godot-shooter / commit
Added star background.
Smoke.tscn | 5 +++-- StarField.tscn | 4 ++-- World.tscn | 2 -- project.godot | 2 +- 4 files changed, 6 insertions(+), 7 deletions(-) diff --git a/Smoke.tscn b/Smoke.tscn index ec62816..a48de17 100644 --- a/Smoke.tscn +++ b/Smoke.tscn @@ -6,7 +6,9 @@ _data = [ Vector2( 0, 0.0945946 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=2] -colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 0 ) +interpolation_mode = 2 +offsets = PoolRealArray( 0, 0.992341, 1 ) +colors = PoolColorArray( 1, 0.305882, 0, 1, 0.364706, 0.364706, 0.364706, 0.419608, 1, 1, 1, 0 ) [node name="Smoke" type="Node2D"] @@ -23,5 +25,4 @@ tangential_accel = 100.0 damping = 5.91 damping_random = 0.25 scale_amount_curve = SubResource( 1 ) -color = Color( 0.427451, 0.427451, 0.427451, 0.258824 ) color_ramp = SubResource( 2 ) diff --git a/StarField.tscn b/StarField.tscn index bcdd2f0..4cc569a 100644 --- a/StarField.tscn +++ b/StarField.tscn @@ -17,6 +17,7 @@ _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.256659, 1 ), 0.0, 0.0, 0, [node name="Polygon2D" type="Polygon2D" parent="."] visible = false +position = Vector2( -1024, -600 ) antialiased = true texture = SubResource( 6 ) invert_enable = true @@ -24,13 +25,12 @@ invert_border = 5.0 polygon = PoolVector2Array( 0, 0, 2048, 0, 2048, 1200, 0, 1200 ) [node name="StarField" type="CPUParticles2D" parent="."] -position = Vector2( 2048, 1200 ) amount = 200 lifetime = 10.0 preprocess = 191.72 texture = ExtResource( 1 ) emission_shape = 2 -emission_rect_extents = Vector2( 2048, 1200 ) +emission_rect_extents = Vector2( 1024, 600 ) gravity = Vector2( 0, 0 ) angular_velocity = 50.0 angular_velocity_random = 1.0 diff --git a/World.tscn b/World.tscn index 8900c59..f55b6a8 100644 --- a/World.tscn +++ b/World.tscn @@ -15,10 +15,8 @@ script = ExtResource( 4 ) enemy_count = 3 [node name="CanvasLayer2" type="CanvasLayer" parent="."] -visible = false [node name="ParallaxBackground" type="ParallaxBackground" parent="CanvasLayer2"] -visible = false scroll_ignore_camera_zoom = true [node name="Foreground" type="ParallaxLayer" parent="CanvasLayer2/ParallaxBackground"] diff --git a/project.godot b/project.godot index f80d32c..ed90e82 100644 --- a/project.godot +++ b/project.godot @@ -82,5 +82,5 @@ common/enable_pause_aware_picking=true [rendering] vram_compression/import_etc=true -environment/default_clear_color=Color( 0.431373, 0.572549, 1, 1 ) +environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"