godot-shooter / commit
Added anti-aliasing to some player elements.
Player.tscn | 1 + Trails.tscn | 1 + 2 files changed, 2 insertions(+) diff --git a/Player.tscn b/Player.tscn index 22fc62c..3da4bfe 100644 --- a/Player.tscn +++ b/Player.tscn @@ -178,6 +178,7 @@ points = PoolVector2Array( 0, 0, 0, -300 ) width = 2.0 default_color = Color( 1, 0, 0, 1 ) gradient = SubResource( 2 ) +antialiased = true [node name="Sprite" type="Sprite" parent="Graphics/Alive"] modulate = Color( 0, 1, 0, 1 ) diff --git a/Trails.tscn b/Trails.tscn index 4ae03c0..824a868 100644 --- a/Trails.tscn +++ b/Trails.tscn @@ -20,3 +20,4 @@ width_curve = SubResource( 1 ) default_color = Color( 0.4, 0.501961, 1, 1 ) joint_mode = 2 end_cap_mode = 2 +antialiased = true