fuzzyworld

godot-shooter / commit

Added more enemies and teleport them at 2000 distance.

4cb0d97e5ed383496e51157b42104e85bd4c5621 · Pavel Safronov · 2023-11-09 17:04:44 -0800 · parents dd0db7f42053

Added more enemies and teleport them at 2000 distance.
 World.gd | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/World.gd b/World.gd
index af9ac2a..1b7e14c 100644
--- a/World.gd
+++ b/World.gd
@@ -12,7 +12,7 @@ onready var player = $Player
 var destination: Vector2
 var is_destination_set = false
 var generators = [
-	ConstantItemGenerator.new("create_enemy", self, "enemies", 2),
+	ConstantItemGenerator.new("create_enemy", self, "enemies", 4),
 	LevelItemGenerator.new(10, "create_health", self, "health", 10),
 	LevelItemGenerator.new(3, "create_shield", self, "shields", 3),
 	LevelItemGenerator.new(5, "create_gold", self, "gold", 5),
@@ -20,7 +20,7 @@ var generators = [
 ]
 var completed_objectives = 0
 var max_objectives = 5
-var item_replacement_distance = 3000
+var item_replacement_distance = 2000
 
 func enemy_killed(_position: Vector2):
 	$UI/HUD.score += 1