fuzzyworld

godot-shooter / commit

Added anti-aliasing to some player elements.

a579453fde60fa49d09f16229c5d10f03b93ee63 · Pavel Safronov · 2023-11-09 16:52:46 -0800 · parents 836f05b35eef

Added anti-aliasing to some player elements.
 Player.tscn | 1 +
 Trails.tscn | 1 +
 2 files changed, 2 insertions(+)

diff --git a/Player.tscn b/Player.tscn
index 22fc62c..3da4bfe 100644
--- a/Player.tscn
+++ b/Player.tscn
@@ -178,6 +178,7 @@ points = PoolVector2Array( 0, 0, 0, -300 )
 width = 2.0
 default_color = Color( 1, 0, 0, 1 )
 gradient = SubResource( 2 )
+antialiased = true
 
 [node name="Sprite" type="Sprite" parent="Graphics/Alive"]
 modulate = Color( 0, 1, 0, 1 )
diff --git a/Trails.tscn b/Trails.tscn
index 4ae03c0..824a868 100644
--- a/Trails.tscn
+++ b/Trails.tscn
@@ -20,3 +20,4 @@ width_curve = SubResource( 1 )
 default_color = Color( 0.4, 0.501961, 1, 1 )
 joint_mode = 2
 end_cap_mode = 2
+antialiased = true