godot-shooter / files / weapons / Bullet.gd
Bullet.gd
| 2023-12-01 | 636e522 | Changed how bullets now know the shooter and won't collide with that body. Fixed some issues with the game being playable after it is finished. | Pavel Safronov |
| 2023-12-01 | 8aa2e2d | Shorter arming period. Probably need to rethink the whole thing, but not yet. | Pavel Safronov |
| 2023-12-01 | 0f8974b | Making enemies fire a weak gun at the player. Added a .25 second arm-time to the bullet, so it won't hit the shooter. Fixed how items are added to the world. | Pavel Safronov |
| 2023-11-17 | ee6296b | Added a constant, so the speed of all objects can be defined in terms of a common speed factor: player is 1, enemies are 1.05, bullets are 5, and rockets are 3. Meaning that the enemies are slightly faster than the player, bullets move 5 times faster, etc. | Pavel Safronov |
| 2023-11-17 | 1693803 | Move code into appropriate folders, there are no more important files in the root. | Pavel Safronov |