red) func pause():