fuzzyworld

godot-shooter / commit

Fix incorrect reference when teleporting an enemy.

656778ea874622ae8595109629f95194682ab3a3 · Pavel Safronov · 2023-11-27 16:52:55 -0800 · parents fdb0c87e955d

Fix incorrect reference when teleporting an enemy.
 actors/Enemy.gd | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/actors/Enemy.gd b/actors/Enemy.gd
index cb5137a..cbf76fe 100644
--- a/actors/Enemy.gd
+++ b/actors/Enemy.gd
@@ -114,7 +114,7 @@ func add_damage_label(damage_amount: int = 5) -> void:
 	get_tree().root.add_child(damage_label)
 
 func teleport(dest: Vector2) -> void:
-	$Graphics/Alive/Trails.clear()
+	$Graphics/Alive/Sprite/Trails.clear()
 	position = dest
 
 func _on_death_explosion_finished():