godot-shooter / commit
Speed up the player.
Player.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Player.gd b/Player.gd index 86bd483..b1f037b 100644 --- a/Player.gd +++ b/Player.gd @@ -1,13 +1,13 @@ extends KinematicBody2D class_name Player -export var move_speed = 35 +export var move_speed = 100 export var health = 10 export var max_health = 10 export var shot_period_seconds = .5 export var bullet: PackedScene export var is_invincible = false -export var turn_rate = 0.01 +export var turn_rate = 0.03 var PopupControl = preload("res://Popup.tscn")