godot-shooter / commit
Starting to make asteroids physical bodies.
project.godot | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project.godot b/project.godot index 080a7ac..24c112e 100644 --- a/project.godot +++ b/project.godot @@ -9,7 +9,7 @@ config_version=4 _global_script_classes=[ { -"base": "Node2D", +"base": "KinematicBody2D", "class": "Asteroid", "language": "GDScript", "path": "res://items/Asteroid.gd"