fuzzyworld

godot-shooter / files / weapons / Bullet.gd

Bullet.gd

Commits that changed this file, newest first · file

2023-12-01636e522Changed how bullets now know the shooter and won't collide with that body. Fixed some issues with the game being playable after it is finished.Pavel Safronov
2023-12-018aa2e2dShorter arming period. Probably need to rethink the whole thing, but not yet.Pavel Safronov
2023-12-010f8974bMaking enemies fire a weak gun at the player. Added a .25 second arm-time to the bullet, so it won't hit the shooter. Fixed how items are added to the world.Pavel Safronov
2023-11-17ee6296bAdded a constant, so the speed of all objects can be defined in terms of a common speed factor: player is 1, enemies are 1.05, bullets are 5, and rockets are 3. Meaning that the enemies are slightly faster than the player, bullets move 5 times faster, etc.Pavel Safronov
2023-11-171693803Move code into appropriate folders, there are no more important files in the root.Pavel Safronov