godot-shooter / commit
Moved is_invincible flag higher.
actors/Player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/actors/Player.gd b/actors/Player.gd index 0b5c1a9..1f0ffe2 100644 --- a/actors/Player.gd +++ b/actors/Player.gd @@ -5,11 +5,11 @@ const Damage = preload("res://effects/Damage.tscn") const Weapons = preload("res://weapons/Weapons.gd") const Constants = preload("res://utils/Constants.gd") +export var is_invincible = true export var score = 0 export var move_speed = Constants.SPEED export var health = 50 export var max_health = 100 -export var is_invincible = true export var turn_rate = 0.03 export var accel_rate = 1 export var radar_min_radius = 350