godot-shooter / commit
Got navigation working, but with caveats:
actors/Enemy.tscn | 17 +++++------------ scenes/World.gd | 2 +- scenes/World.tscn | 8 +++++++- 3 files changed, 13 insertions(+), 14 deletions(-) diff --git a/actors/Enemy.tscn b/actors/Enemy.tscn index c39e83f..390be18 100644 --- a/actors/Enemy.tscn +++ b/actors/Enemy.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=12 format=2] +[gd_scene load_steps=11 format=2] [ext_resource path="res://effects/Trails.tscn" type="PackedScene" id=2] [ext_resource path="res://actors/Enemy.gd" type="Script" id=3] @@ -86,11 +86,6 @@ tracks/2/keys = { "values": [ 1.0, 0.0 ] } -[sub_resource type="NavigationPolygon" id=7] -vertices = PoolVector2Array( -39, -40, 41, -41, 41, 41, -41, 39 ) -polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] -outlines = [ PoolVector2Array( -39, -40, 41, -41, 41, 41, -41, 39 ) ] - [node name="Enemy" type="KinematicBody2D"] z_index = 10 collision_layer = 2 @@ -148,15 +143,13 @@ enabled = true cast_to = Vector2( 0, -50 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] -visible = false polygon = PoolVector2Array( 0, -23, -7, 5, -12, 9, -19, 9, -23, 14, -23, 19, -19, 23, -14, 23, -9, 19, -9, 14, -10, 12, -6, 9, 0, 15, 6, 9, 10, 12, 9, 14, 9, 19, 13, 23, 18, 23, 23, 18, 23, 14, 19, 10, 13, 10, 7, 5 ) [node name="DamageObjects" type="Node2D" parent="."] -[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."] -navpoly = SubResource( 7 ) - [node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] +path_desired_distance = 100.0 +target_desired_distance = 10.0 +avoidance_enabled = true +radius = 100.0 max_speed = 100.0 - -[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."] diff --git a/scenes/World.gd b/scenes/World.gd index 44eeb39..ba73d04 100644 --- a/scenes/World.gd +++ b/scenes/World.gd @@ -11,7 +11,7 @@ onready var player: Player = $Player onready var update_timer = $UpdateTimer var generators = [ - ConstantItemGenerator.new("create_enemy", self, "enemies", 2), + ConstantItemGenerator.new("create_enemy", self, "enemies", 5), ConstantItemGenerator.new("create_health", self, "health", 10), ConstantItemGenerator.new("create_weapon", self, "weapon", 10), ConstantItemGenerator.new("create_bomb", self, "bombs", 10), diff --git a/scenes/World.tscn b/scenes/World.tscn index dcd0cf3..ba2b7f4 100644 --- a/scenes/World.tscn +++ b/scenes/World.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/kenney_simple-space/PNG/Default/icon_crossLarge.png" type="Texture" id=1] [ext_resource path="res://actors/Player.tscn" type="PackedScene" id=2] @@ -8,6 +8,11 @@ [sub_resource type="CircleShape2D" id=1] radius = 29.0172 +[sub_resource type="NavigationPolygon" id=2] +vertices = PoolVector2Array( -2942, -2484, 5873, -3309, 5048, 4696, -3090, 5040 ) +polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] +outlines = [ PoolVector2Array( -2942, -2484, 5873, -3309, 5048, 4696, -3090, 5040 ) ] + [node name="World" type="Node2D"] script = ExtResource( 4 ) @@ -77,6 +82,7 @@ wait_time = 0.1 autostart = true [node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."] +navpoly = SubResource( 2 ) [connection signal="body_entered" from="Destination" to="." method="_on_Destination_body_entered"] [connection signal="debug" from="Player" to="." method="_on_Player_debug"]