godot-shooter / commit
Added more enemies and teleport them at 2000 distance.
World.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/World.gd b/World.gd index af9ac2a..1b7e14c 100644 --- a/World.gd +++ b/World.gd @@ -12,7 +12,7 @@ onready var player = $Player var destination: Vector2 var is_destination_set = false var generators = [ - ConstantItemGenerator.new("create_enemy", self, "enemies", 2), + ConstantItemGenerator.new("create_enemy", self, "enemies", 4), LevelItemGenerator.new(10, "create_health", self, "health", 10), LevelItemGenerator.new(3, "create_shield", self, "shields", 3), LevelItemGenerator.new(5, "create_gold", self, "gold", 5), @@ -20,7 +20,7 @@ var generators = [ ] var completed_objectives = 0 var max_objectives = 5 -var item_replacement_distance = 3000 +var item_replacement_distance = 2000 func enemy_killed(_position: Vector2): $UI/HUD.score += 1