godot-shooter / commit
Swallow a connect error.
World.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/World.gd b/World.gd index 1b7e14c..85496de 100644 --- a/World.gd +++ b/World.gd @@ -108,7 +108,7 @@ func _process(_delta: float) -> void: get_tree().paused = true var score = $UI/HUD.score var final_message = "You won with %s points!" % score - ($UI/GameFinishedMenu.find_node("Button") as Button).connect("pressed", self, "restart") + var _err = ($UI/GameFinishedMenu.find_node("Button") as Button).connect("pressed", self, "restart") $UI/GameFinishedMenu.find_node("Label").text = final_message $UI/GameFinishedMenu.show() return