fuzzyworld

godot-shooter / commit

Moved is_invincible flag higher.

3e350e62578a5a4a345fbc846d4f720e292804f1 · Pavel Safronov · 2023-11-30 11:23:49 -0800 · parents 638706e14ced

Moved is_invincible flag higher.
 actors/Player.gd | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/actors/Player.gd b/actors/Player.gd
index 0b5c1a9..1f0ffe2 100644
--- a/actors/Player.gd
+++ b/actors/Player.gd
@@ -5,11 +5,11 @@ const Damage = preload("res://effects/Damage.tscn")
 const Weapons = preload("res://weapons/Weapons.gd")
 const Constants = preload("res://utils/Constants.gd")
 
+export var is_invincible = true
 export var score = 0
 export var move_speed = Constants.SPEED
 export var health = 50
 export var max_health = 100
-export var is_invincible = true
 export var turn_rate = 0.03
 export var accel_rate = 1
 export var radar_min_radius = 350