fuzzyworld

godot-shooter / files / scenes / World.tscn

World.tscn

Commits that changed this file, newest first · file

2023-12-01f1a6c92Added zoom support. Zoom can be changed with UP/DOWN keys. The background is now the color of Godot's IDE.Pavel Safronov
2023-11-306ad40ceEnemies now avoid colliding with each other and with the player. Other changes: - changed the "enemy rams player and destroys itself, dealing damage to player", since soon the enemies will be shooting the player (and maybe close proximity will just cause an explosion of enemy) - the target on the enemies is now faded - removed a bunch of log callsPavel Safronov
2023-11-30afb9a0aMove the possible movement area around the player.Pavel Safronov
2023-11-301702badGot the object avoidance working for a single enemy.Pavel Safronov
2023-11-30de59c05Got navigation working, but with caveats: - Needed to add a big NavigationPolygonInstance to world scene, and this determines where the enemies can travel. This needs to be either an infinite polygon, or it has to be adjusted in real-time, or something. - the enemies aren't avoiding each other yetPavel Safronov
2023-11-293782f0cMoved the "player shoots at nearest enemy" logic into the Player class.Pavel Safronov
2023-11-294c85b9cFixed issue with enemies not following the player.Pavel Safronov
2023-11-2962151b9Enemies are targeted out of the process band, by a dedicated timer in the world scene.Pavel Safronov
2023-11-17ede9acdFix issue where destination sprite wasn't showing up while dragging.Pavel Safronov
2023-11-17cbc328fChanged where the player destination was being stored and how we calculate that information. Renamed a generic Button to StartNewGameButton. Removed some old code.Pavel Safronov
2023-11-171693803Move code into appropriate folders, there are no more important files in the root.Pavel Safronov