godot-shooter / commit
Changed how quickly the power-ups disappear.
PowerUp.tscn | 24 +++++++----------------- 1 file changed, 7 insertions(+), 17 deletions(-) diff --git a/PowerUp.tscn b/PowerUp.tscn index 6286a67..108f725 100644 --- a/PowerUp.tscn +++ b/PowerUp.tscn @@ -9,22 +9,10 @@ extents = Vector2( 26, 32 ) [sub_resource type="Animation" id=1] length = 0.001 -tracks/0/type = "value" -tracks/0/path = NodePath(".:modulate") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Color( 1, 1, 1, 1 ) ] -} [sub_resource type="Animation" id=3] resource_name = "fade_in" -length = 3.0 +length = 1.5 tracks/0/type = "value" tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 @@ -32,7 +20,7 @@ tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"times": PoolRealArray( 0, 3 ), +"times": PoolRealArray( 0, 1.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] @@ -44,7 +32,7 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( -0.2, 3 ), +"times": PoolRealArray( -0.2, 1.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0.01, 0.01 ), Vector2( 1, 1 ) ] @@ -52,6 +40,7 @@ tracks/1/keys = { [sub_resource type="Animation" id=2] resource_name = "fade_out" +length = 0.25 tracks/0/type = "value" tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 @@ -59,7 +48,7 @@ tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"times": PoolRealArray( 0, 1 ), +"times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] @@ -71,7 +60,7 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( 1.3 ), +"times": PoolRealArray( 0.2 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], @@ -80,6 +69,7 @@ tracks/1/keys = { } [node name="PowerUp" type="Node2D"] +scale = Vector2( 0.01, 0.01 ) script = ExtResource( 3 ) [node name="Area2D" type="Area2D" parent="."]