godot-shooter / commit
Fix incorrect reference when teleporting an enemy.
actors/Enemy.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/actors/Enemy.gd b/actors/Enemy.gd index cb5137a..cbf76fe 100644 --- a/actors/Enemy.gd +++ b/actors/Enemy.gd @@ -114,7 +114,7 @@ func add_damage_label(damage_amount: int = 5) -> void: get_tree().root.add_child(damage_label) func teleport(dest: Vector2) -> void: - $Graphics/Alive/Trails.clear() + $Graphics/Alive/Sprite/Trails.clear() position = dest func _on_death_explosion_finished():